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:) Funny as I find EHM impossible to navigate, and I was worried about ootp and the new interface. After 3 long days and nights with it, I find it to be excellent for some reason. Took me about 2 hours to figure out things like how to switch to a different league, DOH! but now I can go all over the place - AND I bookmark places I find that I'm not so sure I'll find again. There is just SO much data at my fingertips now that I can spend hours just checking out various players, stats, etc... |
Todd
Your using a made schedule too? The schedule in the game shows a lot of 1 or 2 game series for last month of the season |
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I don't see any 1 or 2 game series in the quickstart I'm using. Here is what I'm using: http://www.ootpdevelopments.com/boar...d.php?t=130409 That thread, towards the bottom he has an updated QS post patch. It is a FICTIONAL QS though. |
Thanks
This game is so much improved now. |
I just started a 10 year sim with this QS to get some league history. When it's done, I'm going to check out some things and I'll report back on how everything looks.
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Ok, someone tell me why I'm an idiot. I had this problem in the early version and I'm still having it. I have my setup checked to exit autoplay when I receive a trade offer. So let's say I'm simming to Apr. 1 and I get a trade offer on Mar. 25. The game exits autoplay on Mar. 25, but the e-mail is blank with the message that the trade offer has expired.
What's the dealio? |
I'm downloading the demo now. I don't think I can afford to buy it until next month, but the demo might just get me to beg the wife for a short-term loan. :)
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I get these at times, too. My guess is that you (Team A) get offered a trade using the same player(s) from Team B that another team (Team C) is also offered. When you're on auto-play, the AI controlled team (Team C) sometimes (or maybe always) responds first and accepts the trade. In those cases, the trade offer you receive hasn't so much expired as become invalid. That's my guess, anyway. |
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Blegh: This is one of the top 10 players in my universe. Actually, when I saw this, I wasn't as worried about the sign-and-waive (thinking it might be an isolated incidient) as I was about another issue that this raised. The team that signed and dropped him was from my Canadian sister league, which has been setup to be the equivalent of ML's AA with avg. attendances around 11,000/game and ML equivalencies of AA. Vancouver must be doing something right to be able to sign a guy for eight figures. Well let's look at their financial situation: *dougle ugghh* A few questions this raises: 1. What is Vancouver doing signing players for $15M/yr when their annual revenue is $18M? 2. What is this team doing signing players when they are already in tons of debt? 3. What is this guy doing sigining on with this team, even if they are offering good money - does he think Canadian baseball's gonna surpass US baseball anytime soon? Maybe there's a war on and he's trying to dodge a draft? 4. Of course, with the sign-and-waive, why would Vancouver throw away $47M just like that. 5. When you setup a new universe, the game makes you spend time to define "Superstar Quality Player Typical Salary", "Average Play Salary", etc. (a step that I already find to be forcing us to make up for laziness of the part of the game - I think the game, based on the ecomomic situation of the teams in the league, and supply/demand, should be able to determine the appropriate contract values for all players - but that rant is for another day...) Why, when I set Canadian superstar salaries to $2,500,000, would a team in the league sign a player for $15M/yr. I really don't want to hear that those 5 minutes I spent setting up those salary figures were a waste of time... ...end rant... |
dola - fyi: this is using the latest patch 1.0.3, and the universe was created from scratch using the latest patch (so it's not a situation where the universe was started in 1.0.2 and then upgraded later)
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am i the only one seeing this shit?!
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Not good.
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Wow, SISA really *does* stink too (3/4/5 to 6/1/6 to 4/3/5).
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Sounds like what I was seeing on my laptop - your CPU is getting thrashed. Go to the options and turn off the news ticker and that should clear everything up. |
I'm seeing some bad financial moves (not as bad as above though) even with the short game time of the 1.03 demo as well. Oh well, hopefully 07 will get these issues worked out.
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Is anyone else worried about what is being planned for 2007? Expansion!?!?!?!?!?
Call me crazy, but is this just not another complicated feature to add to the game that will really appease a small percent of gamers. Now expansion would be cool, but it would be cool in a good game. I just see all this talk of new features and such for 2007 and can't believe that the primary focus of the guys at SI is to not fix all the problems with 2006 on top of adding in the missing features from 6.51 that almost everyone misses. Is anyone else worried that the next version could turn into much of the same with a bunch of new complicated features that won't work well to go along with the 2006 version of the game that doesn't work very well either. In my opinion, the focus should be on bringing back what was great with the old versions, simplifying it and making the tedious tasks less tedious, fixing the financials and roster management, fixing the in-game AI, and adding some of the missing features that are missed. I swear it seems that they listen to the 5 people on the OOTP boards that have the most grandiose ideas for the game that shouldn't even be considered till the other issues are ironed out. Keep listening to them and they'll end up with another disaster like 2006. |
Re: Alright boyz, here we go!!! OOTP2006 First Impressions Thread!
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Great post.IMHO. I would put afreeze on the expansion idea for another year if I was SI. But...........I'm not. |
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And maybe pigs will fly. I suppose anything is possible. |
Re: Alright boyz, here we go!!! OOTP2006 First Impressions Thread!
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Great post. I happen to be one that likes the current version and have been able to look past some of the issues and enjoy playing the game. I spend quite a bit of time on their boards and find this "5 people" thing to be very true. One guy posts his "thing that is missing" (the one that always gets me is we need relegation\promotion before we get roster movement right) and gets a few others posting in support. They then continue to hammer the subject every chance they get until they convince themselves that they are the majority. Hell, they must be look at all the posts. |
Re: Alright boyz, here we go!!! OOTP2006 First Impressions Thread!
Waaa waaa waaa waaa waaa. Gah you people get annoying sometimes.
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Re: Alright boyz, here we go!!! OOTP2006 First Impressions Thread!
Off topic, do any of you have the latest mlb06 roster set from cubby? The link in the thread at ootp forums is not working. I want to start to play again, please PM me if you got it.
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Re: Alright boyz, here we go!!! OOTP2006 First Impressions Thread!
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Re: Alright boyz, here we go!!! OOTP2006 First Impressions Thread!
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Re: Alright boyz, here we go!!! OOTP2006 First Impressions Thread!
I have only done some brief looking around in my QS league - ALL FICTIONAL, ONLY MLB and below and I've been happy with looking over the all star players. Most of them have been on the same team for all 10 years, which is a good thing.
I'll dig more into this league tonight, but I haven't run accross anything too goofy yet... not saying I won't either. :) |
The only issue I'm seeing and it's not a common thing, is the sign for a big multi-year deal and then immediately trade the player to another team. I've seen this a few times so far, but nothing yet like posted above, which might be an issue with multiple leagues?
I do think the facetool is the best mod ever written for a game. (I know Arlie has a good fictional face generator in his games). ![]() Talk about added so much immersion to a fictional league. It even works on real MLB leagues and only creates faces for players like rookies and don't currently have pictures. Awesome!!! |
I'm an idiot. I have already purchased the latest version, and have it d/l on my computer back home. I am now back at school and want to put it on this computer. How do I go about d/l the game again?? I searched the site, and i'm sure it's on there somewhere, but I can't seem to find it.
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http://www.ootpbaseball2006.com/down...=download&id=1 |
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Thanks. And I take it since I no longer have my purchase confirmation email if I call/email them they can send that to me? |
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Yep. Send them an email and they are usually VERY quick about responding. Of course today's a holiday.. but you'll have it by tomorrow. |
JS19 : MAil me your details and I don't mind looking this up for you.
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Well, I have never seen this kind of stuff in my testing... :( |
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Look at their budget, it is in the negatives, which seems to confuse the game... I have no clue though how it could get there. I suggest editing this team's fincancials. |
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I would respectfully suggest that you make this an issue for the next version since it won't get fixed in this one. The game should be able to handle negative budgets or it should prevent them from happening. |
Eaglesfan I think you missed what Markus was trying to say. A team should never have a negative budget. They can be negative in cash i.e. losing money but the budget is set by the team owner based on last years income. Markus was saying something was whacked in the set-up or the game somehow got corrupted I have had teams lose money in my league but the budget while smaller than the money losing year is still based on income(attendance+media+merchandising).
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EXACTLY. The budget is screwed up. EF - There are so many ways to set this game up and it looks like something happened when lighthousekeeper set up his leagues. I haven't seen anything like this in my scouring of my 10 year sim. |
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![]() These are the numbers I'm seeing from above:
I'm guessing that the current budget is the calculation based on last year's numbers and this year's figures. |
[quote=MizzouRah;1238572]EXACTLY. The budget is screwed up.
EF - There are so many ways to set this game up and it looks like something happened when lighthousekeeper set up his leagues.[\QUOTE] All I did was setup what I think is a pretty straightforward universe. One major league with an inferior major league in another country. I think a lot of people setup similar universes. It's not like I manually set Vancouver's budget to < $0, since that's not even an option. Who set Vancouver's budget to < $0? The computer. Should the computer have done this? Of course not - it doesn't make sense. Therefore in my mind it's a bug (albiet it a rare bug). But I guess no one else, including the game developer, agrees. *shurg* |
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I'm not really saying it's YOUR fault, just that maybe something got screwed up in either the creation or the way ootp handles a league setup like that? I'm not denying it's a bug.. and I was hoping Markus could check out your league file for you. |
This sure looks like a bug and not a setup problem. In any regard doesn't it fall to the game developer to at least check it out ?
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My point stands. The game shouldn't allow teams to go into negative value budgets. If it does, the AI has to be fixed to deal with negative budgets. Looking at my problems in my league, there is a team with a negative budget too, and that might be the source of my major gripe with the financial aspect of the game. I just used a relatively standard setup of MLB, minor leagues, and a few other countries. Edit: Is it just me, or is the quote function acting buggy ;) I quoted MizzouRah not Lighthousekeeper. |
Can anyone connect to the OOTP site? it seems to be down
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Haven't been able to get through either. |
It has been down.
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Up now.
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I had a problem like this when I edited the financial coefficient AND the ticket prices/salaries when setting up my league. I don't know if this is the same case, but I realized I should only edit one of those.
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FWIW, I left the financial coefficient set at 1.00 (mostly because I have no idea what a financial coefficient is). I also did not edit ticket prices. |
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I doubt this will get address. Should of posted this at ootp because Markus reply and closed the thread at ootp. The way it sounds like Markus doesnt think its a bug what he reply over there before you posted this. |
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Will this utility work on a Mac? I awitched to a MabBook and love the looks of this utility, but somehow I'm doubting it'll work. |
I'm unclear as to what Mizzou posted. Are you saying that a utility generated that page (or just the faces)? If the page, what does it look like in the game without the utility?
I would love to have a page that look like that when playing a historical league in OOTP5. I agree that it really is immersive and great looking. |
The utility just generates the faces (the page is a ootp page). But the face utility really is a great tool.
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Will FaceGen work on Macs? |
I don't think it will work on a MAC pc, but there is a huge thread on it over at the ootp forums in the mods section.
Bucc, It's just the faces with the uniforms... yes it does the team uniforms as well. Also, if you run it after say the trading deadline, the faces will stay the same for the player, but the uniform will reflect that of the new team they have been traded to. Pretty cool! |
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I was thisclose to scraping up money to order this game, but the negative budget thing soured me on it. :( If it were something like Baseball Mogul where there are only 30 teams to worry about, that's one thing. With the concept of having literally dozens of leagues, though, things could get awfully screwy, and I might not even know about it until it could end up biting me in the ass at some point down the line.
Maybe a price drop would do it for me, but I guess we'll see when that happens. |
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I wish lighthousekeeper would post at ootp about the negative budget bug. I am not going to cross post at ootp anymore. I only did it originally to get the attention of this bug to the ootp community that does't come here. But as of Now Markus thinks there is no bug to it because Markus closed the thread I posted at ootp about it. And Markus has not responded back to lighthousekeeper follow up post here about it. |
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Yeah, I suppose I'll break down and buy it when it hits 20. |
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If I'm the only one seeing negative budgets, then I don't consider it a bug so much as an isolated incident. If other people are seeing negative budgets, then it'll get posted eventually by others. As a followup to my previous problems, I restarted my universe and set a salary cap on the Canadian league, which has helped to prevent any 47M contracts from being signed. I recommend anyone who wants to establish an inferior foreign league to do the same as a precautionary measure. But even in my restarted universe, I'm seeing several teams with negative budgets, both in the US and Canadian leagues. |
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I am using a wonderful MLB type quickstart from the mod section and I'll re-check the financials, but I haven't see any of this in my universe - and this is after simming 10 years to get some history. Like I said, I'm going to look at every team's financials (I believe revenue sharing is on though in this QS) and I'll report back. I just took over the Rockies as they have been the worst team in those first 10 years and I'm honestly loving this game. Damn there is SO much data stored in the game it's quite amazing. |
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Actually he doesnt think its a bug and close the thread. He didnt even bother to check and see what lighthousekeeper posted after here. Thats why I wish people that finds bug wil post over at ootp forum too or its going to get lost in the shuffle here. |
I would send an email to Markus.. but that is just me.
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Personally, I think if he closed the thread, he is aware of the issue, so I don't see how that would help. It certainly won't help this version since 1.03 was the self-declared final patch. I really want to get into this game like you are, but with my seeing this problem even in the 6 month demo, I can't justify the cost/value ratio at this time. Like others have said, if I just had to correct 30 teams, I might go for it. But the game wants to have an international game, and I want to experience that since it is obvious a significant amount of development time went into it, and right now it is too hard to monitor and adjust the team's financial situations before this bug potentially bites my league in the ass. |
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If you want the international flavor, I agree wholeheartedly with you. The normal MLB setup seems fine.. but who knows what might pop up when I play it more. Which is why many have said, get the MLB setup right with the new SI interface and then go from there in later versions. Oh well... |
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please stop causing rational thoughts. |
Ok, here's me deal. Bought the game when it first came out, thought it sucked, then read this thread and everyone pretty much confirmed it. Started reading this thread again and heard with the latest patch, it has gotten better, so I'm gonna give it a try. I am an idiot when it comes to computers, so I was hoping someone here can help me out. I went to that Mod Squad thing over at the OOTP forum and d/l the Rolen17OpeningDay.lg roster set. Where do I go about unzipping this to? As of right now I went to the Sports Interactive folder, then the OOTP 2006 folder and unzipped it there, but when I open the game there's nothing. Like I said, hopefully someone here can help me out here and it would be very much appreciated.
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After the ootp2006 folder, go to the data, then saved games folder. Make sure whatever the league is named when it unzips, the name of the folder ends in .lg |
Thanks Cougar. Ok, sorry for the question if it's already been addressed, but this thread has gotten too long to really look for this. I simmed through about a yr and a half and here are some of the problems I have already noticed:
1. None of the teams have a complete 25 man roster 2. Guys like C.Lee and Soriano were not signed and are still FAs 3. I was able to pick up no name guys in the first Rule 5 draft who are now in contention for the Cy Young award And, this isn't really a problem, i'm just too dumb to find it, but where can I find every teams transaction. Free Agents they signed, trades they made, etc. Like I mentioned earlier, I believe I have the latest patch installed, so maybe these are problems that are fixed in that and I just did it wrong, which is very likely. I should add that I am not mentioning this to bring it up as i'm sure it already has. I'm asking if this is how the game is or if there are ways to tweak something or do whatever it is you guys who know how to work these computers to fix these problems. |
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Sounds like your league has a cash problem. I'm not sure, I haven't used a real roster w/2006. For transactions, look up the league reports. It's on the drop down menu from your "league name" at the main menu for your league. One of the choices is all transactions. |
Another couple questions. Son of a bitch, I just forgot one of them, well heres one anyway....how important are your coaches in the development of minor leaguers?
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I turn coaches and scouts off, so I can't answer that one. |
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Just remembered my other question. How do you go about trying to get a player to learn a new position? Do you just put him in that position and hope for the best, or is there a process to follow?
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Just out of idle curiousity, is anyone still playing this?
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No. |
Never bought it, so no.
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No, another wasted purchase |
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Game is terrible. Does some amazing things tracking stats, and does an amazing job of not being enjoyable in any way, shape or form. |
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That was fast. |
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If you made that comment at OOTP Forum you will probably get rip from the fan boys there. :) |
All you need to know. I just went to the OOTP forum and 17 are viewing the OOTP6 forum and 7 are viewing the OOTP2006 forum.
All you need to know SI is that while the reviews on your board are good - it's because the silent majority has moved on. That 17 vs. 7 breakdown is damning. No one posts in the OOTP6 forum, but people still read that forum on a 2:1 basis much of the time. This is not an isolated event. |
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I have recently. The direction is going from bad to worse based on what I read over there. Nonsensical details like split squad spring training games are being discussed? How about an AI that can keep me from winning 120 games, without doing anything other then drafting, signing a few free agents and only accepting trades that are offered to me (since I can't be bothered to spend any time offering). |
Well, the FOBL is planning on migrating to 2k6 after the current season. So not playing it yet, but might be soon?
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I havent played it in a long while, I suspect the next time I rev it up is when the FOBL starts to use it.
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Funny. I was just noticing that recently. Every time I'm on the OOTP boards, it seems significantly more people are checking out the OOTP6 boards, especially the one related to online leagues. |
I guess I'm the"devil's" advocate when it comes to OOTP2006, but I actually enjoy the game. I play it quite a bit, and I'm in a few online leagues that are awesome.
I know there are some issues with it, and it isn't the same game as OOTP 6, but it is still enjoyable for me. It is sad, however, that so many people have put this game aside and given up on it altogether. Hopefully with OOTP2007, SI will win some of you back! |
I never bought it either. First OOTP I have not purchased since the first version, I believe. And that includes ITP and 6.5.
The Real World Baseball League, which began several years ago with OOTP4 and has migrated through 5, 6, and 6.5, has no plans to move to the new version. |
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I am, of course, pretty interested why some of you feel that way. What makes it different from OOTP 6 in terms of enjoyable gameplay? I just fired up OOTP 6, and I don't find it as half as enjoyable as version 1.0.3 of OOTP 2006. :confused: We are working hard on OOTP 2007, and we are making very good progress. This time we will have all the features in place months before release time, so that there is enough time to test & refine the game. Here's a progress update I posted a couple of weeks back: http://www.ootpdevelopments.com/boar...d.php?t=133153 |
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That is a glitch in the forum software. Or how could you explain why, while I am typing this, 51 people are browsing the OOTP 5 forums. 1 Member (me) and 50 guests ;) Edit: Ben just informed me that these 'guests' are spiders (spambots), which seem to be a known problem with vBulletin. |
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I actually just noticed that myself. Let me try again, the vast number of on-line leagues seem to have stayed with OOTP6. :). To answer your question about what is not fun - and I'll try to fire it up to give a better answer at some point: A. The scouting system is horrible - and is like work B. House rules are nearly impossible to implement since the trading interface and system sucks so bad. (I know OOTP6 wasn't realistic according to some, but it was fun and allowed me to keep my payroll below a certain amount by being able to make trades). C. The minor league system was ruined - having to sign a bunch of minor league free agents every year to keep the rotation fully stocked in AA is a royal pain in the arse. D. The AI around roster building/waivers is so bad it's painful. It's actually harder to win in OOTP6 single player then it is in OOTP2006 - which is saying something. E. The ease of 'doing business' was reduced. Your old transactions screen in OOTP6 was one of the best screens in text sim history. Clicking into players and extra menus to demote, promote, DL, DFA gets old fast. F. Player development makes no sense to me. While prior versions had some things that didn't make sense - it still seemed to work - this version I can't say that about. G. There are so many different variables for development, stat levels, etc that it has been impossible for me to get anything close to what I want - either pitchers all become useless by 31, or they all pitch to 40. Prospects are either ready at 19 or never become ready. Too many moving parts to nail anything down. It doesn't seem to play well at the default levels. H. The almanac pages are horribly designed. Having all the players major and minor league stats combined on those pages makes them useless. It's just a jumble of teams and levels and it's hard to make heads or tails out of any of it. I. The fact that the AI doesn't 'find' players in other countries makes that 'feature' useless. I know that you have to add features to sell a new version, but the AI and fixing old bugs (like the sign, release, resign problem from the last few versions) would improve the game immensly over things like split squad spring training game. I truly believe that there is a very vocal minority on your board that is pushing 'realism' at all costs. I don't know why anyone would want a more realistic 'non-roster invitee' process before the AI can handle putting together a 25 man roster without waiving good prospects. It's just another way for the human player to take advantage. I would quit my online league in a heartbeat if it ever went to OOTP2006 - I have no desire to set lineups and have 24 guys on my A ball team the way I have to in the new version. Some of the stuff that you took out of the game was mind-boggling. The % to adjust the AI evaluation was a great feature - it allowed the user to balance the game easily to our own desire, because it's clear that allowing the AI to only use the ratings is a disaster. There are some good things, I like the in-game webcast and the Almanac has potential (it would be a lot better if it looked a lot more like baseball-reference.com, and a lot less like it does now), but overall I have zero desire to play the game at all. There is no way I'm buying 2007 until I hear from people I trust that the game has improved. If it's just the same game it is now with a bunch of unnecessary features, I won't even waste the time to download the demo. |
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OK, let me comment: A) Agreed, it could have been better. That being said, the one in OOTP 2007 is way better, more easy to use and more fun. B) Trading was the one part in OOTP 2006 I personally liked the least. That's why it was completely rewritten and in OOTP 2007 it's better than ever. More details once the new year begins ;) C) The ability to have ghost players (incomplete minors) returns in OOTP 2007 as an option. D) Disagree here, I think it did a good job apart from the occasional hickup, which were very very rare in version 1.0.3. Anyway, the AI will be improved in OOTP 2007, the stats % modifiers will return. E) Since OOTP 6 only had three levels of minors, that's why everything fits on one screen. No way to do that in the new game. However, I do not miss it, I can demote & promote players from anywhere using the right-click menu. G) This has been fixed in 1.0.3, the development model there is very realistic as proven by several stduies by RonCo etc. H) I would not call them horribly designed at all. The point you make is valid, but overall the league history is by far the best history system of any text-sim on the market. And IMO it does look pretty similar to baseball reference. I) Agreed. Will be fixed :) OOTP 2006 was a rough start, but a necessary overhaul was made that opens the door for a great future for the game. When you see OOTP 2007 you know what I mean. :cool: |
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I couldn't agree more with this. While I no longer play OOTP2006, I saw enough potential there that I'm excited about the future of the series far more than I would have been with an OOTP 6.925 that so many people seemed to want. |
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Wow is all I can say. That's about the first person I've ever heard say the roster building does a good job. |
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I am so cynical. |
I couldn't care less if OOTP2007 is going to be great. I paid good money for what Markus seems to admit is a crap product. I've bought several of the OOTP versions, but I'm probably done for a while. Unless there's some effort to pay back those of us that paid for a transition product I can't see any reason why we should trust that 2007 will finally be great.
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Here's a question: is OOTP 2k7 (which I assume will be about the same as OOTP 2k6 where data storage, etc is concerned) going to be keeping the "Convert v6 League" functionality? i.e., will it be possible for folks to skip 2k6 altogether in an upgrade process?
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Yeah, nice eh? Well for those of us that paid for the "rough start", are SOL. That's fucking ridiculous. Go back and read all the little bullshit preview blogs they put out, and see if ANY of them mentions the "rough start", or how countless features from V6.5 were getting left out. I had bought back to v4, and I'll keep my money next year until I hear some real reviews from people over here. |
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