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-   -   Alright boyz, here we go!!! FM 2006 First Impressions (https://forums.operationsports.com/fofc//showthread.php?t=43900)

Crapshoot 02-03-2006 08:32 PM

Stupid Question: I downloaded the demo, and selected the "Vanilla" version, and went ahead and bought the game (so much for me skipping my FM every other year.. :D) - do I need to re-download the game for a full version ?

Second q as it happens, when I look to update the logos and kits , I find there is no "EPL" location to update logos in - where do I get a chance to do this ?

thanks.

sovereignstar 02-03-2006 08:35 PM

Quote:

Originally Posted by Crapshoot
Stupid Question: I downloaded the demo, and selected the "Vanilla" version, and went ahead and bought the game (so much for me skipping my FM every other year.. :D) - do I need to re-download the game for a full version ?

Second q as it happens, when I look to update the logos and kits , I find there is no "EPL" location to update logos in - where do I get a chance to do this ?

thanks.


Don't quote me on this, but I would think you would have to download the full version. Only FM had a demo, right? And you bought WWSM?

DaddyTorgo 02-03-2006 08:38 PM

yes i believe you do need to re-DL for the full version.

sovereignstar 02-03-2006 08:40 PM

As for you second question, there won't be any league folders involved. It's usually Country->Team. Most downloadable logo packs should contain a readme file that will help you out.

Crapshoot 02-03-2006 08:46 PM

I downloaded the demo of the SEGA America site, so I assumed it was a WWSM demo - and the licensing worked fine and the game started up (After licensing).

Now, I just restarted the computer, and the frigging thing gives me a "please insert the correct DVD-ROM, select OK, and restart application" error. I'm certain I downloaded the WWSM patch, and it seemed to install/update properly. Why on earth is it asking for a CD ?

sovereignstar 02-03-2006 08:55 PM

Quote:

Originally Posted by Crapshoot
I downloaded the demo of the SEGA America site, so I assumed it was a WWSM demo - and the licensing worked fine and the game started up (After licensing).

Now, I just restarted the computer, and the frigging thing gives me a "please insert the correct DVD-ROM, select OK, and restart application" error. I'm certain I downloaded the WWSM patch, and it seemed to install/update properly. Why on earth is it asking for a CD ?


Maybe there is a WWSM demo then. I would think that it would be fairly obvious to you though to the point where you would say, "dude, you're wrong."

Crapshoot 02-03-2006 09:03 PM

Quote:

Originally Posted by sovereignstar
Maybe there is a WWSM demo then. I would think that it would be fairly obvious to you though to the point where you would say, "dude, you're wrong."


heh, I would think so. I'm just not clear where this error came from - the game seemed fine after I updated the patch or so. And I wanted to play for a while tonight before leaving tomorrow, and this seems to put a crimp in my plans.

FrogMan 02-03-2006 10:22 PM

Quote:

Originally Posted by Crapshoot
I downloaded the demo of the SEGA America site, so I assumed it was a WWSM demo - and the licensing worked fine and the game started up (After licensing).

Now, I just restarted the computer, and the frigging thing gives me a "please insert the correct DVD-ROM, select OK, and restart application" error. I'm certain I downloaded the WWSM patch, and it seemed to install/update properly. Why on earth is it asking for a CD ?


I'll go with the obvious but are you absolutely certain you downloaded the patch for the digidownload version of WWSM and not the one for the box version of WWSM. The few times I've read about this error, it was people download the wrong patch...

FM

Blade6119 02-03-2006 10:28 PM

Wow, i just cant figure out my team...i have the talent to win the dutch division(did so last year with basically the same players...and the oldest was 25 then)...this year i cant stop drawing with teams...on a few luck wins alone im in 5th...im stunned, as then i go into the CL and dominate, beating Barcelona 10-0 with the exact same formation that cant score at all in league(the tactic PSV starts with, its a 5-3-2 hybrid)...god its frustrating, especially with half my U19s revolting against me(like half my reseveres want to play first team...their good, 22-0-0 U19 record good, but not better then my starters)....god damn you marc!

Marc Vaughan 02-04-2006 02:24 AM

If you've purchased an online version, patched and are getting a CD error - then you've installed the FM2006 CD patch not the 'digi-download' version, please install the correct patch and you should fine things are working ok again.

Marc Vaughan 02-04-2006 02:26 AM

Quote:

Originally Posted by Blade6119
Wow, i just cant figure out my team...i have the talent to win the dutch division(did so last year with basically the same players...and the oldest was 25 then)...this year i cant stop drawing with teams...on a few luck wins alone im in 5th...im stunned, as then i go into the CL and dominate, beating Barcelona 10-0 with the exact same formation that cant score at all in league(the tactic PSV starts with, its a 5-3-2 hybrid)...god its frustrating, especially with half my U19s revolting against me(like half my reseveres want to play first team...their good, 22-0-0 U19 record good, but not better then my starters)....god damn you marc!

What sort of players do you have in your team? - if they're big stars then it might be a problem that your team don't have the reputation to motivate them any more and they feel they're too 'big' for the dutch league and so expect to win without putting forth much effort ... hence CL matches they enjoy and are motivated for, but league matches they might get sloppy in.

If this is the case then shock a few of them by dropping them for a few games, give those uppity kids a run out - it'll cheer them up and hopefully motivate your star players by giving them some competition.

Blade6119 02-04-2006 02:32 AM

Quote:

Originally Posted by Marc Vaughan
What sort of players do you have in your team? - if they're big stars then it might be a problem that your team don't have the reputation to motivate them any more and they feel they're too 'big' for the dutch league and so expect to win without putting forth much effort ... hence CL matches they enjoy and are motivated for, but league matches they might get sloppy in.

If this is the case then shock a few of them by dropping them for a few games, give those uppity kids a run out - it'll cheer them up and hopefully motivate your star players by giving them some competition.

My biggest stars are Jefferson Farfan(transfering out in 5 days for 20 mil...valued at 8), Taianian(a young brazilian, bought for 675k and now at 7 mil) and Jorge Valvidia(Chile i want to say, bought from Colo Colo...valued at 6.5). None of them have expressed a desire to move on(farfan still wants to stay), or mentioned the slightest bit of unhappiness. Only one stater is upset, and thats due to too much competition he feels(despite my promise he is my starter).

Ill try the shock tactic, im just worried those few games will knock me out of the title race so i have been hesitant to do so so far. Saved up about 25 mil in transfer funds for a big splash, hoped maybe a influential star could unite them

Blade6119 02-04-2006 02:32 AM

dola, its december 2006

Sweed 02-04-2006 09:24 AM

Should I be getting a message when the board changes my wage budget?
 
Here's my situation..

Took Kettering job late season with wages at approx 220K pounds/a while the board budget was approx 130K. At the start of May I began to list some high priced players to get back to budget and moved all but one of the lower priced ones on my listing. I haven't quite cut the 90k I'm over but I have moved enough salary that I figure I should be ok going into the next season if I get any increase at all.

Here's the thing though, on May 3 I glance at my manager page, to see what other cuts need to be made, and I notice I am only about 30k over budget. At some point, between May 1-3, my allowed wages increased to a 190k/a. As far as I can tell I was never notified of this. I went back through all the news and found nothing. Did I miss some sort of notification? Is this something that happens at the end of each season?

The good news is the players taking the place of the sold ones are just about as good. So only the team depth may be affected depending on what I can find on the market to replace them. However I was about to list my star striker, who makes 24k, as it looked to be the only way to get the budget under control. If I hadn't noticed the wage increase and sold him it would have really hurt the team.

One more thing that may have had some influence on this. I did win my first round Conf North playoff and am getting ready now for the second round. Could or would this have triggered the wage increase from the board?

Thanks
Sweed

FrogMan 02-04-2006 09:35 AM

Sweed, if you moved your players by selling them, it's possible the board has given you a tad more budget wage wise. They like it when you bring in money :)

FM

Sweed 02-04-2006 09:53 AM

Quote:

Originally Posted by FrogMan
Sweed, if you moved your players by selling them, it's possible the board has given you a tad more budget wage wise. They like it when you bring in money :)

FM


So getting this increase without a message is normal? I guess I expected something like "Kettering board notifies Coach W. of increase in wage budget". Not a big deal but good to know so I can keep a closer eye on things.

Thanks FM

FrogMan 02-04-2006 12:01 PM

Quote:

Originally Posted by Sweed
So getting this increase without a message is normal? I guess I expected something like "Kettering board notifies Coach W. of increase in wage budget". Not a big deal but good to know so I can keep a closer eye on things.

Thanks FM


yes, an increas in wage because of selling a player without it being mentionned is "normal" or at least is how I've seen it happen quite often.

Now, another thing for which you should get an announcement is when your board decides to increase your transfer budget. This is not as frequent and usually happened to me in the August transfer window, a couple seasons after I'd promoted to the EPL. At the time I felt that the board was kind of witholding some funds from me and we were building quite a big bank account, until boom, they announced that they'd boosted the transfer budget by some very big amount, someties more than doubling the initially announced budget...

FM

FrogMan 02-04-2006 12:11 PM

Gotta brag a bit about a sweet transfer move I did. Look at the career stats page for Dean Morgan here:

YearTeamDivisionInfoAppsGlsAstsMoMAv R
2008-09LutonChampionship$45K0-------
2008-09IpswichChampionship60006.00
2007-08IpswichChampionship$2M195016.53
2007-08LutonChampionship68137.83
2006-07LutonChampionship3611326.81
2005-06LutonChampionshipFree123106.67
2004-05Reading182---
2003-04ReadingFree131---
2003-04Colchester0----
2002-03Colchester376---
2001-02Colchester300---
2000-01Colchester40---


I manage Luton. the guy was on the team when I took over in 2005-06, played spordically then, scoring every once in a while. He's an AM/F C but better at playing the striker position...

Anyway, after scoring every once in a while in the first two seasons I managed him at Luton, he got red hot in the start of the 07-08 season as you can see, scoring 8 goals in 6 games, getting the MoM in half of the games. He was still only "valued" at about $200k when Ipswich approached me with an enquiry about him. Never would I have thought about letting him go so I asked them to shell out $2M for him and they accepted. That was too good to be true and I decided to let him go... As you can see, Dean had trouble adapting to life at Ipswich and he eventually ended up being transfer listed and playing with their reserves squad. Now valued at only $65k, they were only asking $45k for him and I was only too happy to oblige, hoping he'd regain his magical touch with the Hatters :)

He was injured when he got to the club so he's yet to play a game for us, but some players already have him as their favoured personnel from his past stay at the club, so hopefully he can regain form :)

FM

RPI-Fan 02-04-2006 12:23 PM

I have a similar player, Andrey Tsaplin, with an almost identical situation.

I was in the Russian First Division (2nd level out of 2), and while Tsaplin wasn't playing poorly, he wasn't the star left winger we'd envisioned. FC Moscow from the Premier Division came calling, we eventually settled on a deal for around half a million euros. Long story short, Tsaplin played sparingly his first year, and was entrenched in the reserves his second year.

I rescued him for 2k euros, and he helped us promote to the Premier Division where we're now ahead of FC Moscow in the table. :D

FrogMan 02-04-2006 12:39 PM

Quote:

Originally Posted by RPI-Fan
I have a similar player, Andrey Tsaplin, with an almost identical situation.

I was in the Russian First Division (2nd level out of 2), and while Tsaplin wasn't playing poorly, he wasn't the star left winger we'd envisioned. FC Moscow from the Premier Division came calling, we eventually settled on a deal for around half a million euros. Long story short, Tsaplin played sparingly his first year, and was entrenched in the reserves his second year.

I rescued him for 2k euros, and he helped us promote to the Premier Division where we're now ahead of FC Moscow in the table. :D


sweet, ain't it? And the best about a guy like Dean Morgan is that he doesn't even have the best skills on paper, but I know he can find the net on a regular basis, and I feel like I know him. That $45k bid just made sense to me as it would have made sense in real life. I felt like giving this guy a second chance was just the right thing to do...

FM

MikeVick7 02-04-2006 12:55 PM

I've been looking at starting a new career as the England National Coach and when looking over the default roster it amazes me that guys like Jermain Defoe and Michael Owen are only weighing in at 143lbs and 149lbs respectively.

RPI-Fan 02-04-2006 12:58 PM

Also, what a difference a day makes.

My Sokol Saratov squad is on a 4 or 5 game skid in the Russian Premier Division, and while relegation doesn't seem likely 2/3's of the way through the season, I'm very frustrated with our play.

I start browswing through the available managerial jobs around Europe, but (fortunately?) don't find anything in the two biggest leagues my game is running (Spain and Holland).

So we go into our next match against Spartak Moscow, and go to a diamond 4-4-2 formation. It works amazingly, as our slumping players dominate, and we win 5-3. I go back onto the transfer market as the window has only about 10 days left and start throwing out lots of bids, once again recommitted to this football team.

We'll see how it turns out!

:cool:

RPI-Fan 02-04-2006 01:04 PM

Quote:

Originally Posted by MikeVick7
I've been looking at starting a new career as the England National Coach and when looking over the default roster it amazes me that guys like Jermain Defoe and Michael Owen are only weighing in at 143lbs and 149lbs respectively.


That's just a fact of soccer. Even the "target" men rarely weigh over 200 pounds.

MikeVick7 02-04-2006 01:19 PM

Quote:

Originally Posted by RPI-Fan
That's just a fact of soccer. Even the "target" men rarely weigh over 200 pounds.

Yeah you see these guys on TV and you just expect them to weigh at least 160 or something.

Sweed 02-05-2006 04:09 PM

Team moves from part time to full time, contract implications?
 
Newbie looking for advice.

My Kettering lads have won promotion to the English Conference National. With that came 100k pounds in tv money, wage increase from 190k to 300k, and the board making the club full-time.

Looking over the other National squads I see a mix of contracts ie all fulltime, a majority of FT with some PT, and even one squad that looks to be almost all PT.
My squad is of course all PT right now. I need advice on how and when to convert my players to FT contracts.

My first thought is to convert my best players to FT to get the training time benefits and leave everybody esle on PT. Then use remaining wage funds to try to pick up some more quality palyers.

Any problems with my plan or suggestions for something different?

Thanks
Sweed

DaddyTorgo 02-05-2006 04:16 PM

Quote:

Originally Posted by Sweed
Newbie looking for advice.

My Kettering lads have won promotion to the English Conference National. With that came 100k pounds in tv money, wage increase from 190k to 300k, and the board making the club full-time.

Looking over the other National squads I see a mix of contracts ie all fulltime, a majority of FT with some PT, and even one squad that looks to be almost all PT.
My squad is of course all PT right now. I need advice on how and when to convert my players to FT contracts.

My first thought is to convert my best players to FT to get the training time benefits and leave everybody esle on PT. Then use remaining wage funds to try to pick up some more quality palyers.

Any problems with my plan or suggestions for something different?

Thanks
Sweed

sounds right to me sweed. although you might want to also convert a couple promising youngsters that you have to FT to see if you can get a good boost to their abilities

RPI-Fan 02-05-2006 04:21 PM

Quote:

Originally Posted by Sweed
Newbie looking for advice.

My Kettering lads have won promotion to the English Conference National. With that came 100k pounds in tv money, wage increase from 190k to 300k, and the board making the club full-time.

Looking over the other National squads I see a mix of contracts ie all fulltime, a majority of FT with some PT, and even one squad that looks to be almost all PT.
My squad is of course all PT right now. I need advice on how and when to convert my players to FT contracts.

My first thought is to convert my best players to FT to get the training time benefits and leave everybody esle on PT. Then use remaining wage funds to try to pick up some more quality palyers.

Any problems with my plan or suggestions for something different?

Thanks
Sweed


That's what I would do.

I also second DaddyTorgo's suggestion. On my Russian Team, where I just recently revamped our youth system and now have a full youth squad, I've picked out the best couple of youngsters to give full-time contracts.


Now a question of my own: I've given a couple of these guys full-time contracts, but I can still only train them on youth schedules? Do I need to change their status off of "Hot Prospect"? How do I get them able to go on full-time schedules?

SirFozzie 02-05-2006 04:31 PM

I think you can;t put em on normal training schedules till age 20.

SirFozzie 02-05-2006 04:57 PM

Dola: Whoops, I'm incorrect here: Someone just told me they signed a 17 y/o Wonderkid as a key player, and he was assigned to a full time schedule.

So they have to be a first team player to get a first team schedule

RPI-Fan 02-05-2006 05:12 PM

Quote:

Originally Posted by SirFozzie
Dola: Whoops, I'm incorrect here: Someone just told me they signed a 17 y/o Wonderkid as a key player, and he was assigned to a full time schedule.

So they have to be a first team player to get a first team schedule


Incidentally, I was the one who has said player.


To change the topic a little bit, check this kid out (he's a re-gen so no worries about player-tipping):



Here's my first youth product who I look forward to using as a back-up target man soon:



And here's a guy from a year after Sergeev, who I think could be a productive player in my first team before his 20th birthday, though I do think he'll be more effective as a box-to-box midfielder than an out-and-out striker:




Thoughts?

~rpi-fan

FrogMan 02-05-2006 05:22 PM

Quote:

Originally Posted by SirFozzie
So they have to be a first team player to get a first team schedule


that's how I understand it too. I got kids I signed to full time schedule and when they're part of the U18 squad, they only can train on the youth schedules and when I move them up to senior team, the other schedules become avalaible to them...

FM

RPI-Fan 02-05-2006 05:25 PM

I've never gotten deep enough into a career to have re-gens be anything meaningful, so the prospect of these guys entering the first team is really excisting for me. :)

Blade6119 02-05-2006 05:30 PM

Quote:

Originally Posted by SirFozzie
Dola: Whoops, I'm incorrect here: Someone just told me they signed a 17 y/o Wonderkid as a key player, and he was assigned to a full time schedule.

So they have to be a first team player to get a first team schedule

On my team the day they turn 17 they can go on any schedule...14-16 is only youth schedules...hit 17 and i can put them on any schedule

Blade6119 02-05-2006 05:31 PM

dola, thats with PSV in holland

RPI-Fan 02-05-2006 05:32 PM

Quote:

Originally Posted by FrogMan
that's how I understand it too. I got kids I signed to full time schedule and when they're part of the U18 squad, they only can train on the youth schedules and when I move them up to senior team, the other schedules become avalaible to them...

FM


Yep, I've moved them off of the U19 squad and then they can go on any schedule.

Just can't be on the schedule when they're on the U19's.

path12 02-05-2006 10:21 PM

RPI, crank up the training on Aleksic on tactics and ball control -- he's gonna be a monster playmaker for you in a couple years.

Actually, maybe change his position to AMR and crank up the set pieces also -- he could be an awesome winger banging crosses to your target man....

Celeval 02-06-2006 11:54 AM

Did a quick search, but didn't find mention of this...

Downloaded 6.0.2 version (right now, just demo). When height is using feet/inches, they are all displayed as:

6'0\" with that slash, rather than just 6'0". Is this fixed somewhere? Is it just me?

RPI-Fan 02-06-2006 05:55 PM

Quote:

Originally Posted by Celeval
Did a quick search, but didn't find mention of this...

Downloaded 6.0.2 version (right now, just demo). When height is using feet/inches, they are all displayed as:

6'0\" with that slash, rather than just 6'0". Is this fixed somewhere? Is it just me?


It's either a problem with the default skin or with the American English language pack. I think the latter.

There are instructions a page or two back on how to get the British English language pack.

Marc Vaughan 02-07-2006 10:24 AM

Weird height display - can you indicate which skin you're using as I doubt this is contained in either the English or American translation file (as the representation wouldn't differ between either language from the original codebase) and so might be in the skin itself.

samifan24 02-07-2006 05:26 PM

Quote:

Originally Posted by Marc Vaughan
Weird height display - can you indicate which skin you're using as I doubt this is contained in either the English or American translation file (as the representation wouldn't differ between either language from the original codebase) and so might be in the skin itself.


I've had the height problem since I first installed WSM on my pc. I put the new Aurora skin in my game and the problem still exists. I think it's an issue with the American language pack which comes with the game.

Celeval 02-07-2006 08:13 PM

Quote:

Originally Posted by samifan24
I've had the height problem since I first installed WSM on my pc. I put the new Aurora skin in my game and the problem still exists. I think it's an issue with the American language pack which comes with the game.

The issue is there under all the skins that came with - Cappuccino, Chameleon 2006, Metallic 2006. Switching from US English to British English fixes the issue. I can forward screenshots if you like, Mark, drop me a PM.

Crapshoot 02-09-2006 11:47 PM

So, is anyone else a little frustrated with the 2d Engine ? Its getting to the point where I'm starting to believe some of the old batching rumors - opposition goalies are averaging 7.7 with me, and at least one opposition central defender has had an 8 in the vast majority of games. Every one of my 7 losses comes with the quote "Crystal Palace deserved at least a point" . I'd say its my strikers, but I'm tired of how my guys consistently suck up front (Andy Johnson, Jon Macken, probably best in Championship) in that they have yet to convert a one on one up front - literally, every time they're up their alone with the GK, he either blocks it or the striker decides to run away from goal.

Crapshoot 02-09-2006 11:50 PM

Now, an entire backline of the worst team in the league averaged 8 in this game - GK, defense, the whole group. Grr.

yabanci 02-10-2006 12:29 AM

I have the digital river download version and need to install it on a different computer. Do I need to unlicense it from this one (if so how?) and where do I find the saved game to transfer?

Marc Vaughan 02-10-2006 02:25 AM

Quote:

Now, an entire backline of the worst team in the league averaged 8 in this game - GK, defense, the whole group. Grr.
What instructions do you give your team? - it IS possible that you're making the opposition defense look better than they are by playing in a way which doesn't suit your team.

For instance, if you've a short front line and are pumping high balls to them then they won't win many, similarly if your players can't dribble (or its a muddy pitch regardless of their ability) and you're asking them to then chances are the defenders will pluck the ball off their feet every time.

Similarly with goalkeepers if you always shoot from long range then the keeper will generally deal with the majority of them easily.

Blade6119 02-10-2006 03:25 AM

Quote:

Originally Posted by Crapshoot
So, is anyone else a little frustrated with the 2d Engine ? Its getting to the point where I'm starting to believe some of the old batching rumors - opposition goalies are averaging 7.7 with me, and at least one opposition central defender has had an 8 in the vast majority of games. Every one of my 7 losses comes with the quote "Crystal Palace deserved at least a point" . I'd say its my strikers, but I'm tired of how my guys consistently suck up front (Andy Johnson, Jon Macken, probably best in Championship) in that they have yet to convert a one on one up front - literally, every time they're up their alone with the GK, he either blocks it or the striker decides to run away from goal.

I have that problem against every bad team i play....but then i kick all the top-teams asses...so id guess its just your not using the right play style or have been using the formation too long.

FrogMan 02-10-2006 07:11 AM

Quote:

Originally Posted by yabanci
I have the digital river download version and need to install it on a different computer. Do I need to unlicense it from this one (if so how?) and where do I find the saved game to transfer?


you can have two concurrent installation of the game, so no real need to uninstall this one. As per Graeme Kelly, once posted on the SI forums, here's how to have two concurrent installation of WSM:
Quote:

Originally Posted by Graeme Kelly on the SI Forums
Here's the reply for the 2 licenses queries:
Quote:

Yes, someone could get 2 licenses (but these are hardware locked). If a
customer wants to install on 2 machines:
1. For Trial: they would first download, use the trial, purchase and it
will be unlocked by autoinjection. To download on another machine, they
would download it again, go to Customer Service in the reminder screen
-> Find My Order -> enter their order ID and the key will be
autoinjected into the second machine.
2. For Direct Purchase: they would first purchase, then download and
the key will be injected immediately after installation. To download on
another machine, they would download it again, go to Customer Service in
the reminder screen -> Find My Order -> enter their order ID and the key
will be autoinjected into the second machine.



As for where the savegame is, it's un "my document". I don't remember exactly, but it's either under "Sports Interactive/Worldwide Soccer Manager 2006/games" or something like that...

FM

RPI-Fan 02-15-2006 07:58 PM

Yea', I think these kids might do alright for themselves.







~rpi-fan

Karim 02-16-2006 03:45 AM

I've managed to get Vauxhall Motors promoted from Conference North to League One (3 times) in four years. Each time was through winning the league. I've never made it this far in previous iterations of the game.

I suspose it will get harder but I've been using the same tactics for about 3 seasons. I've been expected to enter some relegation battles each time (media predication), not come close to winning the league. Each time I've been promoted, I've had single-digit losses and the best goal differential in the league.

Has anyone else been using the same tactics season in/season out with success? It seems odd to be able to do so.

Marc Vaughan 02-16-2006 06:56 AM

Quote:

Has anyone else been using the same tactics season in/season out with success? It seems odd to be able to do so.
This is fairly common in the lower leagues - especially if you either have a tactic based around one or two players who are very talented (compared to the level they're playing at) or around a very physical team.

Once you reach the higher leagues you'll probably find it much harder to maintain this success using that approach however as more strategy is required once you're up against teams who are either physically more capable or who can nullify your star players effectively.

For real-life comparisons while Brighton had Bobby Zamora our style of play was largely 'bustle and hustle' with the aim of giving the ball to Bobby Z and letting him score now and again - this took us from Dvision 2 to the Championship in successive seasons ... however once we reached the Championship while Bobby was still a cut above most strikers at that level him alone wasn't enough for us to continue dominating games ...

Katon 02-16-2006 01:22 PM

Reposting here now that the thread's reappeared:

Whenever I try to open my current game, I get booted to the desktop (with FM still open, as if I'd alt-tabbed) and see an error message saying "rule group has empty discipline rules". Try to get back into the program, same error message appears again. My other saves open perfectly normally. Has anyone seen anything like this?

rexallllsc 02-16-2006 01:40 PM

Quote:

Originally Posted by RPI-Fan
Yea', I think these kids might do alright for themselves.







~rpi-fan


Is than an add-on to get their Attributes that are 15+ to be green?

MikeVick7 02-16-2006 01:46 PM

Quote:

Originally Posted by rexallllsc
Is than an add-on to get their Attributes that are 15+ to be green?

The numbers are customizable.

WSUCougar 02-16-2006 02:27 PM

None of my players have 15+ attributes so what difference?




;)

RPI-Fan 02-16-2006 06:58 PM

Quote:

Originally Posted by MikeVick7
The numbers are customizable.


How do you customize them?

I just used the Stone Skin.

FrogMan 02-16-2006 07:26 PM

Quote:

Originally Posted by RPI-Fan
How do you customize them?

I just used the Stone Skin.

in the folder for your skin (/"install folder"/data/skins/stone), there's a "settings" folder. Find the "fm colours.xml" file. Open it with notepad and you should be able to see it in there...

something that looks like this:
Code:

colour name="low attribute" blue="255" red="255" green="255"/
 colour name="normal attribute" green="255" red="255" blue="255" /
 colour name="good attribute" red="255" green="208" blue="0" /
 colour name="excellent attribute" red="255" green="80" blue="0"/







wsith < and > around the code lines... change the numbers to fit your taste...

FM

DaddyTorgo 02-16-2006 09:47 PM

awwww now i feel bad. my 13-0 aggregate drumming (5-0 at home and 8-0 away) of Real Sociedad in the Spanish Cup is going to get their manager canned.

LOL

Crapshoot 02-17-2006 09:36 PM

Fyi,
discovered one negative about WSM 2006 - the digidownload, in any case. It seems that you can't use the MCFM editor on it- it refuses to recognize the game as FM 2006, which is dissapointing.

Sweed 02-17-2006 10:58 PM

A couple of things..

First I want to thank all the guys that have helped me with FM. With your assistance FM has become second only to ootp on my game play list. What can I say I love baseball :)

Now onto what is happening with my Kettering team. We are almost through the preseason. I let my assman schedule my friendlies which may end up leading to some morale issues when the regular season starts. Seems he wanted me to play my last two matches against some tough competition. One against Bolton(? IIRC) who is expected to contend for promotion to the Premier leaue and a Premier team that is expected to be in a relegation battle. While my Kettering club was promoted to the Conf National and will be trying to fend off relegation this year.

So I play Bolton in a home friendly and give them a good match. I made some tactical changes since they are far superior to my club. I slowed my tempo, went to short passing, increased time wasting, decreased my width, and pulled my defensive line back while slowing my front line from their usual attacking mode to a slow normal. I then sat back to watch the match, all 90 minutes as it helps me to learn the game, my players and I happen to enjoy it.

The game is great and the tactical changes are working very well. My back line frustrates attack after attack and when they do get through my goalkeeper makes incredible stops. I have to say though that the Bolton club is impressive. I'm amazed at how fast they can close down making it very hard for me to even get close to getting a shot. Twice my MF is able to get a pass to one of my strikers over the top where he can beat the defense to the ball and looks to have a one on one with the goalkeeper. But they have such a speed advantage that they catch him before he can get off a shot. And yet my lads fight on never caving under the pressure. Still at 0-0 in the 84th minute when Bolton finally breaks through with a goal. I'm a little disappointed but still proud of what my guys have done. Then at the 88th minute after several subs have come in they score one more time to win 2-0.
Still not bad for a relegation battler from Conf National against a team that should challenge to get to the Premier. Simply a great game to see and be a part of. Too me, it really showed off what this game can do when adjusting my tactics to the opposition.

My only real disappointment was the hit my team's morale took due to the loss. IRL I'm sure there would be disappointment amongst the players that they lost. However I think that would be countered in the knowledge of how well they played against a vastly superior club. Not a rant or anything like that, I can accept it as part of the game. It would be nice though to have an opportunity to have a post game team talk so I could tell them how well I thought they played against a superior team to help keep up the morale even though we lost.

Anyway thanks again to all that take the time to help us new players. It's taken a bit of time and effort for this American to get a grasp on this game but it has been well worth it. You were indeed right about how this game can eat into one's free time.

My wife is beginng to like FM as much as she does OOPT :D

GoldenEagle 02-18-2006 01:25 AM

I am sure this has been posted before but...

I am thinking of getting the digital version of FM 06. I was going to wait till I got a new computer, but I am bored and want something new to do. I can install it on another computer, correct?

Karim 02-18-2006 02:21 AM

Quote:

Originally Posted by Sweed
My only real disappointment was the hit my team's morale took due to the loss. ... It would be nice though to have an opportunity to have a post game team talk so I could tell them how well I thought they played against a superior team to help keep up the morale even though we lost.

Do you have your Assistant Manager controlling team talks? If you don't, you should have been given the opportunity to tell the team you were pleased or delighted with the effort.

daedalus 02-18-2006 03:15 AM

Quote:

Originally Posted by GoldenEagle
I am sure this has been posted before but...

I am thinking of getting the digital version of FM 06. I was going to wait till I got a new computer, but I am bored and want something new to do. I can install it on another computer, correct?

Mmmmm-kay. If you have any notions, thoughts, considerations, inklings or whatever you may have to do the download version, you need to go back and re-read this thread and do a search in the forum for FM and patch. Then after you have done all that, you need to conversate with someone who has been around long enough to have had the complete and utter joy of dealing with Digital River for EA-FOF [does anyone else still call it that?].

Then go ahead and order yourself a hard copy of FM/WWSM.

Or not.

If masochism is your thing.

Marc Vaughan 02-18-2006 04:22 AM

Quote:

My only real disappointment was the hit my team's morale took due to the loss. IRL I'm sure there would be disappointment amongst the players that they lost. However I think that would be countered in the knowledge of how well they played against a vastly superior club. Not a rant or anything like that, I can accept it as part of the game. It would be nice though to have an opportunity to have a post game team talk so I could tell them how well I thought they played against a superior team to help keep up the morale even though we lost.
How did you react to the outcome of match in the post-match teamtalk? - as this can affect how players morale changes ...

(also bear in mind that having a brilliant result snatched away from players is sometimes (especially for younger players who aren't used to heartbreak) harder to take than losing 3-0 and going 1-0 down after 5 minutes)

sovereignstar 02-18-2006 08:22 AM

Probably been asked before, but what's the deal with this Harchester I see in preferences? I also see the team(?) mentioned at the SI forums quite a bit as well.

FrogMan 02-18-2006 08:55 AM

Quote:

Originally Posted by sovereignstar
Probably been asked before, but what's the deal with this Harchester I see in preferences? I also see the team(?) mentioned at the SI forums quite a bit as well.


from what I understood, Harchester are a fictional football (soccer) team in a TV show in the UK. Not sure but I think the show is called Dream Team over there and Footballer's Wives around here, but I may be wrong on that.

The general instruction is that you need to leave the two boxes in preferences TICKED if you don't want these players to appear in your game. I had started a game with the boxes unticked and suddenly there were these unknown players that EPL teams were bidding big money on...

FM

sovereignstar 02-18-2006 09:08 AM

Thanks

Sweed 02-18-2006 10:36 AM

Quote:

Originally Posted by Karim
Do you have your Assistant Manager controlling team talks? If you don't, you should have been given the opportunity to tell the team you were pleased or delighted with the effort.


Quote:

Originally Posted by Marc Vaughan
How did you react to the outcome of match in the post-match teamtalk? - as this can affect how players morale changes ...

(also bear in mind that having a brilliant result snatched away from players is sometimes (especially for younger players who aren't used to heartbreak) harder to take than losing 3-0 and going 1-0 down after 5 minutes)


Well now don't I feel like a moron :o Believe me I have RTFM from cover to cover and I have pages of things I have printed out from the SI tactics forum to help me learn the game. Along with that I have been searching the net to try to learn more about real life football tactics. Since buying WSM I am actually becoming quite the football fan and trying to learn as much as I can.
If you know of any books out there that might help me in my quest for knowledge into the tactical side of football feel free to share.

However while overloading myself with information I guess I missed the fact that you do indeed have an end of the match talk. I'll excuse myself since reading the manual was the first thing I did before expanding my studies to the boards and net :insert moron icon here: :)

So to answer Karim, yes my ass-man is assigned the halftime talks, and as I have now learned also the post match talks too. It just seemed so many at the SI boards suggested letting the ass-man do it since the morale pre-patch seemed, for lack of a better word, touchy. I'll remedy that today and take over the talks myself. Something I had intended to do soon anyway.

Marc your "brilliant result snatched away" comment does make a lot of sense and is one of the things that makes your game so real. It is the exact reason
I was looking for a way to tell the team that they shouldn't be hanging their heads but should be proud of what they accompished. I've just pounded so much new information into my head since buying your game a couple of months ago that the ability to do so slipped past me :o

So thanks Karim and Marc for your replies, very helpful as usual.

MikeVick7 02-18-2006 10:54 AM

Quote:

Originally Posted by sovereignstar
Probably been asked before, but what's the deal with this Harchester I see in preferences? I also see the team(?) mentioned at the SI forums quite a bit as well.

They're the team that's in the TV show Dream Team. It's a show about a fictitious EPL team.

GoldenEagle 02-18-2006 09:47 PM

Dream Team has some smokin hot chicks on it.

Karim 02-19-2006 01:38 AM

Quote:

Originally Posted by Sweed
I'll remedy that today and take over the talks myself. Something I had intended to do soon anyway.

Don't feel bad. I played a season and a half before realizing I could give a talk to individual players at half-time and after the game and NOT just to the entire team as a group.

MikeVick7 02-19-2006 05:04 PM

Ok, I'm entering my 16th season in my current career but am getting increasingly frustrated with the lack of players that are transfer listed. I've always used a Normal-sized database, never dabbled with the Large, and in this year's game as compared to past years it seems that the pickings are always slimmer. Is this because:

1) I have about 8 other countries/leagues, other than England, running on basic detail rather than normal. Does this prevent the number of players that are transfer listed?

2) Was a conscious effort made to restrict the number of transfer listed players when using the normal-sized database?

3) Or, is it a factor that I'm not aware of?

I'm thinking of starting a new career but would like to know first what the optimal settings would be.

Marc Vaughan 02-20-2006 02:41 AM

Quote:

Ok, I'm entering my 16th season in my current career but am getting increasingly frustrated with the lack of players that are transfer listed. I've always used a Normal-sized database, never dabbled with the Large, and in this year's game as compared to past years it seems that the pickings are always slimmer. Is this because:
I take it there seem to be less than in prior seasons? - just asking because it wasn't 100% clear and its not something anyones mentioned before.

You can always purchase non-transfer listed players, you might have to pay a little more but generally the ones on the transfer list aren't the best players anyway (as they're the rejects from a team).

MikeVick7 02-20-2006 07:17 AM

Quote:

Originally Posted by Marc Vaughan
I take it there seem to be less than in prior seasons? - just asking because it wasn't 100% clear and its not something anyones mentioned before.

You can always purchase non-transfer listed players, you might have to pay a little more but generally the ones on the transfer list aren't the best players anyway (as they're the rejects from a team).

Maybe I should have stated it this way. There seem to be less "big-name" transfer listed players in 06. I can remember players like Ronaldhino being transfer listed in 05 and in 06 the highest valued guy seems to be someone in the £5 range. (Realistic filer is turned off)

I'm aware that you can go after players that aren't listed but sometimes that becomes an exercise in futility when you're playing with clubs like Portsmouth. My favorite situation that I've run into this year is going after players that have minimum release fees in their contracts and then the player doesn't want to sign with you. Welcome to Portsmouth!! :)

So are you saying that having these other leagues on Basic detail isn't affecting the number of players that are available via the transfer list? Maybe I should try a game using the Large database?

Marc Vaughan 02-20-2006 07:23 AM

To be honest it'd be unrealistic to have lots of these transfer listed - generally the quality players are only listed if they're aging and the club is looking to cut the wage bill or they fall out big-time with their managers.

Purchasing players is an 'art' in itself - there are a number of factors which will make a club more ameniable to an offer (or indeed not allow them to reject one) - such as the time left on a players contract, whether he's happy currently and suchlike.

If I'm a small club then I tend to poach players from larger clubs who are young and on the fringe but impatient for first team football, sometimes they'll initially say no - if so then consider trying to take them on loan at your club ... if you can and they do well then this will (depending on their personality) sometimes make them more favourably inclined towards you and your club ... paving the way for signing them later.

RPI-Fan 02-20-2006 09:37 AM

Quote:

Originally Posted by MikeVick7
Maybe I should have stated it this way. There seem to be less "big-name" transfer listed players in 06. I can remember players like Ronaldhino being transfer listed in 05 and in 06 the highest valued guy seems to be someone in the £5 range. (Realistic filer is turned off)

I'm aware that you can go after players that aren't listed but sometimes that becomes an exercise in futility when you're playing with clubs like Portsmouth. My favorite situation that I've run into this year is going after players that have minimum release fees in their contracts and then the player doesn't want to sign with you. Welcome to Portsmouth!! :)

So are you saying that having these other leagues on Basic detail isn't affecting the number of players that are available via the transfer list? Maybe I should try a game using the Large database?



I think Marc kind of skipped around your last question.

Yes, using basic detail absolutely restricts the number of transfer listed players.

For example, in my universe which has England on basic detail, Premiership teams average about 12-14 non-gray players, whereas in on normal detail they'd have 20-30 in their first team plus loads in the reserve squads.

So if you start a new career and want a little more movement, etc. I suggest running more leagues on "Normal" detail. I think the "Normal" database size should be Ok -- that's what I have and I haven't really noticed a shortage of players being available.

FrogMan 02-20-2006 09:43 AM

Quote:

Originally Posted by MikeVick7
So are you saying that having these other leagues on Basic detail isn't affecting the number of players that are available via the transfer list? Maybe I should try a game using the Large database?


I don't think the database size will do much to the AI that lists or doesn't list players on the market. Yeah, you'll have many more players available in the game, but they will not all be transfer listed.

As for available players straight up, I'll quote a post I made way back when I first got WSM2006 and I was testing some things:
Quote:

Originally Posted by FrogMan
Okay, still curious about players retained vs database size, I set myself to do some testing in WSM2006 last night. I created many different games, with some different leagues running on normal and some different database sizes. Then, once the game had been created, I did a simple search using only the letter "a" in the search field. This returned everything that had an "a" in their name. I understand that this includes staff, clubs, and even referee, but I assumed these are always in the game no matter what size of db (especially clubs and referees). Also that was my only way to try it out and after seeing the data, it at least gave me a feel for relative size from one database to another... Fwiw, I tried searching for "e" but had a tad fewer hits, so I went with "a" :)

Don't know how useful this could be to anybody, but since I go the data, I might as well share it :)

Here we go...

First test setup was the most basic setup...
Leagues included: Enlgand L2+ (4 leagues/1 nation)
small db: 7756
normal db: 10916
large db: 13004
huge db: 42482

Every game but the huge database was created quite quickly. The huge db took a relatively long time to create the manager shortlists and as you can see, the number of hits is more than triple the one with a large database. Seeing that and with the fact that I will never run on a huge db, this will be the last time I create a game with a huge db.

The second test setup was something that I may like to run, mostly since I included only leagues I'd like to manage in, although not the biggest European leagues...
Leagues included: Enlgand L2+, Holland, Scotland, France, MLS (8 leagues/5 nations)
small: 14654
normal: 20165
large: 23233

As you can see, by including some other leagues to be run on normal, the number of hits has basically doubled...

The third test setup was one with the same number of leagues, but now including the top 4 in terms of European coefficients (as found in the game, Champions League screen), the MLS remaining as a constant.
Leagues included: England L2+, Spain, Italy, France, MLS (8 leagues/5 nations)
small: 20416
normal: 31765
large: 34781

This confirmed what Marc said earlier about when you run bigger nations, you get more players. I guess it simply made sense, but I had to see it with my eyes ;)

I was about done with my testing by then, but I wanted to see a couple more things, so off I went...

My fourth test setup had to do with seeing if running more than league per country made a difference, so I took my test #2 and created new games but now with the top 2 leagues where I could (USA is MLS only)...
England L2+, top 2 of Holland, Scotland & France + MLS
small: 15312
normal: 20123

Comparing it to test #2, you can see that adding an extra league per nation hardly added any new players to the database (658 over 14654 or 4.4%) and seeing how the pattern went, I didn't see the need to do the large db.

Finally, I wanted to see what would happen if I retained players from Canada. Well I also added a retain for players from Ivory Coast, since, well I'm attached to that great nation now (see sig for explanation ;)). Basic setup is the same as test #2 with a retain on Canada and Ivory Coast...
Leagues included: Enlgand L2+, Holland, Scotland, France, MLS (8 leagues/5 nations + retain)
small: 15169
normal: 20675
large: 23691

So these two nations added about 500 players, not that big a deal. I'd guess that retaining bigger football nations in Europe would have had a (much) bigger effect...

Do what you want with these figures, I know I'll be using them when I'll decide what leagues I'll run when I finally start my career...

fwiw, the first game I started as a test is England (L2+), Spain, Italy, USA (top in each) with a retain on Canada and a normal database and it gets 17693 hits... Kind of middle of the road and it runs reasonably well on my Athlon 2000+ (1.67) w/512mb RAM
FM


It can at least give you an idea of how it differs in terms of players from one setup to another. You could even test your current game, do the search like I did and see how many hits you get...

FM

MikeVick7 02-20-2006 10:11 AM

Quote:

Originally Posted by RPI-Fan
I think Marc kind of skipped around your last question.

Yes, using basic detail absolutely restricts the number of transfer listed players.

For example, in my universe which has England on basic detail, Premiership teams average about 12-14 non-gray players, whereas in on normal detail they'd have 20-30 in their first team plus loads in the reserve squads.

So if you start a new career and want a little more movement, etc. I suggest running more leagues on "Normal" detail. I think the "Normal" database size should be Ok -- that's what I have and I haven't really noticed a shortage of players being available.


Thanks RPI, that's what I thought.

RPI-Fan 02-20-2006 10:16 AM

Quote:

Originally Posted by MikeVick7
Thanks RPI, that's what I thought.


Meant to add this in -- the players that are on these "Basic Detail" teams are usually starters and thereby ones who typically wouldn't be likely to be transfer listed.

So I'm not sure why you aren't seeing the Ronaldinho's of your universe listed, but having "Normal Detail" leagues would get more players in the E5-10m range I think.

illinifan999 02-20-2006 10:22 AM

ok finally got enough money, now I just need to find a place to get it from, and since I seemingly suck at searching the internet I thought I'd ask for help. The only place I can find so far with fm or wwsm is amazon for 29.99, has anyone had any trouble ordering from amazon?

FrogMan 02-20-2006 10:33 AM

Quote:

Originally Posted by RPI-Fan
Meant to add this in -- the players that are on these "Basic Detail" teams are usually starters and thereby ones who typically wouldn't be likely to be transfer listed.

So I'm not sure why you aren't seeing the Ronaldinho's of your universe listed, but having "Normal Detail" leagues would get more players in the E5-10m range I think.


I don't think he means that Ronaldinho isn't *in* his game, he just doesn't seem to see enough big name players being transfer listed by their club, you know, being made available for you to buy.

At least that's how I understand his problem...

I cannot comment if it's the case because I only rarely buy players that are actually transfer listed, but my game has plenty of players to choose from with a setup of England (L2 and up), France (top 2), Holland (top league), Scotland (top 2), MLS, all on normal and most top leagues in Europe on basic details with a normal size db.

FM

RPI-Fan 02-20-2006 10:42 AM

Quote:

Originally Posted by FrogMan
I don't think he means that Ronaldinho isn't *in* his game, he just doesn't seem to see enough big name players being transfer listed by their club, you know, being made available for you to buy.

At least that's how I understand his problem...

I cannot comment if it's the case because I only rarely buy players that are actually transfer listed, but my game has plenty of players to choose from with a setup of England (L2 and up), France (top 2), Holland (top league), Scotland (top 2), MLS, all on normal and most top leagues in Europe on basic details with a normal size db.

FM


Yea', in my quote I said that I didn't know why the Ronaldinho's aren't listed. :)

I simply commented that there would be a lot more borderline-international quality players listed in all likelihood if he used Normal detail instead of Basic.

RPI-Fan 02-20-2006 10:43 AM

Quote:

Originally Posted by illinifan999
ok finally got enough money, now I just need to find a place to get it from, and since I seemingly suck at searching the internet I thought I'd ask for help. The only place I can find so far with fm or wwsm is amazon for 29.99, has anyone had any trouble ordering from amazon?


You could get the download version off of SI's website, but you'd have to understand that some people have had minor-to-major issues with it.

FrogMan 02-20-2006 10:45 AM

Quote:

Originally Posted by RPI-Fan
Yea', in my quote I said that I didn't know why the Ronaldinho's aren't listed. :)

I simply commented that there would be a lot more borderline-international quality players listed in all likelihood if he used Normal detail instead of Basic.


oops, just saw the 's after Ronaldhino :)

FM

FrogMan 02-20-2006 10:48 AM

Quote:

Originally Posted by RPI-Fan
You could get the download version off of SI's website, but you'd have to understand that some people have had minor-to-major issues with it.


STAY AWAY FROM THAT PIECE OF CRAP!!!

Seriously, I'm not recommending the digidownload version although it looks like most of the problems have been worked out.

sendit.com has FM2006 for £17.99 + £1.60 for shipping. I think it's the best deal around although I've never done business with them. www.cduniverse.com has it for $30.55.

Try a search for either "Football Manager 2006" or "Worldwide Soccer Manager 2006" on shopzilla.com, you should come with many places to order from...

FM

path12 02-20-2006 11:19 AM

Quote:

Originally Posted by FrogMan
STAY AWAY FROM THAT PIECE OF CRAP!!!

Seriously, I'm not recommending the digidownload version although it looks like most of the problems have been worked out.


What he said. I'm still toying with buying FM even though I already have the digidownload FWIW.

RPI-Fan 02-20-2006 12:47 PM

Wow, this was a pleasant surprise...

I guess since some Russian teams have been doing so well in Europe, or something, the number of European places expanded!

I had a marvelous finish to last season to move from 15th to 7th, but thought that would leave me just short of Europe. However, I just saw that I'm in the Euro VASE and Russia now gets a total of 8 European slots instead of 6 (the Russian Cup winner also gets one)!

Sweed 02-20-2006 05:52 PM

Looking for a little more advice ;), this time about tempo.

What do you vets use or look at to determine the tempo your club plays at?

My first thoughts are to look at pace and stamina for my first eleven. Without good ratings here I would think a high tempo couldn't be sustained for 90 minutes.

However I am also keeping in mind that my Kettering club was just promoted to the Conf National and so are thought to be relegation battlers. So I have to believe that most teams are probably at least somewhat better than my club.
Should this affect the tempo I try to play at? MY thinking is if I'm an inferior basketball team (a sport I am much more familiar with) that I would tend to slow down the play and not try to run with the better teams. My thoughts are the same would apply to football and I should go with a slower tempo.

Thoughts?

Thanks
Sweed

DaddyTorgo 02-20-2006 05:55 PM

Quote:

Originally Posted by Sweed
Looking for a little more advice ;), this time about tempo.

What do you vets use or look at to determine the tempo your club plays at?

My first thoughts are to look at pace and stamina for my first eleven. Without good ratings here I would think a high tempo couldn't be sustained for 90 minutes.

However I am also keeping in mind that my Kettering club was just promoted to the Conf National and so are thought to be relegation battlers. So I have to believe that most teams are probably at least somewhat better than my club.
Should this affect the tempo I try to play at? MY thinking is if I'm an inferior basketball team (a sport I am much more familiar with) that I would tend to slow down the play and not try to run with the better teams. My thoughts are the same would apply to football and I should go with a slower tempo.

Thoughts?

Thanks
Sweed

makes good sense to me. slow down the pace, play counter-attack with time-wasting high and try to sneak out wins.

MikeVick7 02-20-2006 05:58 PM

I always use a slow or slow-normal tempo. The only time I increase it is when I'm down and I want to try and create more chances. I'm not a big fan of the frantic high-tempo play where the ball changes hands every two seconds.

Karim 02-20-2006 06:05 PM

So after a month in League One (England) my lowly Vauxhall Motors squad is in first place. I'm in the last year of my contract, have been severly underpaid for two years, and am starting to think about moving to a bigger club.

The stadium holds 4000 (400 seated), easily the smallest in the league. Attendance started slowly but reached capacity once we started our run up the table. Still, even with ~$85k/match in revenue, it's not enough to cover the ~$2.5 million wage bill. I've unloaded a couple of fringe players but am not willing at this point to transfer list one of my key players. Finances are secure with cash around $6 million, but losses are mounting every month.

When I had $7.5 million, I tried to get the board to expand the stadium but no dice.

Has anyone had experience with getting larger stadiums and/or increasing the number of supporters? I don't want to stay with a team that has no hope of surviving financially in the long-run without sacrificing quality players.

MikeVick7 02-20-2006 06:12 PM

In some instances it's not possible to expand the stadiums of certain teams. Not sure if Vauxhall Motors is one of those stadiums or not??

When I started my career with Hinckley, I knew that expanding the stadium to 20,000 or 30,000 was out of the question, so I just used the time with the club to gain experience in hopes of landing a job at a bigger club. I took them to the Championship and then got offered the job at Portsmouth.

RPI-Fan 02-20-2006 06:13 PM

Quote:

Originally Posted by Sweed
Looking for a little more advice ;), this time about tempo.

What do you vets use or look at to determine the tempo your club plays at?

My first thoughts are to look at pace and stamina for my first eleven. Without good ratings here I would think a high tempo couldn't be sustained for 90 minutes.

However I am also keeping in mind that my Kettering club was just promoted to the Conf National and so are thought to be relegation battlers. So I have to believe that most teams are probably at least somewhat better than my club.
Should this affect the tempo I try to play at? MY thinking is if I'm an inferior basketball team (a sport I am much more familiar with) that I would tend to slow down the play and not try to run with the better teams. My thoughts are the same would apply to football and I should go with a slower tempo.

Thoughts?

Thanks
Sweed



I don't really have loads to offer with regard to your specific situation, but I suppose mentioning my own might further the general discussion of the topic a bit.

My team (as you may have concluded from my post not too long ago), is on the borderline of competing in Europe. However, we've been built up from what was the equivalent of, perhaps, an average English League Two side. I've used the same tactic for years and now I'm really starting to reap results. I plan a quick, up-tempo game with short passing. My reasoning is that the first criteria for signing new players at every position but GK is Pace & Acceleration. If they don't have that they are almost instantly ruled out. As a result, I've ended up with a team full of guys with Pace ~15 and we never have issues with speed.

Secondly, the two areas where I really made a focus on bringing in class players are in the center of the midfield and at striker. So, I feel like my offensive players all have very good skills with the ball. I figure this allows them to play in a fast-paced system, where they make quick, incisive passes and can move up the field quickly.

DaddyTorgo 02-20-2006 06:16 PM

decision-making would also be key for up-tempo, cuz your players will have to make quick good decisions to play an up-tempo style

klayman 02-20-2006 06:17 PM

Quote:

Originally Posted by Karim
Has anyone had experience with getting larger stadiums and/or increasing the number of supporters? I don't want to stay with a team that has no hope of surviving financially in the long-run without sacrificing quality players.

My experience:

The last time I had a lower league team's stadium capacity increased was CM 00/01.

BreizhManu 02-20-2006 09:04 PM

I had a few, last one I remember was with tromsdalen in Norway.

WSUCougar 02-20-2006 09:15 PM

I think this was asked previously, but just to confirm:

I have been offered the Scotland national team manager position. I assume if I accept it I am done with my current team?

DaddyTorgo 02-20-2006 09:21 PM

your club team or your national team?

your club team NO

your national team YES

WSUCougar 02-20-2006 09:22 PM

Quote:

Originally Posted by DaddyTorgo
your club team or your national team?

your club team NO

your national team YES

So I can coach both Gravesend (Conference National) and the Scottish National Team concurrently?

DaddyTorgo 02-20-2006 09:42 PM

correct. i am currently coaching a club + national team at the same time.

it has always been this was AFAIK.

and as a side-note...FM is back in my CD-drive and I can't see it leaving again for as long as it just did for me to get into Empire at War. My life felt empty there for a couple days without FM!

WSUCougar 02-20-2006 09:45 PM

Thanks for the replies.

But hmmm...I have no clue what to do with a national team. Any plus/minus thoughts on it? Suggestions?


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