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timmae 02-23-2015 11:01 AM

Quote:

Originally Posted by Shoveler (Post 3001744)
I dont think government is equal to guns, but rather protection of the colony. Not sure how we got to the government vote gets us guns theory.


Who was it that brought up guns originally? I think that individual may know more than they are letting on.

DanGarion 02-23-2015 11:04 AM

Maybe more supplies will get us more guns...? Since everyone is so interested in guns.

Thomkal 02-23-2015 11:09 AM

Quote:

Originally Posted by timmae (Post 3003123)
Who was it that brought up guns originally? I think that individual may know more than they are letting on.


It was probably me-I had no knowledge about this beforehand. I just guessed that we would be getting guns at some point because clearly we are not alone here, and the presence of the stowaway.

timmae 02-23-2015 11:11 AM

Read back through some posts to gather some opinions. here goes nothing;

1. In EF's original post he mentioned "one set of us is selfish" and "one set if selfless". While the different goals makes finding the stowaway difficult we should remember that there is a set of colonists who do not have the colony's best interests in mind.
2. When the Communications Equipment was mentioned early in the game it was tied to "Important orders from headquarters". I think we need that equipment up and operating.
3. Need to know more about the passenger manifest in Font's possession.
4. EF mentioned we have the Gun as an item but no bullets. It will be interesting to find out if our defense project provides us with bullets.
5. We are 2 for 2 as far as known backgrounds (Schmidty and Danny) and those backgrounds being a bit shady. We should keep in mind that many more likely have shady backgrounds.

I know... not much help.

DanGarion 02-23-2015 11:20 AM

Quote:

Originally Posted by timmae (Post 3003128)
Read back through some posts to gather some opinions. here goes nothing;

1. In EF's original post he mentioned "one set of us is selfish" and "one set if selfless". While the different goals makes finding the stowaway difficult we should remember that there is a set of colonists who do not have the colony's best interests in mind.
2. When the Communications Equipment was mentioned early in the game it was tied to "Important orders from headquarters". I think we need that equipment up and operating.
3. Need to know more about the passenger manifest in Font's possession.
4. EF mentioned we have the Gun as an item but no bullets. It will be interesting to find out if our defense project provides us with bullets.
5. We are 2 for 2 as far as known backgrounds (Schmidty and Danny) and those backgrounds being a bit shady. We should keep in mind that many more likely have shady backgrounds.

I know... not much help.


Just about everyone's background is shady as far as I'm concerned, since I don't know who really is telling the truth. Which is one of the reason why I've chosen to keep my own exact identify someone vague.

DanGarion 02-23-2015 11:20 AM

Somewhat (not someone....)

Shoveler 02-23-2015 11:22 AM

I'll summarize what I've been pondering. Maybe someone can lend a hand in making this all make sense.

Current Independant Roles
Stowaway
Murderer - Schmidty
Murderer - Danny
Interrogator

1. Are we fairly certain the stowaway is the murderer? Could another colonist have murderous intent, or two colonists for that matter? I'm not seeing that these murders are definitely related other than the players were MIA and wounded. Or do we just assume they are related at this point?

2. The interrogator went after Chief Rum for working on Schmidty the day prior to his death. If my logic is correct the interrogator had a 50% chance of choosing Chief Rum or Autumn, since they were the two working on Schmidty. If I'm wrong, then some other information made Chief Rum the target, or the interrogator took a random swing with a 1 in 19 chance of finding anything. Assuming of course the interrogator is not the stowaway/murderer.

It was suggested that the interrogator may have "wasted" a one time use ability. Is that how these games usually work, that abilities like that are one time use? If not, am I the only one that is not connecting the dots and thinks beating up our colonists is counterproductive at this point?

DanGarion 02-23-2015 11:25 AM

I don't think the stowaway and the murderer are the same person.

Grover 02-23-2015 11:35 AM

timmae, I believe EF said communications is automatically a job for today.

Grover 02-23-2015 11:37 AM

Quote:

Originally Posted by DanGarion (Post 3003134)
I don't think the stowaway and the murderer are the same person.


Agreed.

However, does the stoaway know that they are the stowaway?

DanGarion 02-23-2015 11:39 AM

Quote:

Originally Posted by Grover (Post 3003139)
Agreed.

However, does the stoaway know that they are the stowaway?


I would like to think they know they are. But you would have to ask them yourself.

timmae 02-23-2015 11:47 AM

Quote:

Originally Posted by Shoveler (Post 3003133)
I'll summarize what I've been pondering. Maybe someone can lend a hand in making this all make sense.

Current Independant Roles
Stowaway
Murderer - Schmidty
Murderer - Danny
Interrogator

1. Are we fairly certain the stowaway is the murderer? Could another colonist have murderous intent, or two colonists for that matter? I'm not seeing that these murders are definitely related other than the players were MIA and wounded. Or do we just assume they are related at this point?

2. The interrogator went after Chief Rum for working on Schmidty the day prior to his death. If my logic is correct the interrogator had a 50% chance of choosing Chief Rum or Autumn, since they were the two working on Schmidty. If I'm wrong, then some other information made Chief Rum the target, or the interrogator took a random swing with a 1 in 19 chance of finding anything. Assuming of course the interrogator is not the stowaway/murderer.

It was suggested that the interrogator may have "wasted" a one time use ability. Is that how these games usually work, that abilities like that are one time use? If not, am I the only one that is not connecting the dots and thinks beating up our colonists is counterproductive at this point?


I believe that others have mentioned that the 2 murders are probably connected since they happened to both occur on injured players (who just happened to be non-participants in the early going). I would agree that there is a murderer amongst us and that they probably killed both colonists.

I also tend to believe there is an interrogator that wouldn't have bothered to interrogate either player that was murdered but based on something interrogated Chief Rum. I also tend to believe that the interrogator and the stowaway are 2 different individuals.

I also tend to believe (gut feel along with evidence per my tracking spreadsheet) that the stowaway likely has allies that have been recruited since the craft landed (or maybe even before landing).

Chief Rum 02-23-2015 12:01 PM

Quote:

Originally Posted by timmae (Post 3003141)
I also tend to believe (gut feel along with evidence per my tracking spreadsheet) that the stowaway likely has allies that have been recruited since the craft landed (or maybe even before landing).


Interesting. Timmae, do you believe it likely that the stowaway and interrogator are allied? Not saying you suggested that, but I thought we should throw that out there for consideration.

A "conversion" process happening behind the scenes is a fairly common trope in WW games, so I am surprised that this is the first mention of the possibility I can recall in this game. It would not shock me to find that this is true.

FWIW, I do not believe the interrogator is in any way allied with the stowaway, at least not up to the night of my interrogation.

The Jackal 02-23-2015 12:04 PM

Quote:

Originally Posted by Grover (Post 3003075)
Change Engineering Project from Tools to Improved Defenses

I have a feeling that this is what everybody is going to gravitate to, so I will make it my design priority.


Agreed with this

The Jackal 02-23-2015 12:06 PM

Quote:

Originally Posted by Grover (Post 3003138)
timmae, I believe EF said communications is automatically a job for today.


Communications is automatically the next project, but there is an action option to vote for "effort to repair communications", likely increasing the chances of fully restoring communications

The Jackal 02-23-2015 12:06 PM

vote action: effort to repair communications

saldana 02-23-2015 12:25 PM

welcome back everyone

volunteer to finish medical building
vote work on improved defenses
vote gather supplies

timmae 02-23-2015 12:41 PM

Quote:

Originally Posted by Grover (Post 3003138)
timmae, I believe EF said communications is automatically a job for today.


It was automatically the next project but we must now choose to work on it as an action item, right? Or am I completely upside down on what is happening...

Grover 02-23-2015 12:47 PM

Quote:

Originally Posted by EagleFan (Post 3002723)


Colony
- Next Project is automatically repair communications so no vote for that for day four
- Action (Effort to Repair communications, gather supplies from your drop - the remainder of them, search the flatlands, search the northeast where the heat source was seen - very risky, search the southeast where the craft landed - risky)


Looks like I was wrong and that this is an option. My bad!

JAG 02-23-2015 12:48 PM

I don't underdtand the emphasis on supply gathering today. It seems to me the much better route to go if we want to focus on gathering supplies is to do that tomorrow when we may have some defensive technology to use in case of danger (armor? Uncertain) and where we'll have some benefit of the communicator being completed. Just to show the two orders:

1. Gather supplies then fix communicator: No info from communicator next day
2. Fix communicator then gather supplies: Same result plus a day of info from earth.

We've been told it's important and rather than gather food for a rainy day, I'd rather work on something to provide us information which we sorely need. It also gives Grover an option of upgrading the communicator sooner if the information we get is truly valuable.

Vote fix communcicator l

The allocation of resources today is quite complicated. Good luck font, I'll try and provide input later if you're interested in my thoughts.

timmae 02-23-2015 01:19 PM

Quote:

Originally Posted by Chief Rum (Post 3003142)
Interesting. Timmae, do you believe it likely that the stowaway and interrogator are allied? Not saying you suggested that, but I thought we should throw that out there for consideration.

FWIW, I do not believe the interrogator is in any way allied with the stowaway, at least not up to the night of my interrogation.


To me it doesn't appear that they are working in tandem, but who knows.. There are a few people that have caught my eye that could be turned colonists, as to whether or not those individuals would be the interrogator, I don't think so. Your mention of the night of your interrogation has me wondering... it seems you may have a few hunches on your side?

Chief Rum 02-23-2015 02:38 PM

Quote:

Originally Posted by timmae (Post 3003163)
To me it doesn't appear that they are working in tandem, but who knows.. There are a few people that have caught my eye that could be turned colonists, as to whether or not those individuals would be the interrogator, I don't think so. Your mention of the night of your interrogation has me wondering... it seems you may have a few hunches on your side?


Well, if you're talking about my line "up to my night of interrogation", I am just saying up to that point, I don't believe the interrogator was working for the stowaway. I'm allowing for the possibility he/she could have been converted since then.

I am still going with my prior logic for why the interrogator and stowaway are not working to the same end (the interrogator left me alive).

The Jackal 02-23-2015 03:13 PM

Also, emphasis on supplies will hopefully be lessened by having the Biodome running. We're completely in the dark about what's going to eat us or bull moose us or shower us with martian candy over that ridge there

The Jackal 02-23-2015 03:14 PM

And I do think we need to start exploring here pretty soon but having communications running is presumably vital to the chances of exploration missions being successful/giving us information on what they find in case they don't come back or get stranded

Thomkal 02-23-2015 03:44 PM

Quote:

Originally Posted by Shoveler (Post 3002992)
Sorry, I didn't realize you had asked for verification on this topic. Interrogating an individual under duress via beating them up badly is not a technique employed by private investigators.

Why exactly are we assuming one of the sheriff candidates is responsible? Didn't we already come to the conclusion that we have at least one person that is probably holding themselves out to be something they are not? It just seems to obvious to narrow this down to the four or five (I forget off hand) people that ran for Sheriff. I guess it makes sense from the evidence presented, but it just seems to easy.


Shoveler, thank you for letting me know if you were responsible for the interrogation. I am assuming that a sheriff candidate is responsible because I don't think this power was given randomly, it was given to someone with the appropriate background to have such a power-those with a law enforcement background seemed the most likely. If you would like to go through the list of the remaining colonists, and find someone else you think could have the right background to have the ability, I would very much appreciate it.

Thomkal 02-23-2015 03:50 PM

ASSIGN BRITROCK AND JAG to police force

that's whom I'd like to nominate for this Font. Let me know if you feel differently. Shoveler if I could nominate a third, you'd be it. But I feel a bit safer going with the other two right now.

Grover 02-23-2015 03:54 PM

Font, if you're willing to dedicate resources to engineering, I'd like to add The Jackal and saldana into my group.

Thomkal 02-23-2015 03:55 PM

VOTE-ACTION to repair communications


Was going to vote gather or explore flatlands here-but JAG made a good point about communications

timmae 02-23-2015 04:00 PM

Research Center: Vote Offense research!

Chief Rum 02-23-2015 04:06 PM

I earlier said that the same healing assignments would likely bring me to full health. Three were assigned to me (Autumn, ntn and font).

Font was the weakest medically (I presume), and as I stated earlier, the level of healing provided to me would be MORE than enough. Meaning, I think it is quite likely that Autumn and ntndeacon alone should suffice to bring me back to full health.

So font can then assign herself to somewhere more useful.

I also want to stress that we need to assign the necessary resources to complete the Medical Center, which will likely make it even easier to heal hurt colonists without needing to devote valuable labor resources down the road.

JAG 02-23-2015 04:11 PM

Quote:

Originally Posted by Thomkal (Post 3003203)
ASSIGN BRITROCK AND JAG to police force

that's whom I'd like to nominate for this Font. Let me know if you feel differently. Shoveler if I could nominate a third, you'd be it. But I feel a bit safer going with the other two right now.


I'm happy to do that, but let's also keep in mind we need some resources to finish constructing the medical building and some for fixing the communicator. My guess is I should be allocated to finish the building if not as a deputy. I'll try and throw together some options for font to think about when I get home, but generally speaking I would probably lean towards having more science and engineering types work on the communicator though a number of those people could be assigned to Grover or timmae. Physical types probably to deputies or finishing the medical building. Medical types on the medical building probably, if not maybe one on CR.

By the way, I'm fine with offense as an option as scouting needs to be the priority with our basic base nearly built and I would feel better if we were equipped properly for such a task.

Thomkal 02-23-2015 04:11 PM

okay then some info on Danny's and Schmidty's murder:

I am pretty certain that they are one and the same, similar MO's. I have not investigated Danny's murder yet, but just by looking I can tell this. Schmidty was killed with a wire stripped from some piece of equipment nearby and strangled with it.

I have also generated a bit of a psychological profile-he/she is a coward, saw that both Danny and Schmidty were weak and unable to defend themselves and could not resist attacking them. How someone this mentally disturbed got on our colony ship is the first question I will ask Earth when we reestablish contact with them. Not much more than I can say here without violating the "do not quote PM" rule

Its imperiative that anyone with a watch or protect player order keep an eye on Chief Rum tonight as he is apparently the most injured of us all, and a likely target for the killer.

So I have had an investigate order since Schmidty's death. I hope you will understand why I did not reveal it. Chief Rum I will have more to say about this later tonight in regards to you, so stay tuned. More about what the government being created has done for my abilities too, but I have to go make dinner now.

Thomkal 02-23-2015 04:14 PM

Quote:

Originally Posted by JAG (Post 3003210)
I'm happy to do that, but let's also keep in mind we need some resources to finish constructing the medical building and some for fixing the communicator. My guess is I should be allocated to finish the building if not as a deputy. I'll try and throw together some options for font to think about when I get home, but generally speaking I would probably lean towards having more science and engineering types work on the communicator though a number of those people could be assigned to Grover or timmae. Physical types probably to deputies or finishing the medical building. Medical types on the medical building probably, if not maybe one on CR.

By the way, I'm fine with offense as an option as scouting needs to be the priority with our basic base nearly built and I would feel better if we were equipped properly for such a task.


I still think you can build the med center this turn as you won't be assigned to anything police force wise until tomorrow if I'm understanding things correctly.

timmae 02-23-2015 04:21 PM

Thom, thanks for exposing what you could and also for not exposing too much when I pushed you early on. Keep us tuned in...

Chief Rum 02-23-2015 04:25 PM

Quote:

Originally Posted by Thomkal (Post 3003211)
So I have had an investigate order since Schmidty's death. I hope you will understand why I did not reveal it. Chief Rum I will have more to say about this later tonight in regards to you, so stay tuned. More about what the government being created has done for my abilities too, but I have to go make dinner now.


Interesting. I look forward to hearing what you have discovered.

Incidentally, I suspect I am now too healthy for this person to kill me with the ease with which he dispatched Schmidty and Danny. Both of them seemed much more hurt than I was when their accidents happened, and I have healed significantly since then.

You are the Sheriff, so if it is your assessment that I am still in danger, I will abide by that, but I don't want to have a guard on me when labor resources are so strained, unless it is well warranted.

Chief Rum 02-23-2015 04:27 PM

Quote:

Originally Posted by Thomkal (Post 3003214)
I still think you can build the med center this turn as you won't be assigned to anything police force wise until tomorrow if I'm understanding things correctly.


I think we should be absolutely clear about that, so that we don't end up with a still unfinished project. Perhaps we need to question EF on this to be certain.

Shoveler 02-23-2015 04:30 PM

Quote:

Originally Posted by Thomkal (Post 3003203)
ASSIGN BRITROCK AND JAG to police force

that's whom I'd like to nominate for this Font. Let me know if you feel differently. Shoveler if I could nominate a third, you'd be it. But I feel a bit safer going with the other two right now.


Not a problem.. Guess that means I'm suspicious.. Ruh Roh.

JAG 02-23-2015 04:34 PM

Quote:

Originally Posted by Thomkal (Post 3003211)
okay then some info on Danny's and Schmidty's murder:

I am pretty certain that they are one and the same, similar MO's. I have not investigated Danny's murder yet, but just by looking I can tell this. Schmidty was killed with a wire stripped from some piece of equipment nearby and strangled with it.

I have also generated a bit of a psychological profile-he/she is a coward, saw that both Danny and Schmidty were weak and unable to defend themselves and could not resist attacking them. How someone this mentally disturbed got on our colony ship is the first question I will ask Earth when we reestablish contact with them. Not much more than I can say here without violating the "do not quote PM" rule

Its imperiative that anyone with a watch or protect player order keep an eye on Chief Rum tonight as he is apparently the most injured of us all, and a likely target for the killer.

So I have had an investigate order since Schmidty's death. I hope you will understand why I did not reveal it. Chief Rum I will have more to say about this later tonight in regards to you, so stay tuned. More about what the government being created has done for my abilities too, but I have to go make dinner now.


Very interesting and I think this makes it even more imperative we fix the communicator as it will likely assist in providing background information that can help us solve the case.

fontisian 02-23-2015 04:36 PM

Thomkal: I'm fine with your nominations, but I may have to pull one of them off to work on the med center.

Shoveler 02-23-2015 04:37 PM

Quote:

Originally Posted by Thomkal (Post 3003211)
okay then some info on Danny's and Schmidty's murder:

I am pretty certain that they are one and the same, similar MO's. I have not investigated Danny's murder yet, but just by looking I can tell this. Schmidty was killed with a wire stripped from some piece of equipment nearby and strangled with it.

I have also generated a bit of a psychological profile-he/she is a coward, saw that both Danny and Schmidty were weak and unable to defend themselves and could not resist attacking them. How someone this mentally disturbed got on our colony ship is the first question I will ask Earth when we reestablish contact with them. Not much more than I can say here without violating the "do not quote PM" rule

Its imperiative that anyone with a watch or protect player order keep an eye on Chief Rum tonight as he is apparently the most injured of us all, and a likely target for the killer.

So I have had an investigate order since Schmidty's death. I hope you will understand why I did not reveal it. Chief Rum I will have more to say about this later tonight in regards to you, so stay tuned. More about what the government being created has done for my abilities too, but I have to go make dinner now.


Well the people of Earth decided to send 21 people to Mars without introducing us to each other before we left, and they didn't bother to establish leadership roles ahead of time. Background checks obviously weren't a priority for this mission either.

JAG 02-23-2015 04:37 PM

Quote:

Originally Posted by Thomkal (Post 3003214)
I still think you can build the med center this turn as you won't be assigned to anything police force wise until tomorrow if I'm understanding things correctly.


I don't think this is the case. When scientists were assigned to the research building, they were not part of the construction crew. That said, a police force may be more important than one resource spent on finishing the medical building, we just need to set a priority list to make sure we're focusing on what we think is most important.

timmae 02-23-2015 04:38 PM

Quote:

Originally Posted by JAG (Post 3003220)
Very interesting and I think this makes it even more imperative we fix the communicator as it will likely assist in providing background information that can help us solve the case.


+1

fontisian 02-23-2015 04:38 PM

Can Zinto actually tell us what he's good at? I think he's the only person I have absolutely no skill info on.

fontisian 02-23-2015 04:40 PM

Actually, I also lack specific info from shoveler.

The current distribution looks like this:
Science Center/Engineering
Grover (PRIMARY ENGINEER)ENGINEERING (GOOD), SCIENTIFIC(GOOD), PHYSICAL (AVERAGE) 2 yrs as engineer on ISS. prof. astronaut, enginer and scientist by trade. leader of ISS mission. has lived in space
NarcizoSCIENTIFIC (GREAT), SOCIAL (OK), MEDICAL (OK) PHYSICAL (BELOW AVERAGE) chemist. bit of experience running small scale facility
SharkN20, SCIENTIFIC (GREAT), SOCIAL (GOOD) ENGINEERING (BELOW AVERAGE), PHYSICAL (AWFUL), professional gamer that used my life to develop your skills
timmae (PRIMARY SCIENTIST)SCIENTIFIC (GREAT), ENGINEERING (GOOD), PHYSICAL (AWFUL) studied science his whole life, "engineering type"


Healing Chief Rum
AutumnMEDICAL (GREAT) doctor and chief of staff at Boston general
ntndeaconMEDICAL (GREAT), ENGINEERING (BAD) EMT, but not a doctor
Chief Rum (PRIMARY DOCTOR)MEDICAL (GREAT), ENGINEERING (AWFUL) worked in ER

Police Force
thomkal (SHERRIFF)SOCIAL (GREAT), PHYSICAL (GREAT), MEDICAL (LOW), ENGINEERING (BELOW AVERAGE), SCIENTIFIC (BELOW AVERAGE)retired Army general. primary concerns safety
bitrockPHYSICAL (GREAT) SOCIAL (GOOD), (MEDICAL) ENGINEERING (AWFUL) police officer. record isn't perfect, and physical capability can sometimes cloud higher-order processes.
JAGPHYSICAL (GREAT), SOCIAL (GOOD), highschool football coach. experience leading and training

Medical Center

Next Project
Fontisian (LEADER)SOCIAL (GREAT), SCIENTIFIC (GOOD), MEDICAL (GOOD), PHYSICAL (GOOD), college history professor
DanGarionSOCIAL (GREAT) PHYSICAL (GOOD) MEDICAL (BELOW AVERAGE), ENGINEERING (BELOW AVERAGE), SCIENTIFIC (AWFUL) lead large group of succ. people. "well liked", Democratic
Zinto - CEO
Suicane - PHYSICAL (GOOD), retired politician with history of public service
CrimsonfoxSOCIAL (GOOD), PHYSICAL (GOOD?) , SCIENTIFIC (BELOW AVERAGE) , automechanic,
RavenSCIENTIFIC (GOOD), PHYSICAL (GOOD) farmer. strong science background.
GoldenEagleSCIENTIFIC (GREAT), ENGINEERING (GREAT)computer programmer, proposes deep analysis for scientific purposes
shoveler - Private investigator
JackalENGINEERING (GREAT), SCIENTIFIC (GOOD), PHYSICAL (BELOW AVERAGE) MIT Prof of Engineering
saldanaENGINEERING (GREAT), SOCIAL (GOOD), pHYSICAL (AVERAGE), MEDICAL (BAD), SCIENTIFIC (BAD) city planner

fontisian 02-23-2015 04:41 PM

If a lack of medical skill was part of the reason the med center wasn't completed, should I take Autumn off of Chief Rum and put him on the med center?

Raven 02-23-2015 04:43 PM

Quote:

Originally Posted by EagleFan (Post 3002723)
Day Four Options

fontisian
- Assign 4 resources to work on completing the medical facility
- Assign 0-2 resources to work with Grover in engineering (can delegate to Grover)
- Assign 0-2 resources to work with Thomkal as a police force (can delegate to Thomkal)
- Decide what to do with Chief, allow him to work or continue to recover (Can defer to Chief)
- Decide any resources for helping Danny (can defer to Chief)

Scientific Team
- Decide Research (offensive, new technology, agricultural improvements for the biodome)

Grover
- Next design (defense for the colony, improved communications, improved tools)

Colony
- Next Project is automatically repair communications so no vote for that for day four
- Action (Effort to Repair communications, gather supplies from your drop - the remainder of them, search the flatlands, search the northeast where the heat source was seen - very risky, search the southeast where the craft landed - risky)


Just wanted to bump this so everyone can see our current options.

Shoveler 02-23-2015 04:45 PM

Mars Dating Profile

Name: Shoveler

Hobbies: Looking buff & occasionally debating interstellar politics

Favorite Pastime: Longs walks on the martian surface

Favorite Beverage: Stale Earth water
Favorite Food: Space MREs

Drawbacks: Looks really confused when the topics of engineering, medical, or that mystical sciencey stuff comes up in conversation.

fontisian 02-23-2015 04:46 PM

I'm reluctant to devote more resources to Grover when we have two engineering heavy projects left to work on (the medical center and communications). Would anyone want to work with him?

Chief Rum 02-23-2015 04:47 PM

Quote:

Originally Posted by fontisian (Post 3003229)
If a lack of medical skill was part of the reason the med center wasn't completed, should I take Autumn off of Chief Rum and put him on the med center?


Autumn is the most effective fully healthy doctor. If you had to do this, I would take ntn off of me, and not Autumn.

That said, I don't think ability in Medical affects the completion of the project. Doctors don't build buildings (for a reason).

JAG 02-23-2015 04:51 PM

Quote:

Originally Posted by Shoveler (Post 3003231)
Mars Dating Profile

Name: Shoveler

Hobbies: Looking buff & occasionally debating interstellar politics

Favorite Pastime: Longs walks on the martian surface

Favorite Beverage: Stale Earth water
Favorite Food: Space MREs

Drawbacks: Looks really confused when the topics of engineering, medical, or that mystical sciencey stuff comes up in conversation.


Are you free Friday?

Shoveler 02-23-2015 04:53 PM

Quote:

Originally Posted by JAG (Post 3003234)
Are you free Friday?


I'll have to check my day planner. I left it somewhere near the passenger manifest.

DanGarion 02-23-2015 05:01 PM

Quote:

Originally Posted by Shoveler (Post 3003235)
I'll have to check my day planner. I left it somewhere near the passenger manifest.


You mean the partial passenger manifest.

Zinto 02-23-2015 05:37 PM

I will be on later. Really busy day.

Chief Rum 02-23-2015 05:46 PM

Effort: Repair Communications

Chief Rum 02-23-2015 05:49 PM

My recommendations for the rest:

Chief Rum: Autumn, ntndeacon
Assign 4 people to Medical Center to ensure that project is complete.
Engineering: Defenses
Science: Offensive

Divvying up of the team among our projects, I leave to font.

GoldenEagle 02-23-2015 06:12 PM

Don't have a lot of time to get caught up at the moment.

vote effort to repair communications.

Grover 02-23-2015 06:20 PM

Quote:

Originally Posted by fontisian (Post 3003232)
I'm reluctant to devote more resources to Grover when we have two engineering heavy projects left to work on (the medical center and communications). Would anyone want to work with him?


I can probably do good things with even one person if possible? I know we have a lot of attention going toward science, but my group actualizes the science. The bigger my department the more good for this colony we can do. With the structures and equipment we'll be able to produce at high quality we can only become safer, sharper and better.

EagleFan 02-23-2015 06:43 PM

As of Post: 1657

Next Project
Fix Communications - Only Current Available Project

Action
Repair Communicator 6 - timmae (1552), The Jackal (1616), JAG (1620), Thomkal (1628), Chief Rum (1654), Shoveler (1534)
Gather Supplies 6 - Sharkn20 (1562), Narcizo (1581), DanGarion (1590), Suicane75 (1592), Gather Supplies (1594), britrock88 (1599)
Search Flatlands 0
Search Northeast 0
Search Southeast 0

Scientific Research
Pending Decision

Engineering Project
Improved Defense - Grover (1580)

Resources

[b]Work on Medical Facitility[b/]
Pending assignment

Engineering Assistants
Pending Assignment

Police Force
Assigned by Thomkal - bitrock88, JAG

Chief
Pending Decision/Assignment

Scientific Team
Narcizo
Sharkn20
timmae

Working on Action
Autumn
The Jackal
britrock88
Suicane75
fontisian
ntndeacon
Thomkal
JAG
saldana
GoldenEagle
DanGarion
Raven
Shoveler
Zinto
CrimsonFox

Unavailable
Chief Rum

Roles
Scientific Team - Narcizo, Sharkn20, timmae
Medical Staff - Chief Rum, Autumn, ntndeacon
Engineering Team - Grover
Police Force - Thomkal
Government - fontisian

EagleFan 02-23-2015 06:46 PM

Quote:

Originally Posted by Chief Rum (Post 3003218)
I think we should be absolutely clear about that, so that we don't end up with a still unfinished project. Perhaps we need to question EF on this to be certain.


They can be used for other assignments. Though, if Thomkal assigned them something it will be via PM and will not be reflected in the post (so it will look like they are working on a project but really will be doing something else; to keep other forces from knowing that person is actually doing something else).

Raven 02-23-2015 07:00 PM

I'm not sure how to vote tonight, and the voting is pretty even so far.
Right now we have no leads, and no real way to gather any information about our situation. I'm not sure gathering supplies moves us in that direction, so...

Vote repair communicator

timmae 02-23-2015 07:02 PM

I would like to hear more thoughts from those that have voted on gather supplies over repair communications.

I believe that the communication repair action will provide numerous possible benefits including, but not limited to, hearing from home base about mission important items, hear about possible movement from others on mars, obtain information on the colonists, obtain possible future information critical to our success, etc. My thought towards supplies is that we are gaining health now that the biodome is functional. We also will have a chance to gather supplies on an offensive run once we have research and engineering on offense.

Shoveler 02-23-2015 07:04 PM

Quote:

Originally Posted by Shoveler (Post 3002729)
Vote: Repair Communications


EF: My vote on post #1534 was missing, quoted above

EagleFan 02-23-2015 07:07 PM

Quote:

Originally Posted by Shoveler (Post 3003260)
EF: My vote on post #1534 was missing, quoted above


Thanks, corrected it.

Grover 02-23-2015 07:11 PM

timmae, I've been for gathering supplies for days. They will benefit us all on a number of levels. We can upgrade the ccommunications after today, giving it an even stronger impact moving forward. For now we need to get to our supplies, before something else potentially gets to it. We need to strengthen from within first. Our supplies can help achieve this.

EagleFan 02-23-2015 07:12 PM

As of Post: 1664

Next Project
Fix Communications - Only Current Available Project

Action
Repair Communicator 7 - timmae (1552), The Jackal (1616), JAG (1620), Thomkal (1628), Chief Rum (1654), Shoveler (1534), Raven (1660)
Gather Supplies 6 - Sharkn20 (1562), Narcizo (1581), DanGarion (1590), Suicane75 (1592), Gather Supplies (1594), britrock88 (1599)
Search Flatlands 0
Search Northeast 0
Search Southeast 0

Scientific Research
Pending Decision

Engineering Project
Improved Defense - Grover (1580)

Resources

[b]Work on Medical Facitility[b/]
Pending assignment

Engineering Assistants
Pending Assignment

Police Force
Assigned by Thomkal - bitrock88, JAG

Chief
Pending Decision/Assignment

Scientific Team
Narcizo
Sharkn20
timmae

Working on Action
Autumn
The Jackal
britrock88
Suicane75
fontisian
ntndeacon
Thomkal
JAG
saldana
GoldenEagle
DanGarion
Raven
Shoveler
Zinto
CrimsonFox

Unavailable
Chief Rum

Roles
Scientific Team - Narcizo, Sharkn20, timmae
Medical Staff - Chief Rum, Autumn, ntndeacon
Engineering Team - Grover
Police Force - Thomkal
Government - fontisian

Thomkal 02-23-2015 07:32 PM

Quote:

Originally Posted by Chief Rum (Post 3003217)
Interesting. I look forward to hearing what you have discovered.

Incidentally, I suspect I am now too healthy for this person to kill me with the ease with which he dispatched Schmidty and Danny. Both of them seemed much more hurt than I was when their accidents happened, and I have healed significantly since then.

You are the Sheriff, so if it is your assessment that I am still in danger, I will abide by that, but I don't want to have a guard on me when labor resources are so strained, unless it is well warranted.


Actually I agree that you are probably too healthy for the killer to attack you, but neither of us know that for sure, so I'd rather you take it easy tonight and get fully healed.

As for what I was alluding too before with you. It turns out that I can investigate crimes other than deaths, which means I can investigate your crime or Danny's death. To be honest, I really don't think investigating Danny's death will reveal more, but then I'm not sure investigating your crime will do much for us given we both think it wasn't the killer or someone else who is against us. So I will leave it up to you to decide if you would like me to investigate your interrogation or not. I'm fine either way.

And to the person who did the interrogation-if I find out who it is after everyone denied it, you should expect a nice stay in our brand new jail-this is your last chance to come forward and admit to it.

Thomkal 02-23-2015 07:34 PM

So yes creating the govt has given us a jail cell and the new police force. I'm assuming that JAG and Britrock will get guard powers of some sort, but that's just a guess.

timmae 02-23-2015 07:38 PM

Roscoe P. Coltrane in tha house... goo goo...

Thomkal 02-23-2015 07:40 PM

Quote:

Originally Posted by Shoveler (Post 3003133)
I'll summarize what I've been pondering. Maybe someone can lend a hand in making this all make sense.

Current Independant Roles
Stowaway
Murderer - Schmidty
Murderer - Danny
Interrogator

1. Are we fairly certain the stowaway is the murderer? Could another colonist have murderous intent, or two colonists for that matter? I'm not seeing that these murders are definitely related other than the players were MIA and wounded. Or do we just assume they are related at this point?

2. The interrogator went after Chief Rum for working on Schmidty the day prior to his death. If my logic is correct the interrogator had a 50% chance of choosing Chief Rum or Autumn, since they were the two working on Schmidty. If I'm wrong, then some other information made Chief Rum the target, or the interrogator took a random swing with a 1 in 19 chance of finding anything. Assuming of course the interrogator is not the stowaway/murderer.

It was suggested that the interrogator may have "wasted" a one time use ability. Is that how these games usually work, that abilities like that are one time use? If not, am I the only one that is not connecting the dots and thinks beating up our colonists is counterproductive at this point?


wanted to make sure someone answered your last question. In Basic WW, generally there's no one time use abilities. But in more complex games, there are sometimes many, some you get at the start, others you get from various items. So I'm thinking there are potentially quite a few one (or more) use abilities in this game

CrimsonFox 02-23-2015 07:42 PM

kinda just passed out so i need to go sleep .

Thomkal 02-23-2015 07:46 PM

Quote:

Originally Posted by Chief Rum (Post 3003218)
I think we should be absolutely clear about that, so that we don't end up with a still unfinished project. Perhaps we need to question EF on this to be certain.



I think EF has chimed in on this, but just in case-I will not be assigning you JAG to any police force actions, so its okay for you to do the med center work tonight if you wish.

Thomkal 02-23-2015 07:48 PM

Quote:

Originally Posted by fontisian (Post 3003222)
Thomkal: I'm fine with your nominations, but I may have to pull one of them off to work on the med center.



Use JAG for it-its all fine with me

Thomkal 02-23-2015 07:49 PM

Quote:

Originally Posted by Shoveler (Post 3003223)
Well the people of Earth decided to send 21 people to Mars without introducing us to each other before we left, and they didn't bother to establish leadership roles ahead of time. Background checks obviously weren't a priority for this mission either.



Apparently not

Autumn 02-23-2015 08:02 PM

catching up quick.

repair communications

EagleFan 02-23-2015 08:09 PM

As of Post: 1674

Next Project
Fix Communications - Only Current Available Project

Action
Repair Communicator 8 - timmae (1552), The Jackal (1616), JAG (1620), Thomkal (1628), Chief Rum (1654), Shoveler (1534), Raven (1660), Autumn (1674)
Gather Supplies 6 - Sharkn20 (1562), Narcizo (1581), DanGarion (1590), Suicane75 (1592), Gather Supplies (1594), britrock88 (1599)
Search Flatlands 0
Search Northeast 0
Search Southeast 0

Scientific Research
Pending Decision

Engineering Project
Improved Defense - Grover (1580)

Resources

Work on Medical Facility
Pending assignment

Engineering Assistants
Pending Assignment

Police Force
Assigned by Thomkal - bitrock88, JAG

Chief
Pending Decision/Assignment

Scientific Team
Narcizo
Sharkn20
timmae

Working on Action
Autumn
The Jackal
britrock88
Suicane75
fontisian
ntndeacon
Thomkal
JAG
saldana
GoldenEagle
DanGarion
Raven
Shoveler
Zinto
CrimsonFox

Unavailable
Chief Rum

Roles
Scientific Team - Narcizo, Sharkn20, timmae
Medical Staff - Chief Rum, Autumn, ntndeacon
Engineering Team - Grover
Police Force - Thomkal
Government - fontisian

fontisian 02-23-2015 08:14 PM

Science Center
NarcizoSCIENTIFIC (GREAT), SOCIAL (OK), MEDICAL (OK) PHYSICAL (BELOW AVERAGE) chemist. bit of experience running small scale facility
SharkN20, SCIENTIFIC (GREAT), SOCIAL (GOOD) ENGINEERING (BELOW AVERAGE), PHYSICAL (AWFUL), professional gamer that used my life to develop your skills
timmae (PRIMARY SCIENTIST)SCIENTIFIC (GREAT), ENGINEERING (GOOD), PHYSICAL (AWFUL) studied science his whole life, "engineering type"

Engineering
Grover (PRIMARY ENGINEER)ENGINEERING (GOOD), SCIENTIFIC(GOOD), PHYSICAL (AVERAGE) 2 yrs as engineer on ISS. prof. astronaut, enginer and scientist by trade. leader of ISS mission. has lived in space
saldanaENGINEERING (GREAT), SOCIAL (GOOD), PHYSICAL (AVERAGE), MEDICAL (BAD), SCIENTIFIC (BAD) city planner
GoldenEagleSCIENTIFIC (GREAT), ENGINEERING (GREAT)computer programmer, proposes deep analysis for scientific purposes

Healing Chief Rum
AutumnMEDICAL (GREAT) doctor and chief of staff at Boston general
ntndeaconMEDICAL (GREAT), ENGINEERING (BAD) EMT, but not a doctor
Chief Rum (PRIMARY DOCTOR)MEDICAL (GREAT), ENGINEERING (AWFUL) worked in ER

Police Force
thomkal (SHERRIFF)SOCIAL (GREAT), PHYSICAL (GREAT), MEDICAL (LOW), ENGINEERING (BELOW AVERAGE), SCIENTIFIC (BELOW AVERAGE)retired Army general. primary concerns safety
bitrockPHYSICAL (GREAT) SOCIAL (GOOD), (MEDICAL) ENGINEERING (AWFUL) police officer. record isn't perfect, and physical capability can sometimes cloud higher-order processes.
JAG - no action


Medical Center
JackalENGINEERING (GREAT), SCIENTIFIC (GOOD), PHYSICAL (BELOW AVERAGE) MIT Prof of Engineering
JAGPHYSICAL (GREAT), SOCIAL (GOOD), highschool football coach. experience leading and training
DanGarionSOCIAL (GREAT) PHYSICAL (GOOD) MEDICAL (BELOW AVERAGE), ENGINEERING (BELOW AVERAGE), SCIENTIFIC (AWFUL) lead large group of succ. people. "well liked", Democratic


Next Project
Fontisian (LEADER)SOCIAL (GREAT), SCIENTIFIC (GOOD), MEDICAL (GOOD), PHYSICAL (GOOD), college history professor
Zinto - CEO
Suicane - PHYSICAL (GOOD), retired politician with history of public service
CrimsonfoxSOCIAL (GOOD), PHYSICAL (GOOD?) , SCIENTIFIC (BELOW AVERAGE) , automechanic,
RavenSCIENTIFIC (GOOD), PHYSICAL (GOOD) farmer. strong science background.
shoveler – Physical, Social



I need one more for the Medical Center. Any suggestions?

ntndeacon 02-23-2015 08:17 PM

Action repair communications

timmae 02-23-2015 08:17 PM

Suicane? Physical has to help, right?

fontisian 02-23-2015 08:22 PM

Sure?

If we get communications up, we're going to have to explain to mission control why we didn't go to retrieve the supplies they sent with us. That's a little awkward.

Suicane75 02-23-2015 08:22 PM

Yeah, put me to work. I'm glad I brought a deck of cards with me.

Zinto 02-23-2015 08:24 PM

Repair Communications

Zinto 02-23-2015 08:24 PM

I am great at social and average at everything else.

Suicane75 02-23-2015 08:24 PM

Unvote: Gather Supplies
Vote: Repair Communications

fontisian 02-23-2015 08:25 PM

Assign: Saldana and GoldenEagle to Grover
Autumn and ntndeacon to healing Chief Rum
Jackal, JAG, DanGarion and Suicane to the Medical Center

We're a little light on engineering for the Medical Center.

timmae 02-23-2015 08:28 PM

If I understand correctly there are 3 steps.. research, engineer and then build. Engineering may not directly affect building/action items. It almost seems like each stands on it's own skill... scientific, engineering and physical.

Thomkal 02-23-2015 08:43 PM

font,

britrock is available if you need him.

timmae 02-23-2015 09:00 PM

Must say... I don't like the silence (and the fact that EF's inbox is smoking right now...).

Grover 02-23-2015 09:02 PM

I feel like I voted to gather supplies. Is that me listed as gather supplies?

EagleFan 02-23-2015 09:12 PM

Deadline

EagleFan 02-23-2015 09:13 PM

Have a lot to go through tonight, bunch of PM's to send. Give me a couple.

EagleFan 02-23-2015 09:20 PM

Final Votes

Next Project
Fix Communications - Only Current Available Project

Action
Repair Communicator 11 - timmae (1552), The Jackal (1616), JAG (1620), Thomkal (1628), Chief Rum (1654), Shoveler (1534), Raven (1660), Autumn (1674), ntndeacon (1677), Zinto (1681), Suicane75 (1683)
Gather Supplies 5 - Sharkn20 (1562), Narcizo (1581), DanGarion (1590), Grover (1594), britrock88 (1599)
Search Flatlands 0
Search Northeast 0
Search Southeast 0

Scientific Research
Offensive Ability

Engineering Project
Improved Defense - Grover (1580)

Resources

Work on Medical Facility
The Jackal
JAG
DanGarion
Suicane75

Engineering Assistants
saldana
GoldenEagle

Police Force
Assigned by Thomkal - bitrock88, JAG

Chief
Autumn
ntndeacon

Scientific Team
Narcizo
Sharkn20
timmae

Working on Action
fontisian
Thomkal
saldana
GoldenEagle
Raven
Shoveler
Zinto
CrimsonFox

Unavailable
Chief Rum

Roles
Scientific Team - Narcizo, Sharkn20, timmae
Medical Staff - Chief Rum, Autumn, ntndeacon
Engineering Team - Grover, saldana, GoldenEagle
Police Force - Thomkal, britrock88, JAG
Government - fontisian

Grover 02-23-2015 09:22 PM

Message 1594 is me, not 'Gather Supplies'

EagleFan 02-23-2015 09:38 PM

Day Four Results

You have a new police force as britrock88 and JAG have joined Thomkal.

Grover has help as saldana and GoldenEagle will work with the engineering team.

The Medical Facility has been completed.

You have fixed the communicator.

Chief Rum has been healed.

An accident has occurred, Raven has been badly injured in the accident. The accident looks suspicious as the items that fell on him seemed to have been moved.

CrimsonFox is found nearly conscious, it seems that he was worked over pretty well.

Both Raven and CrimsonFox can post and vote but will not be able to participate in actions for Day 5.

The defensive design for the facilities has been completed, you may now work on this project.

Your scientists have discovered a way to create an offensive capacity for you. Engineers will have the option to create that design.

EagleFan 02-23-2015 09:45 PM

It Crackles to Life

The communicator crackles to life. You have fixed it!!!

You hear voices on the other end...

"Who knew they would have flamed out that quickly. I can't believe we heard nothing from them. I figured they would have lasted as least a couple days."

"Who had day one in the poll?"

"They probably lost it worrying about being alone and couldn't take it. We'll report that to the researchers, maybe it is something we can improve next time."

"We cut down the concentration of the chemical, that seemed to be what made the first group go crazy. I think we are getting there, maybe the third group will survive."

"I think we can turn off the communicator and call it."

You grab the controls and call out...

"Hello!!!!"

"What, is someone there? Is this the colony pod?"

timmae 02-23-2015 09:48 PM

Oh snap... zombie apocalypse on Mars. This is worse than a B Movie..

Thomkal 02-23-2015 09:51 PM

okay i guess we might have an explanation for our killer(s) ?

EagleFan 02-23-2015 09:52 PM

Day Five Objectives

fontisian may choose:
- an assistant to help run the colony

Grover may decide
- what his team works on (offensive design, improved communicator, improved tools, improved biodome)

Scientific Team may decide:
- What to research (local agriculture, stronger materials, source of water)

Medical Team may decide:
- Who will treat the injured (CF and Raven)

Colony may decide:
- Action (Create colony defense, collect supplies from drop, investigate the heat source to the northeast, investigate the landing area to the southeast)


Deadline it 10 PM EST

Day Five Has Begun

Raven 02-23-2015 09:54 PM

Give me Morphine! STAT!

EagleFan 02-23-2015 09:58 PM

Please Just Stay Alive

The communicator crackles back to life. You hear a different voice.

"Hello, is this our colony pod? We have little to tell you right now but we will try to get you help. Right now you just need to stay alive and everything will become clear soon."

You wonder what that means. What will become clear and why are they worried about you staying alive.

It seems they have left the communicator on...

"Who vetted these people? That person should have never been approved. What will happen to the other 20? We need to go get them now!"

"We have our orders. We must complete the research."

"Turn the damn mic off!"

(silence)

Thomkal 02-23-2015 10:12 PM

I vote to shoot these people in the face when they land to "save" us :)


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