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Chief Rum 02-20-2015 07:58 PM

Quote:

Originally Posted by DanGarion (Post 3002682)
I'm just going to throw this out. Do we really need 4 law enforcement type people with only 21 people in this colony...???


You're right let's kill 'em.

Grover 02-20-2015 07:59 PM

Quote:

Originally Posted by DanGarion (Post 3002682)
I'm just going to throw this out. Do we really need 4 law enforcement type people with only 21 people in this colony...???


A Scanner Darkly, one in every seven people is watching the other six...

Thomkal 02-20-2015 08:03 PM

Quote:

Originally Posted by DanGarion (Post 3002682)
I'm just going to throw this out. Do we really need 4 law enforcement type people with only 21 people in this colony...???


We need all four just to deal with you.

fontisian 02-20-2015 08:04 PM

How else am I supposed to set up a police state?

Suicane75 02-20-2015 08:08 PM

Quote:

Originally Posted by fontisian (Post 3002670)
I assume Grover will be busy, so I'm substituting in Jackal. JAG's social score should help if that's necessary.

Appoint: Jackal, Saldana and JAG to the Government Building.


I think I'd be perfect for the government building if social skill is important. I don't think mine can be topped in this game. Plus I'm pretty good physically. If you think JAG would be better somewhere else.

ntndeacon 02-20-2015 08:11 PM

vote medical center
next project

Thomkal 02-20-2015 08:12 PM

Quote:

Originally Posted by fontisian (Post 3002686)
How else am I supposed to set up a police state?



Just say the word Dictator...er Leader Fontisian :)

ntndeacon 02-20-2015 08:13 PM

If I remember correctly, wasn't one of the law enforcement types mentioned that they were a bit more physical in their police activities than was condoned? I can't remember which one.

Grover 02-20-2015 08:23 PM

Quote:

Originally Posted by ntndeacon (Post 3002690)
If I remember correctly, wasn't one of the law enforcement types mentioned that they were a bit more physical in their police activities than was condoned? I can't remember which one.


britrock

Grover 02-20-2015 08:23 PM

Crimson, you've been quiet today. What's up with that!?

fontisian 02-20-2015 08:26 PM

Thoughts on replacing JAG or Jackal with Suicane?

Grover 02-20-2015 08:30 PM

Well, I know Jackal is an excellent engineer, but has poor physical skills. JAG is decent in physical if I remember right.

What exactly does Suicane's high social skill do with building the government would be my question? If it helps to have someone who is potentially charismatic or could be a good politician, it's a good move.

JAG 02-20-2015 08:30 PM

Do we have an engineer other than Jackal free? He was the professor, might not have a lot else to offer besides that for the construction.

EagleFan 02-20-2015 08:31 PM

As of post 1511

Project
Medical Center 19 - Thomkal (1296), Raven (1298), Narcizo (1312), JAG (1320), DanGarion (1337), timmae (1338), The Jackal (1353), Shoveler (1363), Autumn (1404), Grover (1406), Suicane75 (1407), Sharkn20 (1409), britrock88 (1420), GoldenEagle (1472), fontisian (1475), Chief Rum (1493), Zinto (1487), ntndeacon (1506)
Fix Communicator 1 - saldana (1415)

Action
Next Project 17 - Raven (1298), JAG (1320), Grover (1324), DanGarion (1337), timmae (1338), The Jackal (1353), Shoveler (1363), Autumn (1404), Suicane75 (1407), Sharkn20 (1409), saldana (1415), GoldenEagle (1472), fontisian (1475), Chief Rum (1493), Zinto (1487), ntndeacon (1506)
Collect Supplies 2 - Narcizo (1312), britrock88 (1420)
Explore Flatlands 0
Explore Over Ridge 0
Yet to Vote - Thomkal (1296)


Resource Usage

Work on Government Center
The Jackal
saldana
JAG

Work on Chief Rum
Autumn
ntndeacon
fontisian

Work on Danny
Waiting appointment

Engineering Project
Improve Generators - Grover

Working on Scientific Research
Narcizo
Sharkn20
timmae

On Voted Action
britrock88
Suicane75
Thomkal
GoldenEagle
DanGarion
Raven
Shoveler
Zinto
CrimsonFox

Unavailable
Chief Rum
Danny


Yet to Vote
Danny
CrimsonFox

JAG 02-20-2015 08:33 PM

Looks like not really.

JAG 02-20-2015 08:34 PM

I don't know, it's still a building, should still require similar skills to build it I would think, even if the building's function is different.

fontisian 02-20-2015 08:35 PM

Keep in mind that the medical center is also a building.

Raven 02-20-2015 08:42 PM

May as well throw 3 idle people to attend to Danny. Even if they have low medical scores, it has got better than none.

Raven 02-20-2015 08:45 PM

I have below avg medical skills which may be higher than most of our non-medical staff. DanG seems to have similar.

fontisian 02-20-2015 08:46 PM

But that takes those people away from the medical facility.

Suicane75 02-20-2015 08:47 PM

Yeah, I don't have any idea what the skills required for governmet building are. But If someone is going on there with a combo of social and physical skills, I feel like I might be best man in that regard.

timmae 02-20-2015 08:48 PM

Quote:

Originally Posted by EagleFan (Post 3002641)
With the average human being a little under 6 feet tall it is safe to assume that the ship is larger than you... :)


Sorry... I wasn't clear. How big is the other spaceship compared to our landing craft?

EagleFan 02-20-2015 08:48 PM

Updated the Vote total to include all current assumed assignments.

EagleFan 02-20-2015 08:52 PM

Quote:

Originally Posted by timmae (Post 3002707)
Sorry... I wasn't clear. How big is the other spaceship compared to our landing craft?


:D

From a distance it looked like it might have been a similar size.

EagleFan 02-20-2015 08:55 PM

About a five minute warning. Danny and CF still no votes in (not that they seem to matter at this point with the runaway votes).

JAG 02-20-2015 08:57 PM

Quote:

Originally Posted by fontisian (Post 3002702)
Keep in mind that the medical center is also a building.


True, and that would make sense to have medical people working on it. I'm ok if you change your mind, I don't feel that strongly either way I guess.

EagleFan 02-20-2015 09:01 PM

Deadline

EagleFan 02-20-2015 09:01 PM

Final Results

Project
Medical Center 19 - Thomkal (1296), Raven (1298), Narcizo (1312), JAG (1320), DanGarion (1337), timmae (1338), The Jackal (1353), Shoveler (1363), Autumn (1404), Grover (1406), Suicane75 (1407), Sharkn20 (1409), britrock88 (1420), GoldenEagle (1472), fontisian (1475), Chief Rum (1493), Zinto (1487), ntndeacon (1506)
Fix Communicator 1 - saldana (1415)

Action
Next Project 17 - Raven (1298), JAG (1320), Grover (1324), DanGarion (1337), timmae (1338), The Jackal (1353), Shoveler (1363), Autumn (1404), Suicane75 (1407), Sharkn20 (1409), saldana (1415), GoldenEagle (1472), fontisian (1475), Chief Rum (1493), Zinto (1487), ntndeacon (1506)
Collect Supplies 2 - Narcizo (1312), britrock88 (1420)
Explore Flatlands 0
Explore Over Ridge 0
Yet to Vote - Thomkal (1296)


Resource Usage

Work on Government Center
The Jackal
saldana
JAG

Work on Chief Rum
Autumn
ntndeacon
fontisian

Work on Danny
Waiting appointment

Engineering Project
Improve Generators - Grover

Working on Scientific Research
Narcizo
Sharkn20
timmae

On Voted Action
britrock88
Suicane75
Thomkal
GoldenEagle
DanGarion
Raven
Shoveler
Zinto
CrimsonFox

Unavailable
Chief Rum
Danny


Yet to Vote
Danny
CrimsonFox

EagleFan 02-20-2015 09:02 PM

Have PM's to send and process. Results will be posted shortly.

EagleFan 02-20-2015 09:36 PM

Day Three Results

The Government building has been completed. I will be sending out more details to everyone that is effected by that.

The Medical Center was not completed due to lack of effort. Four resources will need to be assigned for this to be completed on Day Four.

Chief Rum has healed some, he may continue to be treated or be allowed to work but he will be limited in how effective he will be.

Danny is near death.

Grover has completed the plans for an improved generator. This may become a potential project for day four.

The scientific research team has come across a way to improve defenses. This will become a design that Grover can work on for day four.

There is a new object in play, a gun. Will post the details in the item list.

It seems like you are progressing, but are you really?

timmae 02-20-2015 09:39 PM

What do we know about the passenger manifest? Anyone?

EagleFan 02-20-2015 09:48 PM

Day Four Options

fontisian
- Assign 4 resources to work on completing the medical facility
- Assign 0-2 resources to work with Grover in engineering (can delegate to Grover)
- Assign 0-2 resources to work with Thomkal as a police force (can delegate to Thomkal)
- Decide what to do with Chief, allow him to work or continue to recover (Can defer to Chief)
- Decide any resources for helping Danny (can defer to Chief)

Scientific Team
- Decide Research (offensive, new technology, agricultural improvements for the biodome)

Grover
- Next design (defense for the colony, improved communications, improved tools)

Colony
- Next Project is automatically repair communications so no vote for that for day four
- Action (Effort to Repair communications, gather supplies from your drop - the remainder of them, search the flatlands, search the northeast where the heat source was seen - very risky, search the southeast where the craft landed - risky)

EagleFan 02-20-2015 09:49 PM

Day Four has begun. The deadline is 10 PM EST on Monday. Posting, discussion, voting, can all be done over the weekend but the deadline is Monday.

Enjoy your weekend everyone.

Shoveler 02-20-2015 10:34 PM

Vote: Repair Communications

EagleFan 02-20-2015 10:49 PM

Tragedy Again

Someone screams for help. You come running and see a colonist screaming for help and standing near Danny. Danny is dead. Poor, quiet, barely noticeable Danny.

Could be the injuries that finally got the best of him. But then you notice the marks on his neck, they look just like the marks on Schmidty's neck. There is a killer among you that has struck again.

You decide to hold a wake in his memory. Everyone sits around and reminisces about the past.

"Do you remember when he.... well.... when he.... I guess he did something for us to remember?"


Danny was a bioengineer, he was accused of unethical research and joined the mission to avoid the negative feedback that he was getting.

EagleFan 02-20-2015 10:53 PM

The BMS changes the options for Day 4, no longer need to decide who will take care of Danny.

Suicane75 02-20-2015 11:03 PM

I'm intrigued by the fact that the government building has been completed and yet it hasn't affected me in any way. Font, did you have options given to you regarding it's use and/or staffing last night.

DanGarion 02-20-2015 11:09 PM

Quote:

Originally Posted by Suicane75 (Post 3002706)
Yeah, I don't have any idea what the skills required for governmet building are. But If someone is going on there with a combo of social and physical skills, I feel like I might be best man in that regard.


Then it probably should have been me...

Narcizo 02-21-2015 01:57 AM

Quote:

Originally Posted by Suicane75 (Post 3002734)
I'm intrigued by the fact that the government building has been completed and yet it hasn't affected me in any way. Font, did you have options given to you regarding it's use and/or staffing last night.


Eagle pretty much said that it prevents bad things happening, not that it gave any additional bonuses. that's how I read it anyway.

All seems to be going swimmingly at the moment. Apart from people dying and stuff. Have a good weekend.

timmae 02-21-2015 10:08 AM

I can review things in more detail later this weekend but is it odd that both kills so far have been colonists who have not been active at all? If it is the work of our stowaway then he/she is most interested in the gameplay aspect. Why kill those that are not active while other more aware targets are out there. It may also mean we are not affecting their status within the colony at all since they are sitting back and cherry picking the weakest. If they were pressured the actions may be more drastic. We need that communications up and going.

Chief Rum 02-21-2015 02:33 PM

Food for thought: I'm not 100% sure we have had night kills.

Shoveler 02-21-2015 02:37 PM

Quote:

Originally Posted by Chief Rum (Post 3002797)
Food for thought: I'm not 100% sure we have had night kills.


I had a similar thought..

Chief Rum 02-21-2015 06:26 PM

Just following up on that.

Schmidty was found a good 12 hours after the Day One deadline. Danny was found about 2 hours after the Day Three deadline.

I get the sense these deaths weren't night kill options by our stowaway, but an ability he has, given certain conditions or perhaps a certain number of times. Or it is even possible it is not the stowaway, but another among us, with a secret ability (although I would have to see much more evidence for that before I would accept that).

I don't think it is coincidence that the two that died were in poor health.

CrimsonFox 02-21-2015 06:47 PM

Am behind in this game but I'm at a loss for what's going on. It makes no sense to me. If those two were killed just because they were inactive then why wasn't it announced that way. And the Danny one was extra weird. WHy didn't it happen at lynchtime.
But I can't see a wolf or whatever targetting an inactive player. Except for the fact that they were already injured. That is the only thing I can think.

CrimsonFox 02-21-2015 07:03 PM

Quote:

Originally Posted by Chief Rum (Post 3002832)
Just following up on that.

Schmidty was found a good 12 hours after the Day One deadline. Danny was found about 2 hours after the Day Three deadline.

I get the sense these deaths weren't night kill options by our stowaway, but an ability he has, given certain conditions or perhaps a certain number of times. Or it is even possible it is not the stowaway, but another among us, with a secret ability (although I would have to see much more evidence for that before I would accept that).

I don't think it is coincidence that the two that died were in poor health.


It did seem like they had accidents BECAUSE they were inactive. Frick I don't know.

JAG 02-21-2015 07:10 PM

If they were mod kills, they would've been in red. EF's blue text is a result of colonist action. So someone killed them, other than their health, it's hard to understand why.

JAG 02-21-2015 07:12 PM

Just an FYI, I have two interviews Monday, so it's going to be a little while before I can look into things too deeply.

CrimsonFox 02-21-2015 07:43 PM

so is chief better yet? is he even stabilized?
Maybe the EMT should patch him up some more.

Grover 02-21-2015 08:16 PM

I think getting Chief back to top health is a priority. Maybe he can find out more about his interrogation.

timmae 02-21-2015 08:50 PM

Update for Day 4 decisions..

Fontisian (LEADER)SOCIAL (GREAT), SCIENTIFIC (GOOD), MEDICAL (GOOD), PHYSICAL (GOOD), college history professor
DanGarionSOCIAL (GREAT) PHYSICAL (GOOD) MEDICAL (BELOW AVERAGE), ENGINEERING (BELOW AVERAGE), SCIENTIFIC (AWFUL) lead large group of succ. people. "well liked", Democratic
Zinto - CEO
Suicane - PHYSICAL (GOOD), retired politician with history of public service
CrimsonfoxSOCIAL (GOOD), PHYSICAL (GOOD?) , SCIENTIFIC (BELOW AVERAGE) , automechanic,
timmae (PRIMARY SCIENTIST)SCIENTIFIC (GREAT), ENGINEERING (GOOD), PHYSICAL (AWFUL) studied science his whole life, "engineering type"
RavenSCIENTIFIC (GOOD), PHYSICAL (GOOD) farmer. strong science background.
NarcizoSCIENTIFIC (GREAT), SOCIAL (OK), MEDICAL (OK) PHYSICAL (BELOW AVERAGE) chemist. bit of experience running small scale facility
SharkN20, SCIENTIFIC (GREAT), SOCIAL (GOOD) ENGINEERING (BELOW AVERAGE), PHYSICAL (AWFUL), professional gamer that used my life to develop your skills
GoldenEagleSCIENTIFIC (GREAT), ENGINEERING (GREAT)computer programmer, proposes deep analysis for scientific purposes
AutumnMEDICAL (GREAT) doctor and chief of staff at Boston general
Chief Rum (PRIMARY DOCTOR)MEDICAL (GREAT), ENGINEERING (AWFUL) worked in ER
ntndeaconMEDICAL (GREAT), ENGINEERING (BAD) EMT, but not a doctor
bitrockPHYSICAL (GREAT) SOCIAL (GOOD), (MEDICAL) ENGINEERING (AWFUL) police officer. record isn't perfect, and physical capability can sometimes cloud higher-order processes.
thomkal (SHERRIFF)SOCIAL (GREAT), PHYSICAL (GREAT), MEDICAL (LOW), ENGINEERING (BELOW AVERAGE), SCIENTIFIC (BELOW AVERAGE)retired Army general. primary concerns safety
shoveler - Private investigator
JAGPHYSICAL (GREAT), SOCIAL (GOOD), highschool football coach. experience leading and training
JackalENGINEERING (GREAT), SCIENTIFIC (GOOD), PHYSICAL (BELOW AVERAGE) MIT Prof of Engineering
Grover (PRIMARY ENGINEER)ENGINEERING (GOOD), SCIENTIFIC(GOOD), PHYSICAL (AVERAGE) 2 yrs as engineer on ISS. prof. astronaut, enginer and scientist by trade. leader of ISS mission. has lived in space
saldanaENGINEERING (GREAT), SOCIAL (GOOD), pHYSICAL (AVERAGE), MEDICAL (BAD), SCIENTIFIC (BAD) city planner

timmae 02-21-2015 08:55 PM

Decisions for the research teams is to be among the following items:

Scientific Team
- Decide Research (offensive, new technology, agricultural improvements for the biodome)

Looking for input from the group. My thoughts:

Offensive - If we start research now, then engineering can complete work in a few days. We'd be able to explore the other craft then.

New technology - Not sure what to think... this could help any of a hundred different ways. Less focused and therefore more risky.

Agricultural improvement - Between supplies and the biodome do we need additional food improvements right now?

timmae 02-21-2015 08:56 PM

Vote Action - Effort to Repair communications

timmae 02-21-2015 08:57 PM

We need to get Chief better... he needs to be at 100%.

Autumn 02-21-2015 09:12 PM

Does it make sense that the medical facility was not finished? I am not quite sure who was working on that... is it just we didn't have enough people on it?

Grover 02-21-2015 09:15 PM

Engineering: Next Design - Improved Tools

timmae 02-21-2015 09:27 PM

Quote:

Originally Posted by Autumn (Post 3002858)
Does it make sense that the medical facility was not finished? I am not quite sure who was working on that... is it just we didn't have enough people on it?


I couldn't find anything on who was working on the project. It may have just been a dice roll.

timmae 02-21-2015 09:56 PM

Quote:

Originally Posted by Grover (Post 3002860)
Engineering: Next Design - Improved Tools


Grover: The researchers spent time on defense so that we could have protection for the colony. Why the focus on tools? I'd like to know more regarding your position.

Grover 02-21-2015 10:02 PM

Quote:

Originally Posted by timmae (Post 3002868)
Grover: The researchers spent time on defense so that we could have protection for the colony. Why the focus on tools? I'd like to know more regarding your position.


Because I believe that improving tools could improve a wide range of options for the colony along all assets. From the Biodome, to the Research Center to the Medical Center. It could even include weaponry, telemetry, anything that can help us on the surface.

But if the group thinks we would be better served improving the defensive designs, I am certainly willing to listen and consider any proposals.

EagleFan 02-21-2015 10:54 PM

Quote:

Originally Posted by EagleFan (Post 3002715)
Final Results

Project
Medical Center 19 - Thomkal (1296), Raven (1298), Narcizo (1312), JAG (1320), DanGarion (1337), timmae (1338), The Jackal (1353), Shoveler (1363), Autumn (1404), Grover (1406), Suicane75 (1407), Sharkn20 (1409), britrock88 (1420), GoldenEagle (1472), fontisian (1475), Chief Rum (1493), Zinto (1487), ntndeacon (1506)
Fix Communicator 1 - saldana (1415)

Action
Next Project 17 - Raven (1298), JAG (1320), Grover (1324), DanGarion (1337), timmae (1338), The Jackal (1353), Shoveler (1363), Autumn (1404), Suicane75 (1407), Sharkn20 (1409), saldana (1415), GoldenEagle (1472), fontisian (1475), Chief Rum (1493), Zinto (1487), ntndeacon (1506)
Collect Supplies 2 - Narcizo (1312), britrock88 (1420)
Explore Flatlands 0
Explore Over Ridge 0
Yet to Vote - Thomkal (1296)


Resource Usage

Work on Government Center
The Jackal
saldana
JAG

Work on Chief Rum
Autumn
ntndeacon
fontisian

Work on Danny
Waiting appointment

Engineering Project
Improve Generators - Grover

Working on Scientific Research
Narcizo
Sharkn20
timmae

On Voted Action
britrock88
Suicane75
Thomkal
GoldenEagle
DanGarion
Raven
Shoveler
Zinto
CrimsonFox

Unavailable
Chief Rum
Danny


Yet to Vote
Danny
CrimsonFox


Quote:

Originally Posted by timmae (Post 3002864)
I couldn't find anything on who was working on the project. It may have just been a dice roll.


In the voting result... (doesn't mean who was working on it but who was assigned to it; which by default for the voted action it will be anyone not specified to another project)

If anyone has actions of their own it will not show up in the results and will only be revealed if discovered or if the person(s) tell the group.

Sharkn20 02-22-2015 09:45 AM

Quote:

Originally Posted by timmae (Post 3002853)
Decisions for the research teams is to be among the following items:

Scientific Team
- Decide Research (offensive, new technology, agricultural improvements for the biodome)

Looking for input from the group. My thoughts:

Offensive - If we start research now, then engineering can complete work in a few days. We'd be able to explore the other craft then.

New technology - Not sure what to think... this could help any of a hundred different ways. Less focused and therefore more risky.

Agricultural improvement - Between supplies and the biodome do we need additional food improvements right now?


I vote for offensive research and start to look around.

Sharkn20 02-22-2015 10:09 AM

First of all I have to say that I found the manifest, somebody hyde it and I will give it to Fontisian, I think that in the hands that this information has to be is in our leader´s. The gun also should be in our leader´s belt.

Vote Action: Gather the remain of supplies.

Thomkal 02-22-2015 10:51 AM

Okay then, I'm waiting for a response before commenting on what options the creation of the government have given me and the like. I also am waiting for shoveler to comment definitively on whether he is our interrogator or not before assigning deputies. Both JAG and Britrock have said they are not.

As for healing Chief Rum, I'd like to see him stay sidelined until fully healed but that's not my decision.

-my suggestion for the scientific team is offensive research, though the new technology is intriguing.

-my suggestion for Grover would be to design defenses for the colony

-my choice for action would be repair communications or explore flatlands but haven't made my mind up yet which one to vote for.

I may (or not) have more info later, so stay tuned and don't ask me questions unless they are about whatever projects you may be working on, until I comment more about what I know.

Thomkal 02-22-2015 10:53 AM

Sharkn, is there anything about the manifest you can reveal that will help us narrow down the candidates for our stowaway?

Grover 02-22-2015 11:01 AM

Quote:

Originally Posted by Sharkn20 (Post 3002920)
First of all I have to say that I found the manifest, somebody hyde it and I will give it to Fontisian, I think that in the hands that this information has to be is in our leader´s. The gun also should be in our leader´s belt.


You have the manifest? Can you tell us what is on it? This could be extremely important? Is it a passenger log?

Why are you so willing to say that fontisian should have the gun? I know we need to know more about who harshly interrogated Chief Rum, but shouldn't the sheriff ideally have the gun? Giving it to the leader could give her too much power.

timmae 02-22-2015 11:04 AM

Shark... Thanks for taking the list to font for review. Appreciate your openness and honesty. The same cannot be said for many of our group.

Sharkn20 02-22-2015 12:04 PM

Quote:

Originally Posted by timmae (Post 3002937)
Shark... Thanks for taking the list to font for review. Appreciate your openness and honesty. The same cannot be said for many of our group.


Yeah we have to be together in order to survive in Mars, maybe this is the begginig of the group cohesion, who nows...

I had the possibility to have three secrets with no names attached, or three names with no secrets attached... So maybe our leader can figure it out better who to use this information...

We selected the leader for a reason Grover, so we have (In theory) to believe in her...

timmae 02-22-2015 01:22 PM

Thinking about different mechanics within the game... anyone think we have a seer who can interrogate the answer out? Maybe one of the law enforcement types? Makes sense on Chief but maybe not on Danny.

timmae 02-22-2015 02:54 PM

Nevermind that last post... figuring this thing out on the fly.

Grover 02-22-2015 02:57 PM

Quote:

Originally Posted by Sharkn20 (Post 3002946)

We selected the leader for a reason Grover, so we have (In theory) to believe in her...


Well, I didn't vote for her, but that's beside the point. Do we want to be giving all authority, physical and otherwise to one singular person? Are we going to be a democracy or a dictatorship? What kind of world do you want to live in?

Sharkn20 02-22-2015 03:01 PM

Quote:

Originally Posted by Grover (Post 3002978)
Well, I didn't vote for her, but that's beside the point. Do we want to be giving all authority, physical and otherwise to one singular person? Are we going to be a democracy or a dictatorship? What kind of world do you want to live in?


In Falling Skyes worked fine... hahaha :popcorn:

fontisian 02-22-2015 03:53 PM

The Government building gave me a onetime Duke ability to control the vote.

That actually helps illustrate a larger point: if I wasn't thoroughly on the town's side, I could have done a lot damage by now. Instead, we have three buildings built, the beginnings of scientific research and a security force, and we've only lost the two inactive. It may not be perfect, but it could be much worse.

timmae 02-22-2015 04:11 PM

Just reading the Mine Wars - Battle of Blair Mountain. Bull Moose Special on post #2389. Now I get it... that must've sucked hard Poli!

Shoveler 02-22-2015 04:25 PM

Quote:

Originally Posted by Thomkal (Post 3002932)
Okay then, I'm waiting for a response before commenting on what options the creation of the government have given me and the like. I also am waiting for shoveler to comment definitively on whether he is our interrogator or not before assigning deputies. Both JAG and Britrock have said they are not.


Sorry, I didn't realize you had asked for verification on this topic. Interrogating an individual under duress via beating them up badly is not a technique employed by private investigators.

Why exactly are we assuming one of the sheriff candidates is responsible? Didn't we already come to the conclusion that we have at least one person that is probably holding themselves out to be something they are not? It just seems to obvious to narrow this down to the four or five (I forget off hand) people that ran for Sheriff. I guess it makes sense from the evidence presented, but it just seems to easy.

timmae 02-22-2015 06:06 PM

Quote:

Originally Posted by timmae (Post 3002989)
Just reading the Mine Wars - Battle of Blair Mountain. Bull Moose Special on post #2389. Now I get it... that must've sucked hard Poli!


I was crying with laughter after reading post #3387 and the next 10 or so posts.

CrimsonFox 02-22-2015 06:18 PM

Oscar time!

timmae 02-22-2015 06:52 PM

how do we see number of posts by individuals in a certain thread?

CrimsonFox 02-22-2015 07:00 PM

you go here: Werewolf Games - Front Office Football Central

then click on the number 1576 to the right of the thread. A popup appears.

timmae 02-22-2015 07:42 PM

10-4... thanks CF.

CrimsonFox 02-23-2015 01:17 AM

timmaaaaaaaaaaaae!

Grover 02-23-2015 05:36 AM

Change Engineering Project from Tools to Improved Defenses

I have a feeling that this is what everybody is going to gravitate to, so I will make it my design priority.

Narcizo 02-23-2015 05:42 AM

I won't be around much today so I'll get these out now so I don't get punished

vote gather supplies

I think researching offence is the way to go today. If we ever want to explore we'll need something to protect the scouts with. if the other scientists want to go a different way then that's fine.

research offense

Sharkn20 02-23-2015 06:27 AM

Quote:

Originally Posted by Narcizo (Post 3003076)
I won't be around much today so I'll get these out now so I don't get punished

vote gather supplies

I think researching offence is the way to go today. If we ever want to explore we'll need something to protect the scouts with. if the other scientists want to go a different way then that's fine.

research offense


We 3 are in for O# this time :)

timmae 02-23-2015 07:07 AM

Quote:

Originally Posted by Sharkn20 (Post 3003078)
We 3 are in for O# this time :)


Love it when we are on the same page! Interested to hear what others think also.

Grover 02-23-2015 09:49 AM

Where is everybody!?

Chief Rum 02-23-2015 10:17 AM

Engineering...I believe we should Improve the Defenses (sorry, Grover)
Science...I kinda leave that in the hands of the scientists

Chief Rum 02-23-2015 10:20 AM

If there was someone to heal besides myself, I would choose to work (and heal slower). But since I am the only one hurt right now, it seems better to convalesce and not do anything and let Autumn/ntn/whoever do their work.

FWIW, the level of healing I received, if I received it again, would be more than enough to get me to full health, presuming there aren't other factors that are changed today from Day Three.

Grover 02-23-2015 10:20 AM

Quote:

Originally Posted by Chief Rum (Post 3003101)
Engineering...I believe we should Improve the Defenses (sorry, Grover)


No need to apologize. I have changed my plans to Defense. I should have thought of it first anyway, especially since timmae's crew worked hard to get that part done.

Chief Rum 02-23-2015 10:22 AM

On the matter of my interrogator, I do not believe that person is the stowaway. He/she may even regret the action, as I believe it was only made in an effort to find the stowaway.

In my mind, it is all good, and I would rather we focused our efforts on finding the stowaway rather than the interrogator.

Chief Rum 02-23-2015 10:24 AM

Quote:

Originally Posted by Grover (Post 3003104)
No need to apologize. I have changed my plans to Defense. I should have thought of it first anyway, especially since timmae's crew worked hard to get that part done.


I actually like Improving Tools, as I think we can build projects faster with those. It's definitely something to consider for future votes.

Obviously, I think Defense will be necessary sooner than later.

DanGarion 02-23-2015 10:28 AM

Vote Gather Supplies

DanGarion 02-23-2015 10:34 AM

I still feel we need to get more supplies in case something bad happens and we can't rely on our buildings.

Suicane75 02-23-2015 10:41 AM

Vote: Gather Supplies

EagleFan 02-23-2015 10:42 AM

Will work on the vote counts a little later. Also wanted to say that tomorrow I am switching from Comcast to Verizon FIOS. I will post on my phone if there are any issues with the install. I hope all goes well but it seems like I always run into odd problems with these things.

Grover 02-23-2015 10:48 AM

VOTE Gather Supplies

britrock88 02-23-2015 10:54 AM

Fairly quiet weekend, but that's okay, given that it makes for a three-day "day."

britrock88 02-23-2015 10:57 AM

Quote:

Originally Posted by EagleFan (Post 3002723)
Colony
- Next Project is automatically repair communications so no vote for that for day four
- Action (Effort to Repair communications, gather supplies from your drop - the remainder of them, search the flatlands, search the northeast where the heat source was seen - very risky, search the southeast where the craft landed - risky)


For us normal folk, looks like the only thing for us to vote on today is our action. I'll break them out from EF's post just for aesthetics' sake.

Actions:
- extra effort on repairing communications
- finish gathering supplies
- search the flatlands
- (very risky) search the heat source in the NE
- (risky) search the 1st mission landing site in the SE

britrock88 02-23-2015 10:59 AM

1 Attachment(s)
And for context...

Attachment 5462

britrock88 02-23-2015 10:59 AM

EF-- any way that could go somewhere on the first page?

britrock88 02-23-2015 11:00 AM

Action: Gather Supplies

timmae 02-23-2015 11:00 AM

Why the focus on gathering supplies versus getting communications back up? The more we know about the colonists the better chance we have of finding the stowaway, right? Or is that too "easy" of a direction to proceed?


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