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-   -   Alright boyz, here we go!!! OOTP2006 First Impressions Thread! (https://forums.operationsports.com/fofc//showthread.php?t=50070)

moriarty 06-07-2006 12:55 PM

Quote:

Originally Posted by MattJones4Heisman
Pretty sure he's asking about OOTP2006 not, ITP


Ahh, crap. My bad. I didn't even look ... just saw demo and linked it. :(

Well, it should be out today anyways.

Ryche 06-07-2006 12:59 PM

Poor Davis just isn't going to be getting nearly as many chances to play anymore.

Ramzavail 06-07-2006 01:10 PM

You think OOTP2k6 is bad, try ITP.

SunDevil 06-07-2006 01:12 PM

Quote:

Originally Posted by Ramzavail
You think OOTP2k6 is bad, try ITP.



That sounds like a perfect marketing slogan. :)

jbmagic 06-07-2006 01:56 PM

Quote:

Originally Posted by Bee
Yep, I don't expect everything to be fixed with this patch (and I would be surprised if a few bugs aren't introduced with all those fixes), but for some reason the inability of the AI to recognize value in veterans just because they have large contracts annoys me more than just about anything else. I was hoping it would make it into the first patch.


Did anybody report this in ootp tech forum?

Bee 06-07-2006 02:00 PM

Quote:

Originally Posted by jbmagic
Did anybody report this in ootp tech forum?

yes

FBPro 06-07-2006 02:18 PM

Quote:

Originally Posted by jbmagic
Did anybody report this in ootp tech forum?

What's the deal, did the spelling bug finally get fixed in jbmagic?

DanGarion 06-07-2006 02:45 PM

Quote:

Originally Posted by jbmagic
Did anybody report this in ootp tech forum?


No everyone got together and decided not report this one. Weren't you at the meeting?

Young Drachma 06-07-2006 02:51 PM

People on that board are going nuts. It's as if they sat at home all day, called off work and are waiting for the patch.

You think after the hell are getting when they released the game, that they don't want to suck every minute out of June 7th before releasing the first patch?

moriarty 06-07-2006 02:54 PM

Quote:

Originally Posted by Dark Cloud
People on that board are going nuts. It's as if they sat at home all day, called off work and are waiting for the patch.

You think after the hell are getting when they released the game, that they don't want to suck every minute out of June 7th before releasing the first patch?


Isnt' it like 10:00 in Europe right now? Sounds like they won't have to wait too much longer (or SI will have to post an announcement).

Young Drachma 06-07-2006 03:15 PM

If I were them, June 7th could mean June 7th in Hawaii, so long as its still June 7th somewhere. :)

Young Drachma 06-07-2006 03:15 PM

Dola --

I guess I forgot about the Europeans who play the game. I bet the Japanese and Australian OOTP contigent are pissed. ;)

Young Drachma 06-07-2006 03:16 PM

It's up

http://www.ootpdevelopments.com/boar...d.php?t=122555

Young Drachma 06-07-2006 03:18 PM

And the try and buy is good for six months in the game. Not six months IRL. At least, that's how it reads there anyway.

John Galt 06-07-2006 03:38 PM

I downloaded the demo, hit "trial," but I get some weird error about not being able to find the skin font. As a result, none of the menus or screens have words on them. Strange. On the computer I'm on, I can't uninstall and then reinstall (I can only delete the directory), so I'm a bit stumped.

dervack 06-07-2006 03:51 PM

You only get 14 days to try it. I guess not bad, but if I sim out every game, it'll be hard for me to get to the 6-month as Duffy originally said.

moriarty 06-07-2006 03:56 PM

Quote:

Originally Posted by dervack
You only get 14 days to try it. I guess not bad, but if I sim out every game, it'll be hard for me to get to the 6-month as Duffy originally said.


Actually that pretty much sucks. They should allow 6 months of gametime regardless of how long it takes you to play it. I mean it could take 14 days to figure out the interface.

dervack 06-07-2006 03:57 PM

It installed ok for me.

dervack 06-07-2006 03:58 PM

Quote:

Originally Posted by moriarty
Actually that pretty much sucks. They should allow 6 months of gametime regardless of how long it takes you to play it. I mean it could take 14 days to figure out the interface.

I agree, I was disappointed by that. I wonder if it's 14 days unlimited or 14 days up to 6 months of game time. Pretty disappointing if it's the latter.

DaddyTorgo 06-07-2006 04:15 PM

Quote:

Originally Posted by dervack
I agree, I was disappointed by that. I wonder if it's 14 days unlimited or 14 days up to 6 months of game time. Pretty disappointing if it's the latter.


are we sure this is the case? every other SI demo is "6 months of gametime, infinitely repeateable"

Young Drachma 06-07-2006 04:51 PM

Quote:

Originally Posted by dervack
It installed ok for me.


Me too.

MJ4H 06-07-2006 05:02 PM

Trying the demo, I REALLY like the pitch by pitch mode. If I wind up buying this game, it will be to play in a league with a short schedule so I can manage every game. Pitch by pitch was probably the biggest addition to me (along with the webcast pitch location screen).

Lonnie 06-07-2006 05:08 PM

The patch notes look impressive. I saw quite a few bugs I have seen mentioned. I'll give the demo a whirl now and see how it goes. I want to like this game.

Eaglesfan27 06-07-2006 05:23 PM

I'll give the demo a chance at some point. Right now, I don't want to play it if it is a 14 day time limit since I'm a bit pressed for time this week and weekend, but I do look forward to trying the demo at some point.

kcchief19 06-07-2006 06:23 PM

Quote:

Originally Posted by MattJones4Heisman
Trying the demo, I REALLY like the pitch by pitch mode. If I wind up buying this game, it will be to play in a league with a short schedule so I can manage every game. Pitch by pitch was probably the biggest addition to me (along with the webcast pitch location screen).

It is a very nice addition. The "yeah but" problem with pitch by pitch is the wackiness of the play-by-play. There's the occassional logic error that while annoying is one of those quirks you love about OOTP -- the ol' lineout to the catcher or the infielder circling under a line drive. The other day my second baseman raced over to field a groundball to short, tossed to himself at second base for the force out and fired to first for the double play. The occassional hiccup like that tickles me more than it drives me crazy.

The real wackiness is the play-by-play text. There is some really funny phrasing and grammar. Didn't I read at one point where they had people on the message boards submit text that could be included in the game? It reads a lot like that. It's absolutely terrific that there is some variety and space to the play-by-play and not the repeatitive phrasing where you know what's going to happen after about three words. It's annoying that sometimes you read the play-by-play and you don't really know what just happened. But maybe that's just me.

lighthousekeeper 06-07-2006 06:33 PM

no I felt the same way about play by play

MizzouRah 06-07-2006 07:25 PM

Any impressions on the patch?

Buccaneer 06-07-2006 07:30 PM

Quote:

Originally Posted by MizzouRah
Any impressions on the patch?


Mizzo, perhaps a word of advise. Just play the demo/game yourself and see if you like it or not. You have been way too needy in this thread.

cuervo72 06-07-2006 07:34 PM

I thought the play by play was too wordy, actually.

Jones is on the mound....
he looks in at the plate...
he winds up.....
Smith readys in the box....
here comes the pitch.....
Smith takes the pitch....
Outside, Ball 1.....
Jones doesn't seem happy with the call...


SackAttack 06-07-2006 07:37 PM

Quote:

Originally Posted by cuervo72
I thought the play by play was too wordy, actually.

Jones is on the mound....
he looks in at the plate...
he winds up.....
Smith readys in the box....
here comes the pitch.....
Smith takes the pitch....
Outside, Ball 1.....
Jones doesn't seem happy with the call...



Been like that for years. I agree that it's too verbose, but it's the least of OOTP's problems.

cuervo72 06-07-2006 07:39 PM

Pitch by pitch I'd say it will get old REAL quickly.

PilotMan 06-07-2006 07:53 PM

There has been some discussion about what makes this game good and where it falls short. For me, in the little time that I have spent with it, it surpasses every other (baseball) game by a mile.

I set up a fictional universe where there are three main leagues. I did it quickly because I wanted to see how it would work, and so far I love what I have found.

My main league is set up with 36 teams HQed in the US with current financials and a full minor league minus short A. I made this league only 5 percent foreign players. My second tier league is a 24 - team international league that is HQed in Canada, where 85 percent are foreign. The idea is that while it is good baseball it isn't the best. The financials are set accordingly so that the teams will have money, but wont be able to outbid the Main league for players. The quality of play here is between ML and AAA level of my main league. In this league there is AAA, and AA ball. Both minors are both foreign heavy and both not as good as their Main counterparts.

My third league is an 8- team independent minor league at AA level baseball with a rookie league support league. The financials here are set so that teams will be able to keep a couple of good players but that the best players will likely move on to greener pastures.

The World league runs from Jan to mid summer and the others run normally from April to October/November.

One of the intersting dynamics has been the abilty of ML teams to sign players in August after the trade deadline, who were stars in the World League and could possibly affect the playoff race.

I will post a couple of player stories to give you an idea of how it has gone. So far though, I could just kill time going from stat page to stat page. If I was a girl this would certainly get me wet.

PilotMan 06-07-2006 08:04 PM

The first overall player drafted by the Midwest Independent League (MIP) (Independent AA level) was a pitcher by the name of John Megahy. He is 29 at the time throws four pitches and gets into the mid 90's.

He is absolutely dominant getting selected to the All Star game and winning the Top Pitcher Award with a record of 24-5, a 2.38 ERA.

He threw for almost 300 innings with 12 complete games and 3 shutouts. He had 256 K's and only 49 walks.

Trading is not allowed between any league and he elected to become a free agent in the offseason.

The result was a 3yr/39.77 mil contract with the Charlotte Club of the USBP's (Main US League).

So far at this level he has done well. Posting an 8-8 record with a 2.88 ERA.

He has thrown 9 complete games with 125 K's in 147 innings.

MizzouRah 06-07-2006 08:13 PM

Quote:

Originally Posted by Buccaneer
Mizzo, perhaps a word of advise. Just play the demo/game yourself and see if you like it or not. You have been way too needy in this thread.


Way too needy, lol. I think eager is a better word, but whatever works for you.

I'm off to get the demo though. Was hoping Sack or Troy could compare the game pre and post patch as it's going to take me a bit to learn the new UI.

SackAttack 06-07-2006 08:21 PM

Quote:

Originally Posted by MizzouRah
Way too needy, lol. I think eager is a better word, but whatever works for you.

I'm off to get the demo though. Was hoping Sack or Troy could compare the game pre and post patch as it's going to take me a bit to learn the new UI.


My new league has a proper schedule, so one of my biggest gripes is fixed.

Still too many talented players in free agency after league creation. I replaced my entire bullpen in January, FWIW.

I'm watching the pitching thing, but I'm given to understand that if you set pitcher usage options to "Normal," that's what causes 9 man staffs. Apparently Markus has a different definition of "Normal" than I do.

PilotMan 06-07-2006 08:30 PM

The next player is Juan Biell. He hails from Mexico and started his career in the World League. He was the 14 pick overall in the draft and was 34 when he was drafted. He is basically a power hitting shortstop.

He dominated right off the bat, had a couple of small injuries and was selected to the All Star game.

He finished the year winning the Max Slugger Award despite missing some time due to back spasms.

He finished his year in the WL hitting .345 with 38 HR's and 111 RBI's. His OPS was 1.059.

He became a free agent after the year and was snapped up by FT Worth of the USBP's. His audition saw him hit .286 with 7 HR's and 23 RBI's in 40 games. He was paid 5.77mil for his 3 months of work. He helped them to the postseason where he hit 3 more dingers and batted .256 in 11 games.

He became a FA again but did not return to the WL instead opting to wait for the USBP season.

He was rewarded handsomely with a 3yr/28.09 playing for Garland of the USBP.

So far in the season halfway he is hitting .293 with 14 HR's and 45 RBI's.

jbmagic 06-07-2006 08:38 PM

Seems like its way too easy to sign all the good free agents.

Seems like the AI does not sign any free agents until first game of the regular season.

Fouts 06-07-2006 08:58 PM

Quote:

Originally Posted by PilotMan
There has been some discussion about what makes this game good and where it falls short. For me, in the little time that I have spent with it, it surpasses every other game by a mile.

I set up a fictional universe where there are three main leagues. I did it quickly because I wanted to see how it would work, and so far I love what I have found.

My main league is set up with 36 teams HQed in the US with current financials and a full minor league minus short A. I made this league only 5 percent foreign players. My second tier league is a 24 - team international league that is HQed in Canada, where 85 percent are foreign. The idea is that while it is good baseball it isn't the best. The financials are set accordingly so that the teams will have money, but wont be able to outbid the Main league for players. The quality of play here is between ML and AAA level of my main league. In this league there is AAA, and AA ball. Both minors are both foreign heavy and both not as good as their Main counterparts.

My third league is an 8- team independent minor league at AA level baseball with a rookie league support league. The financials here are set so that teams will be able to keep a couple of good players but that the best players will likely move on to greener pastures.

The World league runs from Jan to mid summer and the others run normally from April to October/November.

One of the intersting dynamics has been the abilty of ML teams to sign players in August after the trade deadline, who were stars in the World League and could possibly affect the playoff race.

I will post a couple of player stories to give you an idea of how it has gone. So far though, I could just kill time going from stat page to stat page. If I was a girl this would certainly get me wet.


Best part of the game right there. You can do a ton of different configurations. I enjoy creating the leagues almost as much as playing them.

After the patch I wanted to try out playing every game again, so I starting managing in the default Mexican league and I'm enjoying it. Our first overall pick, Fermin "Litterbug" Jerrez (a 25 yo power hitting RF), has cranked 7 homers in our first 10 games, including 3 in one game. I am managing every game and we're 4-6 so far. If only I could find some reliable pitching. Fun stuff.

KWhit 06-07-2006 09:46 PM

Quote:

Originally Posted by Fouts
Best part of the game right there. You can do a ton of different configurations. I enjoy creating the leagues almost as much as playing them.


There's a Maximum Football joke in there somewhere.

SackAttack 06-07-2006 10:00 PM

Quote:

Originally Posted by jbmagic
Seems like the AI does not sign any free agents until first game of the regular season.


I don't know if this is true every year, but in the inaugural year, certainly.

GoSeahawks 06-07-2006 10:31 PM

Quote:

Originally Posted by PilotMan
My third league is an 8- team independent minor league at AA level baseball with a rookie league support league. The financials here are set so that teams will be able to keep a couple of good players but that the best players will likely move on to greener pastures.

What are the financials set at for this league? I really haven't toyed around with this part of the game and think it sounds fun.

Young Drachma 06-08-2006 12:44 AM

Funny. I didn't encounter any showstopping bugs pre-patch. Now? My league I created pre-patch doesn't work.

CALENDAR_DATE::set-invalid minute
CALENDAR_DATE::set-invalid hour
CALENDAR_DATE::set-invalid year

Then the player stats don't load anymore. So that stinks. I'm going to start a new league and see how that works.

SackAttack 06-08-2006 02:18 AM



I love the random name generator.

Bee 06-08-2006 07:31 AM

Quote:

Originally Posted by jbmagic
Seems like its way too easy to sign all the good free agents.

Seems like the AI does not sign any free agents until first game of the regular season.


Has that been reported on the OOTP Tech Support Forum?




:D

Drake 06-08-2006 09:03 AM

Quote:

Originally Posted by SackAttack
I don't know if this is true every year, but in the inaugural year, certainly.


It seems to be true only with the inaugural year. I'm not a big fan of house rules to keep a game competitive, but this is the sort of bug I can ignore pretty easily. I just don't sign those FA's until everyone has a shot at them.

moriarty 06-08-2006 09:04 AM

So, I haven't heard a lot of comments on the patch yet ... is it still too early to tell?

DanGarion 06-08-2006 09:20 AM

Quote:

Originally Posted by SackAttack
My new league has a proper schedule, so one of my biggest gripes is fixed.

Still too many talented players in free agency after league creation. I replaced my entire bullpen in January, FWIW.

I'm watching the pitching thing, but I'm given to understand that if you set pitcher usage options to "Normal," that's what causes 9 man staffs. Apparently Markus has a different definition of "Normal" than I do.

I'd already figured that. The only real way to change the definition, would be to have it set as a number instead, so like 2-7 or something which would determine the average amount of relievers on your team. I'm fine with Normal being 9, because Very Often is what I consider current baseball.

DanGarion 06-08-2006 09:22 AM

Quote:

Originally Posted by jbmagic
Seems like its way too easy to sign all the good free agents.

Seems like the AI does not sign any free agents until first game of the regular season.

Are you making this assumption from playing the demo? Because it doesn't seem like that to me when I sim seasons. Players are being signed throughout the entire offseason.

John Galt 06-08-2006 09:24 AM

Quote:

Originally Posted by dangarion
I'm fine with Normal being 9, because Very Often is what I consider current baseball.


:confused: Who has a 9 man staff in today's game? Who has even carried 10? While I think 11 is often the appropriate number, most teams carry 12 a good amount of the time.

DanGarion 06-08-2006 09:40 AM

Quote:

Originally Posted by John Galt
:confused: Who has a 9 man staff in today's game? Who has even carried 10? While I think 11 is often the appropriate number, most teams carry 12 a good amount of the time.


This game is built for people that want to do numerous types of leagues. Just because 11-12 is the norm today in the MLB doesn't make it normal overall.


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