This is what's going to kill the game for me. Many of the Tallahassee players played over 170 plays. I'm sure this is a feeder club for another team that just quick levels and moves players through to the parent club. It's the same problem with all multiplayer games, once the players figure out how to beat the code the fun is largely lost.
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You made the right moves today, we could not stop the run at all!! Smart strategy with the beasts you have up front and a new QB. Good win. |
Alright, Let's give this a try.
I created an all-purpose Level 1 TE, Dunc Meloche. He's faster and more agile than you would expect of a big man. Let's see if I can get him on a team. http://goallineblitz.com/game/player...ayer_id=115562 |
If anyone wants to help Stonewall Cruiser develop and use my referral link, I would appreciate it:
http://goallineblitz.com/game/signup.pl?ref=4162851 |
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My brother in law has shown an interest in the game and I'll send him your link to use as the points aren't a big deal to me at the moment (already dumped the cash for a batch myself.) We Stonewalls have to stick together.. ;) http://goallineblitz.com/game/player.pl?player_id=66624 At some point down the line, we'll have to see if we can get the two on the same team. |
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I read somewhere that experience is capped at 90 plays a game to prevent this type of thing from occuring. Might have been just speculation, I don't remember but think I saw it in one of the advice threads on there. |
If you look at some of the posts made my both Bort and DigitalDaggers they are aware of these issues and will be putting in fixes. So, XP gained from playing time will be tweaked. And, I am sure they will do something about thing like playing out of position to gain XP, owners with multiple teams trading all their good players and money to just one of their teams, the use of farm teams, etc.
The game is still in beta, so in a way it is good that there are this many users already. I imagine most everything about the system that can be exploited and goes against what the designers intended as fair play will be quickly found out by them, and more than likely fixed. If you want to read some of their posts, just do a forum search with their user name. You get back only two pages of replies, and not all of their posts are included (the search function still needs a little work it seems), but it is usually informative, if not funny, reading. |
Hey, Larry:
My player, Robert DeMinas, doesn't seem to be doing all that hot in the MLB position. Anything I need to focus on in terms of tactics to help things out? |
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Using the same sort of setup, Myguy, a center in the Canadian pro league has 64 pancakes. |
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I'm increasingly of the opinion that this game, especially with the pay-to-get-ahead model, is going to implode at some point. At first it will be some fun for everyone... then it will be fun for the real addicts who pour cash into it to make extra players, buy teams, and whatnot... and then eventually it won't be fun for anyone as all there is to do is spend money to do incrementally more stuff. Not that I think the makers are dummies... getting people like us talking about pouring 20 or 40 or more bucks into a game this profoundly shallow and presumably very inexpensive to run is really clever and I presume profitable. But I can't imagine that a no-cash-thanks guy like me (just running one free player who got a few referral points) is going to be interested in this game at all in another few months once my guy slides into some weird limbo far behind the cash-payers and ahead of the latecomers. |
Agreed. I'm on Macro's team in the Canadian pro league and we're enough levels behind the top clubs that I can't see any way of us ever competing for the championship. The first place team is actually farther ahead of us now in levels than they were when Macro bought the team. With the limited tactical choices there isn't any way to compete against a club that's on average three or four levels better than you.
I'd like to see level restricted leagues or a cap on total levels gained per season, but it doesn't sound like those will happen anytime soon. I'm still into the game right now, but if the second season is a replay of the first I don't see myself sticking with this. |
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I guess I'm more in line with QS. It's a great short term strategy, but as it becomes impossible to keep up with league leading teams I would expect more and more players to stop throwing money into a lost cause.
I'm thinking a system where you have to move up each season, but at no point can you get stuck in a league where you'll always be at a competitive disadvantage no matter what you do. You'd still have the keep up with the Joneses idea each year and this way you'd actually have a chance at keeping up. What fun is it to be the Arizona Cardinals of GLB? |
While there isn't a level restricted league, it is sort of what they had in mind when they set up the initial league structure with promotions up and down. The top level players were suppose to be on the teams in the top leagues. That is why the top level teams had more money. However, the game's user base grew faster than expected, so right now I think the structure is jumbled. We will see if the new restructuring, whatever it ends up being, and the addition of more teams will get things in better shape for next season.
Also, their plan is to put in a salary cap with a luxury tax. I personally don't think it will help the "free" teams and players compete with the paying teams and players, but it might. As for the game being shallow, it has so far kept my interest, and I think my $38 dollar investment has already paid for itself. Since I am easily down to a cost of around $0.30 per hour of entertainment and that ratio is still falling. The game is still in beta and if you read the sticky post in the suggestions forum, they still plan to add quite a bit of new features: http://goallineblitz.com/game/forum_...pl?thread_id=2 Quote:
And yeah, I think the buy status symbol items, is a stupid idea, but they are trying to make money. Personally, I think the NFL or EA will have a similar MMORPG football game on the market in a year after they see the growth of Goal Line Blitz. I don't know if it will be any better than what we have now. Bort and DigitalDaggers also have plans for a baseball MMORPG... |
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Duly noted. I've added quite a bit to my flex points through referrals in other forums as well.
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Pretty freakin' sweet - I'll be happy to have this in the next game. Will actually make me enjoy this game quite a bit more. |
i paid $4.50, used the flex points to create another guy so i have 1 guy going every day, and leveled up my QB to lvl 2. that's all. i may throw in another $2.50 every once in a blue moon, that's the cost of a bottle of beer. i'm not thinking i'm gonna compete with the upper echelon. as with anything re: MMORPGs, you're either gonna be one of those who are hardcore and do-what-it-takes to be at highest lvl or you're gonna be a casual couple nite a week kinda player and you're not gonna have any dreams of rolling with that crowd since you're not willing to invest the time/money to get to that lvl.
the thing is, as it is for any game of this type - is there enough for both types of players to make this fun, or are the casual players wasting their time? there isn't much to do on a day to day basis so i'm not gonna pump much money in. the makers were smart to have games every 2 days, you get so anxious to get content you wind up spending some money, however small, just to have another couple guys to follow - cuz again, there isn't much really do to with just 1 guy. but i can see myself shelling out $2.50 once a season. this might just be like cyberdunk, one of those flavor of the month things that quickly loses its appeal. if this has lasting power like how everyone went crazy for hattrick then i'll increase my investment. |
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With the tiered leagues, I've got to think that the potential exists for them to create a football (soccer) style hierarchy...guys who don't pay to maximize their levelling up would largely populate the 2nd and 3rd tier leagues...in theory it would be fun and competitive there for that genre of player. However, there are too many easily exploitable loopholes that they have no financial reason to close - people owning "farm" teams, people populating their own teams with their own players (would kill the effect of a salary cap if you can pay your own guys peanuts). There are good solutions to all the loopholes I can think of...but they all would limit the developer's income...and there are enough stupid people who'll pour money in, at least in the short-medium term. |
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I mostly agree, but I suspect they'll have enough leagues that casual players will find a fun spot, and competitive players will find a fun spot. Time will tell however... |
Right now, there is no carrot at the end of the stick (so to speak) So, you level up, get to a point and that is pretty much it. Money is pretty much pointless and anything beyond just enough to cover your contract costs are pointless.
I own a team and all I'm trying to do right now is build a community of players. Almost following a little league style where everyone plays and the outcome doesn't matter. There are alot of holes that need to be filled to make this more interesting, that is for sure. |
yeah, i got a decent contract for my lvl 1 CB and i i don't know what to do with the money. my initial $2500 was enough for me to afford the equipment i wanted. it seems this games relies too much on flex pts. i wish you could use your in-game money to purchase flex pts, that'd make money more valuable. i don't know that many people who would be interested in signing up to make flex pts by way of referrals a viable option.
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Any owners want this guy? I cut him so, he is available. His player's name is hunned grand
I kept trying to tell him, Dude.. 12 stamina. "u kno wat.......if u dnt wanna make any smart decisions.........cut me......i mean cum on......i get no carries......dats crazy.....if dats how u wanna b den jus cut me" It really seems like it would be more effort to type like that... |
Gave the guys $10 and leveled my FB to 7 and made a SS and leveled him to 4. The game has been worth $10 at this point to me, so no big deal.
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I managed to free two of my lvl 6 players (one WR, one SS) from an immature, poorly-run team. I'd much rather play on an FOFC'ers team if possible. I don't care about salary, just situation.
Lvl 6 WR Rod Tidwell: http://goallineblitz.com/game/player.pl?player_id=69629 Physical Attributes Football Skills Strength: 10 Blocking: 9 Speed: 43.66 Tackling: 9 Agility: 16.66 Throwing: 8 Jumping: 11.66 Catching: 21.56 Stamina: 21.66 Carrying: 12.5 Vision: 14.74 Kicking: 10 Confidence: 12.5 Punting: 9 Lvl 6 SS Roy Drage: http://goallineblitz.com/game/player.pl?player_id=67998 Physical Attributes Football Skills Strength: 13 Blocking: 10.84 Speed: 30.76 Tackling: 17 Agility: 10.84 Throwing: 10 Jumping: 10.84 Catching: 11.9 Stamina: 26 Carrying: 10.84 Vision: 16.99 Kicking: 8 Confidence: 10.84 Punting: 9 Irish |
Silverbacks with another blowout win: 30-0!
Cheers! |
Joey Flabbus got his first TD. I'd like to say it was an amazing run, but look at the blocking on the play. The line stands them up and the FB and TE both come in to seal the holes and all Joey had to do was walk it in. Not to mention the WR holding up the CB. Nice job guys!
http://goallineblitz.com/game/replay.pl?pbp_id=803610 |
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Very cool play and congrats on the first TD! |
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Worked great for me! I found the game much more enjoyable and I avoided this thread until after I watched the game to avoid spoilers ;) Good win, team. Great to see how well everyone played today. |
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Really great Greasemonkey script, lordscarlet, I like it a lot so far.
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With the xp points coming tonight from off-game training, I should hit level 8 just before our next game. I expect with the new changes to equipment that can come at level 8, I should be able to really boost up my STR before next game and become more dominating in the middle!
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Got to level 8 after the game and just got done upgrading my equipment including adding a custom item. Ready to start pwning all.
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The problem is, MMORPGs have a way to seperate the two... PVP servers, etc. Bort and DD have made it very clear that there will be no leagues where people can't dump a ton of cash. Also, this game is NOT in beta. People are paying for it... theres a good chance it never gets out of "beta". I see a season or two going by, and then the people who aren't willing to dump enough for 3 levels a season just getting crushed, quitting the game, and there not being enough people left for the boosters to have anyone to play. |
100 yard day for my WR :)
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Small world. Cool to see my team's owner on here. Mary Mary is a beast. No wonder we rush so well. |
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This is an very, VERY nice add-on. Great job, Lordscarlett! |
Fuck I'm so addicted, I have 13 players created already and over $100 expended on them.
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I felt the same way about World of Warcraft. Once I reached level 60 (the max, back in the day), there was nothing more for me to do, except do the same missions over and over and try to get rare weapon sets (the only thing I could spent my money on at auction). Then, I just stopped playing and never thought about the game again. If players retire, though, winning championships is the goal (like IRL) and maybe trying to be a HOFer or a multiple ProBowler or something like that. And when that player retires, maybe you have another guy or few guys who are only half way through their careers that you can really concentrate on. And so on and so on. Unfortunately, people have created 10-15 guys for themselves and haven't thought about creating more characters in future seasons. (unless they make 50-60 players, which seems more a pain in the butt than fun, but we'll see) |
the website was blocked at my job. that's just great.
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In this game, once your player has reached around 10 season, he retires and can enter in the HOF etc. Then you get 70% of your expended flex point back so you can create another player. This way at least you keep your investment for a long time. |
I still have 100 unused Flex Points, so if anybody needs a non-glamour position player just let me know.
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Another game result posted (no spoiler).
Anyone else suspect that the opposing team is basically all populated by one guy doing some sort of IP Spoofing to set up multiple free accounts? I mean - the Tecmo-based concept is pretty amusing, but I don't see how you get that many guy organized unless all of "them" are just "you." |
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Rather quiet day for me after back to back 11 reception games. I throw in 3 receptions for just 19 yards. I missed 3 tackles as well. Two on just one play, and the last missed tackle allowed Deadmonton to take the lead for good. |
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