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I guess I don't remember back that far. You could keep playing forever as long as you weren't the only civ left? |
Great. Now I have to go home this evening and figure out how to buy/download civ 2 AND alpha centauri. Thanks guys
Seriously, I had forgotten how many kick ass features had been lost over the years as graphics and animation got better. |
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GOG.com. Recently bought Alpha Centauri and forgot how much time it took from your life. Give it a go. :D |
I wish GOG.com would put the Alpha Centauri expansion up for sale too.
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I always liked playing with the pirates, building colonies on water. |
I actually thought about starting up a new Civ II game recently but wound up reinstalling Civ IV with the expansions instead and tried a mod of a mod (or modmod) that made some tweaks to Rhys and Fall of Civilizations called Dawn of Civilization. I think I started and finished a game as America in one weekend (it took 10-12 hours on epic), it'd been awhile since I'd gotten so into a game of Civ.
Hopefully Gods and Kings will make me want to play Civ V more than the older games. |
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How does this run on Vista and/or Windows 7? |
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Wow, I love it. Vikings using nuclear weapons during a nearly 2000 year war. lol!:lol: |
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This line had me chuckling. |
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Works fine for me on Vista.... I |
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Alien Crossfire? I thought they did... |
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I'm confused on the DLC. So the Cradle of Civilizations include different leaders? Or is it just a map pack? From what I see, the ones I should buy are Korea, Denmark, Polynesia, Spain/Inca, and that's it? I guess I'm confused by what the Cradle of Civilization means. I also want to say it's sort of bullshit how you can get the GOTY for such a good deal and it punishes people for buying the game early and having to buy all the DLC individually. |
It's also sort of bullshit how people who have lots of cash to spend can get the full version and DLC months earlier and it punishes people for holding out until the GOTY is released so they can save money.
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Err...what? |
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I see what you did there......... |
RainMaker: Ok, I scratched what I wrote. I looks like the bundled nearly everything up in the Cradle of Civilization DLC for $9.99. However, I don't see Korea on that list. I bought each one separately except the map pack but enough time has passed that it's all packaged up at a bargain price.
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Reminds me of the nonsense I saw at CFC where they were some ranting and raving about Spain now being included in the expansion pack when they paid $3 for it....18 months ago. |
The "Cradles of Civilizations" don't have the civilizations in it. You'd have to buy the CoC pack, Spain/Inca, Polynesia, Denmark, and Korea, along with th explorer map pack to get the GotY.
It's not a big deal, just find it an odd way to handle the people who bought the game at launch. It's $42 for the DLC and $20 for it in the GotY. So you're paying double if you bought the game before GotY came out. You'd think they would offer some kind of bundle for all the DLC too. |
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Welcome to two weeks ago when it was all 75% off. I picked up what I didn't have yet for about $6. |
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I resemble that remark. |
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Checking to see if what I saw last night was wrong... Yep, sorry, not the clearest layout I've seen. Downloadable Content For This Game -10% $29.99 $26.99 Sid Meier's Civilization V - Gods and Kings $4.99 Sid Meier’s Civilization® V: Babylon (Nebuchadnezzar II) $2.99 Civilization V: Cradle of Civilization - Mediterranean $2.99 Civilization V: Cradle of Civilization - Asia $2.99 Civilization V: Cradle of Civilization - Americas $2.99 Civilization V: Cradle of Civilization - Mesopotamia $7.49 Double Civilization and Scenario Pack: Spain and Inca $4.99 Civilization and Scenario Pack: Polynesia $4.99 Civilization and Scenario Pack: Denmark - The Vikings $4.99 Civilization V: Explorer’s Map Pack $4.99 Civilization V - Wonders of the Ancient World Scenario Pack $4.99 Civilization V - Civilization and Scenario Pack: Korea $4.99 Like MBBF said, they have sales on these regularly but skip the map packs or simple get the GotY edition, plus Korea. The scenario packs that come with new civs are pretty cool. Been playing one of the Spanish/Incas scenarios for the past two weeks. |
Looking at my record, it looks like I got Spain, Incas, Polynesia and Denmark all for $9.99 and Korea for $2.99. Bablyon came with the special edition or something like that. The rest I skipped including ancient world one.
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Like with CIV IV, I'm waiting until Civ V is completely DONE before jumping in. I still dust off CIV IV for a marathon game every couple months so I'm in no hurry. It's a little discouraging though that it appears I'll have to do a ton of research just to figure out what I'm supposed to buy. Hopefully there will be an "ultimate" collection or something in a year or two.
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Civ4 got completely done?!?! With its many broken, nonsensical, poorly implemented elements???? ;)
I only partly kid since Civ4 was my favorite game until Civ5 patch 1 came out. There are too many people with absurdly high expectations for G&K but I think some of those are just waiting to bash Civ5 again. I've had a great deal of fun playing Civ5 over the past 18 months (after 1.0). As an old wargamer, the combat appeals to me better than any other version, not to mention themuch better richness of the AI UA/UU/UB. |
I've tried to get into Civ5 several times, and have been unsuccessful. I keep going back to Civ4:BtS. I'm hoping that G&K (or a subsequent patch) can draw me in. I'm still annoyed that there's no truly "random" way to play Civ5 like there was in Civ4. (I'm talking about where you have random leaders with random personalities leading random nations on a random map, so you might have an Aggressive Gandi leading the U.S. on a map that you find out as the game progresses is an archipelago.)
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:confused: You can set it to random leaders, random map and click on Random Personalities in the advanced set up screen. I think random nations would have to be a mod, but I haven't heard about that one. |
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Minor patch released in advance of G&K. Quote:
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Still no PiTBoss?
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I can see that. Unlike previous versions where all of the AI civs were nearly identical in play except for their color, Civ5 actually has them playing more distinctly. And there is one leader per civ thus the UA/UU/UB are all tied together. I actually love that part since some those are really hard to beat at higher levels (I play Immortal). |
I think Civ 5 was a bit behind when it came out, but it has improved a lot. Have some minor gripes still but it's not that big. My problem with the game is I can't stop playing once I get going. So I'll blow through 9 hours on a Sunday without even knowing it.
Did have a question for you guys. When you take over cities, what is your strategy? Puppet, annex, or raze? I'm also having a weird problem where when I take over a city and their land, it doesn't seem to add the special resources to my pool. The city is connected to the capital and all that, but am I doing something wrong there? I need my damn aluminum! :mad: |
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It won't immediately. You have to calm the populace first before the city will produce anything. Usually a courthouse will do the trick. |
cartman is correct. Underneath the city name, there is a small red fist icon. Hover over that you will see the turns in revolt. Once out of revolt, then you can buy a Courthouse.
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Yeah, I know that takes awhile to go away, but there were cities I swore had ended that stage and I wasn't getting the resources. Maybe I was using them for other buildings or units that I didn't know about.
Anyways, do you annex, puppet or raze cities? I'm having a tough time with that decision. |
For me it really depends on how good the tiles around the city are and how far my civilization is from becoming unhappy.
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Never annex a city while a revolt. If want to control the captured city (annex) because of its location (helps to have a city on the frontlines that can produce or buy units) or resources (particularly if it's a high production city), then annex after revolt. If those reasons do not matter but it is not a small city or has a unique luxury, then puppet. Otherwise, if it's small (<5) and have no resources or wonders, raze. One caveat could be if you are trying to gain a foothold on another continent, then puppeting would work better than razing. I typically only have 4 cities but lots of gold-focused puppets. If I am moving through a continent, I would annex 1 or 2 along the way (usually a capital, which you cannot raze). |
Wot I Think: Civ V – Gods And Kings | Rock, Paper, Shotgun
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That's what I expected. I have over 100 hours in Civ V and think it's a very good - if not quite great - game. I'm looking forward to having a few more options available in my quest to conquer the world, a few more luxuries to keep the population happy and a few more talents to research.
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See, I'm not going that route. I think BtS is literally the best turn-based strategy game of all time. Yeah, it's that good. I've played through it with every single leader and scored more than 30k points with every leader. I easily have over 1,000 hours into that game. So I shouldn't expect Civ V to top it - that's really not a reasonable expectation. So what I expected out of Civ V is simply a good, fun TBS game with different mechanics. Civ V delivered (mostly) that on release and I'm looking to having a few more arrows in the quiver when I play it. I don't expect that I'll get over 1,000 hours out of Civ V. I'm not sure I'll get more than 200. Still, that's more than sufficient for me to call Civ V a success. |
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I entirely understand. I had to temper my own expectations. I knew that if I was expecting Civ V > Civ IV + BtS, I'd be sorely disappointed. So I learned to enjoy Civ V for what it was. If I wanted more of Civ IV, there are mods that add more techs, units, civs and so forth that are pretty interesting. I've played 'em and frankly I don't think there's much anyone can do to improve Civ IV. So if it's pretty much perfect, then the next game needs to be different in order to succeed. Civ V ain't perfect - nowhere close - but at least Firaxis was smart enough to try something else rather than give us a Civ IV+, which wouldn't have made anyone happy. Along the same lines, I'm looking forward to Firaxis' X-Com this year. But I'm not expecting it to be better than the original X-Com, which was brilliant. That's kind of setting the bar unreasonably high. If it gets anywhere close I'll be more than happy. |
I think this speaks to why I really hoped for the random civs option...
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Just over an hour to go. Think I'm going to stay up and put a couple hours in tonight.
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Download just started. Guess it was midnight EDT. Woohoo!
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Found my first new wonder. Mt. Sinai. Looks like it boosts religion tremendously.
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Attacks are much more specific now. Rather than losing 1-10 troops, it's now 1-100 scale.
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Crap I want to play but know I will be up till 6am if I start one.
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Kind of a silly question.... Do you have to build roads to attach resources to your city? I always do but always wondered if I needed to.
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You build roads to create a trade route from your main city to your other cities. You do NOT need to build a road to get a resource to a city. In fact, the fewer roads the better - each road costs gold while each trade route generates gold. So you want to connect your cities with the least amount of road as possible. |
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