Front Office Football Central

Front Office Football Central (https://forums.operationsports.com/fofc//index.php)
-   FOFC Archive (https://forums.operationsports.com/fofc//forumdisplay.php?f=27)
-   -   Alright boyz, here we go!!! OOTP2006 First Impressions Thread! (https://forums.operationsports.com/fofc//showthread.php?t=50070)

TroyF 06-22-2006 09:10 AM

Quote:

Originally Posted by miked
:D



Sorry for not naming you. :)

Between closing on the condo, huge meetings at work, packing, and OOTP testing, I'm even more scatter brained than usual. :)

Adamski47 06-22-2006 10:17 AM

Too bad velocity is still not considered. It should have an effect on stealing bases along with the pitcher's ability to hold runners on.

Weather should be there too. Silly.

Stevebsfan 06-22-2006 11:00 AM

Thanks Troy, i'm glad to hear about the stats, hopefully it's confirmed. I'd like to be able to look back many years, possibly even select a year, but i'll take last year and 2 years ago as a start. It will at least get me playing again. Looking back 5-10 year won't be a game breaker.

Stevebsfan 06-22-2006 11:03 AM

... oops, browser messed up and posted twice

MizzouRah 06-22-2006 01:10 PM

Quote:

Another guy is looking at imports from 6.5 and what is happening there.


Excellent!!

I would also like to see mph mean something in ootp. Seeing closers in 6.5 who top out at 89 mph just.. just... well, reminds me of Izzy and all. Is there a chance Markus can make that rating mean something?

miked 06-22-2006 01:43 PM

Quote:

Originally Posted by MizzouRah
Excellent!!

I would also like to see mph mean something in ootp. Seeing closers in 6.5 who top out at 89 mph just.. just... well, reminds me of Izzy and all. Is there a chance Markus can make that rating mean something?


What's wrong with closers that top out at 89? Seems like that describes a handful of successful guys (like Hoffman and fomerly Foulke)...

MizzouRah 06-23-2006 02:37 PM

Quote:

Originally Posted by miked
What's wrong with closers that top out at 89? Seems like that describes a handful of successful guys (like Hoffman and fomerly Foulke)...


Yeah.. I can see a few who do.. and Izzy has been effective.

sovereignstar 06-23-2006 06:11 PM

For those that have found a way to go ahead and play this game (I FM'ed myself out last week, so I'm back), what is the difference between a catcher's position rating at catcher and their catching ability rating?

I think I saw this one on the fix list, but how in the world did this game get past beta and v1.00 without keeping positional filters in tact on the roster pages? Still amazed at how unpolished things are.

sovereignstar 06-23-2006 06:37 PM

Someone mentioned this before, but the customizable views and filters definitely kick ass. Easily the coolest thing I've ran across in this game yet.

Allows you to do stuff like this...


CraigSca 06-23-2006 06:50 PM

That's in patch 1.02 - which, for some reason, is not available yet.

Marc Vaughan 06-23-2006 07:09 PM

Quote:

Originally Posted by CraigSca
That's in patch 1.02 - which, for some reason, is not available yet.

Its not completed and tested yet - which is why its not available ... (nothing too sinister there I'm afraid, sorry to stop any speculation before it started) ...

Maple Leafs 06-23-2006 07:14 PM

Is there an MLB roster file anywhere yet?

CraigSca 06-23-2006 07:52 PM

Quote:

Originally Posted by Marc Vaughan
Its not completed and tested yet - which is why its not available ... (nothing too sinister there I'm afraid, sorry to stop any speculation before it started) ...


Yeah, that's what I figured. I'm just a little less than patient :)

miked 06-23-2006 08:14 PM

Quote:

Originally Posted by Maple Leafs
Is there an MLB roster file anywhere yet?


I know they were working on a massive project for MLB with all real rookies for all levels. Think it was Cubby and somebody. Check the mods forum or something like that.

Edit: Here's the MLB quickstart thread http://ootpdevelopments.com/board/sh...d.php?t=123258
Here's the Cubby/Rolen roster thread http://ootpdevelopments.com/board/sh...d.php?t=121849

There are tons of logos, roster sets, facepacks, etc.

miked 06-23-2006 08:24 PM

Dola- Looks like the roster isn't out yet. The quickstart I believe is an imported 6.5 league with all the logos and everything in correct format (png instead of bmp). People are reporting some wacky stats though, and I'm not sure if it's complete with all minors.

ScottVib 06-23-2006 09:52 PM

Quote:

Originally Posted by CraigSca
That's in patch 1.02 - which, for some reason, is not available yet.


Actually customizable views and filters were in the release version. The next patch simply fixes the issue of the filters not sticking.

sovereignstar 06-24-2006 12:58 PM

Quote:

Originally Posted by sovereignstar
For those that have found a way to go ahead and play this game (I FM'ed myself out last week, so I'm back), what is the difference between a catcher's position rating at catcher and their catching ability rating?


Uh.. yeah. Could someone that has an inside look into this?

jbmagic 06-27-2006 08:29 PM

Patch 2 update

Quote:

Patch 2 update (6/26/2006)
Apologies for any lack of communication the past week. I've been away on vacation. Here is a list of the current fixes for patch 2 being tested currently.

Markus arrives in London tomorrow and on the agenda will be the demo length (real time limit of 14 days) and the release schedule for patch2.

- Fixed a series of memory leaks causing the game to perform badly the longer it was left open and simming
- Improved the memory footprint of the game when handling large amounts of data
- Improved loading time and game speed
- Trade offers no longer expire after using the back button
- The game now remembers position filters when on the lineup or ratings page
- The free agent pool after creating a league no longer contains top prospects
- Player list now sorted by last names instead of first names
- Fixed scrollbar bug on player history page and other pages
- The AI no longer adjusts lineups for human teams when managing a game
- Fixed problems with the usage of depth chart settings
- Added Wild Pitches to the team pitching stats table
- Added passed balls to the team fielding stats table
- Added player league level to the options available in the filter dialog for player lists
- Tweaked Passed Ball and Wild Pitch frequencies
- Tweaked player position rating calculation & importing
- Fixed importing of OOTP 6.5 HBP ratings
- Middle Relievers are valued less in trades
- Adjusted salaries for closers
- Improved 40-man roster selection AI
- Improved bullpen AI
- Tweaked injury severeness
- Fixed rare crash when viewing league history
- Schedule evaluation report doesn't include spring training now
- Improved retiring logic
- Improved contract offering AI if computer teams have lots of money available
- Added two new stat splits: Last Year and 2 Years Ago
- Added an option to automatically delete retired players who never reached the major leagues, saving memory
- Fixed problems with the name database when importing OOTP 6.x leagues
- Fixed importing of HBP, balk and WP ratings from OOTP 6.x leagues
- Added an option to the preferences dialog to select the use of page selectors for sortable lists
- Added accomplishments section to league history
- Fixed crash issues
- Improved pinch-hitting AI
- Tweaked starting pitcher endurance
- Tweaked player aging
- Added milestones to player history summary
- Scrollable player & coaches lists now remember their position
#227 - Fixed wildcard scheduling opponent in initial playoff round
#1694 - Fixed problems with the AI going over the salary cap through trades
#1747 - Fixed problems with releasing player during the offseason, sometimes additional money was added to team expenses
#1770 - Fixed Rule 5 Draft scheduling problems

Indicates new since last update

Do you guys really think the AI will finally be fix after all these versions? I have doubts because Markus always says "Improve AI" on all his patches he release in the past.

I really hope with SI this time the AI bugs finally gets fix.

MizzouRah 06-27-2006 11:27 PM

Quote:

Originally Posted by jbmagic
Patch 2 update



Do you guys really think the AI will finally be fix after all these versions? I have doubts because Markus always says "Improve AI" on all his patches he release in the past.

I really hope with SI this time the AI bugs finally gets fix.


Only time will tell if the "dream team" can push this game to the next level. I wonder if Olajuwon is on this team?

TroyF 06-27-2006 11:39 PM

Quote:

Originally Posted by MizzouRah
Only time will tell if the "dream team" can push this game to the next level. I wonder if Olajuwon is on this team?



Playing through this build at the moment and running through a long term sim test.

I nthe previous build, movement was down, but not down enough. I'm anxious to see how many improvements have been made with this patch.

I'm focusing soley on the long term AI of the game. Simming through 30+ seasons at a time and trying to look for glitches and things that don't add up.

There are some really good people testing this thing and we've had some terrific discussions on 40 man roster AI decisions, stats vs. ratings decisions, salary for different positions, etc.

As of now, I'm leaving my opinions of what I think and don't think can be fixed at the door. You won't be hearing a ton of negative feedback from me until the public release patch is out. I'm not under any NDA, but I don't feel it's fair to bash Markus or Marc or the game until the testing is done and the final patch released. On the flip side, I'm not going to run around screaming "THE GAME IS GREAT, BUY IT NOW" either.

I'll give some thoughts on certain builds, both positive and negative however.

I'll post some initial thoughts on this build tomorrow.

SackAttack 06-27-2006 11:42 PM

Quote:

Originally Posted by sovereignstar
Uh.. yeah. Could someone that has an inside look into this?


I would guess one is simply a rating of familiarity with the position, while the other is a rating of actual ability at the position.

Kind of like how you can have a guy with 20 fielding at shortstop, but range of, say, 10. He's not a real athletic shortstop, but he doesn't make a lot of mistakes with the glove.

A 20/10 catcher for catcher rating and catcher ability rating would probably be a guy who can catch the ball, but doesn't necessarily have the footwork necessary to be successful at throwing runners out.

He might have a great arm, say, but be only average at getting out of the crouch and getting the ball down to 2nd/3rd.

CraigSca 06-28-2006 06:54 AM

Quote:

Originally Posted by TroyF
As of now, I'm leaving my opinions of what I think and don't think can be fixed at the door. You won't be hearing a ton of negative feedback from me until the public release patch is out. I'm not under any NDA, but I don't feel it's fair to bash Markus or Marc or the game until the testing is done and the final patch released. On the flip side, I'm not going to run around screaming "THE GAME IS GREAT, BUY IT NOW" either.


You mean you're leaving the opinions for us at the door, right? You're sharing your opinions with the testing team, correct?

TroyF 06-28-2006 07:53 AM

Quote:

Originally Posted by CraigSca
You mean you're leaving the opinions for us at the door, right? You're sharing your opinions with the testing team, correct?



Of course.

MizzouRah 06-28-2006 08:17 AM

Quote:

Originally Posted by TroyF
Playing through this build at the moment and running through a long term sim test.

I nthe previous build, movement was down, but not down enough. I'm anxious to see how many improvements have been made with this patch.

I'm focusing soley on the long term AI of the game. Simming through 30+ seasons at a time and trying to look for glitches and things that don't add up.

There are some really good people testing this thing and we've had some terrific discussions on 40 man roster AI decisions, stats vs. ratings decisions, salary for different positions, etc.

As of now, I'm leaving my opinions of what I think and don't think can be fixed at the door. You won't be hearing a ton of negative feedback from me until the public release patch is out. I'm not under any NDA, but I don't feel it's fair to bash Markus or Marc or the game until the testing is done and the final patch released. On the flip side, I'm not going to run around screaming "THE GAME IS GREAT, BUY IT NOW" either.

I'll give some thoughts on certain builds, both positive and negative however.

I'll post some initial thoughts on this build tomorrow.


Can't wait to hear how the game is progressing... or regressing. :p

Hammer755 06-28-2006 08:32 AM

Quote:

Originally Posted by TroyF
Playing through this build at the moment and running through a long term sim test.

I nthe previous build, movement was down, but not down enough. I'm anxious to see how many improvements have been made with this patch.

I'm focusing soley on the long term AI of the game. Simming through 30+ seasons at a time and trying to look for glitches and things that don't add up.

There are some really good people testing this thing and we've had some terrific discussions on 40 man roster AI decisions, stats vs. ratings decisions, salary for different positions, etc.

As of now, I'm leaving my opinions of what I think and don't think can be fixed at the door. You won't be hearing a ton of negative feedback from me until the public release patch is out. I'm not under any NDA, but I don't feel it's fair to bash Markus or Marc or the game until the testing is done and the final patch released. On the flip side, I'm not going to run around screaming "THE GAME IS GREAT, BUY IT NOW" either.

I'll give some thoughts on certain builds, both positive and negative however.

I'll post some initial thoughts on this build tomorrow.


Troy,

I'm assuming from your post that you were added to the 'Dream Team' beta group. If so, that's a very, very good thing. Either way, would you be willing to post your examples of bad waiver/transaction AI in this thread. I know it may seem redundant considering you have a direct line to Markus, but IMO we need as many "important" posts in that thread as possible, otherwise it will likely be filled with people's personal pet peeves.

TroyF 06-28-2006 09:27 AM

Quote:

Originally Posted by Hammer755
Troy,

I'm assuming from your post that you were added to the 'Dream Team' beta group. If so, that's a very, very good thing. Either way, would you be willing to post your examples of bad waiver/transaction AI in this thread. I know it may seem redundant considering you have a direct line to Markus, but IMO we need as many "important" posts in that thread as possible, otherwise it will likely be filled with people's personal pet peeves.



I have been added to the "dream team" beta group. I'll be more than happy to add anything tonight.

I simmed through one 45 season test last night and started another long run today. I'll compare the two and see what happens.

Early, early, early thoughts on the first test (I had about ten minutes to go through things this morning, not a lot of time):

1) Less movement from the AI, but still a bit much. They are still tweaking their 40 man rosters more frequently than I'd like. I may test a run tonight without 40 man rosters and see how the AI reacts.

2) Looking through the hall of famers, there were a lot more hitters than pitchers in it. I have no idea what the reasons are at this point or if anything is wrong there.

3) There was a dominant hitter in the sim test. The guy had like 15 all star appearences, 6 MVP's, hit 800 HR and had 3300+ hits. He was a 1B.

4) When looking through the hall of fame pitchers I found something pretty cool: The guy ended up winning something like 258 games or so. Around age 31 or 32 he was traded when he was at his peak in performence. I rolled my eyes and went "good lord, what the hell". Then I looked at the trade. He was shipped for one of the top three hitters in the league and a prospect. The team he was traded to needed pitching badly and the team he was traded from needed hitting in the worst way. Very nicely done.

5) It seemed more HOF players played with only 1 or 2 teams throughout their careers and in looking at about 7 or 8 of them, none finished their career in the minors.

cougarfreak 06-28-2006 09:38 AM

What years were your sim run, and did you use the model historical stats option? I'm assuming fictional players.

TroyF 06-28-2006 10:53 AM

fictional players, I started from 2006 on, default settings

jbmagic 06-28-2006 11:07 AM

Troy

Looking forward to your honest review with the AI for waivers, trades, releases, minor league promotions and demotions,etc

Marc Duffy 06-28-2006 11:16 AM

Me too! I want you guys to be happy!

TroyF 06-28-2006 11:24 AM

Quote:

Originally Posted by Marc Duffy
Me too! I want you guys to be happy!


No matter what you guys think of OOTP or Markus, I can promise you the quote above is true.

I asked Marc what I could/couldn't say about the beta builds. He told me to fire away and say anything I wanted. That's stand up IMHO. It's MY decision not to be very critical until the final build is released. I don't think it's fair to be part of the process testing things and then slamming the game. Marc, Markus and SI have all been stand up to this point.

CraigSca 06-28-2006 01:40 PM

I think Markus, Marc and SI are stand-up guys and will do their darndest to get the game up to snuff. However, I don't think everyone's going to be happy. Not because it won't eventually become a great game, but because there's always going to be someone somewhere who thinks the AI stinks because he can trade Mr. A for Mr. B. There will ALWAYS be someone...

miked 06-28-2006 02:24 PM

My brief thoughts on the beta patch. First off, Markus has been checking in pretty often and trying to address our concerns. I think part of the problem with some of the issues is that the player evaluation seems to be some secretive, hidden code. Compared to 6.5, where you could set percentages based on certain weights, it's apparently been incorporated in and can't be changed by the user. That is why the AI seems to make some wacky decisions, IMO.

As for the 40-man thing, it's getting better with each iteration. Initially, I couldn't even keep track of 1 day's worth of moves, but the AI still tends to put guys that don't even make the roster on the 40-man. And I'm not just talking about Rule 5ers. I'll have to look in more detail when I get home, but it appears to me that when the AI has a small need, say a SS, it claims every single SS it can find on the waiver wire, and then assigns some of them before deciding which one to use. The when it decides it didn't promote a guy and doesn't really need him, it waives him.

It is getting better, but I think the way the computer handles the 40-man still needs work, and that will solve many of the hyper-active waivers and promotion/demotion stuff.

SackAttack 06-28-2006 02:36 PM

I wonder if part of the problem might not be the delayed reaction with contract signings.

The computer is going apeshit over waiver claims because, well, if it hasn't got an alternative in the minors, it has no alternative.

jbmagic 06-28-2006 06:44 PM

Markus speaks on the AI.

Quote:

Lightbulb Bad AI? Specifics please :)
I'm reading the statement "bad AI" often here, but most of the time without any examples. So, I'd like you to post the AI issues that really disappoint you the most, with an example if possible.

I'm currently working hard to tackle all AI issues, so this thread will help to ensure that I don't miss any.

So far in patch 2 we have greatly improved the bullpen usage, 40-man roster handling, retirement logic and made the overall roster AI less "transaction-happy"...

Please post here:
http://www.ootpdevelopments.com/boar...d.php?t=125429

Thanks for your help!

miked 06-28-2006 07:36 PM

Quote:

Originally Posted by jbmagic
Markus speaks on the AI.


He's not really speaking on the AI, he's asking people to e very specific about their AI complaints considering most people just whine about the terrible AI and don't provide any examples.

He's replied a few times in that thread, but I'm not sure how he's going to fix what everyone is complaining about. I have a feeling most of this will be potential patch 3 material...

jbmagic 06-28-2006 07:56 PM

Quote:

Originally Posted by miked
He's not really speaking on the AI, he's asking people to e very specific about their AI complaints considering most people just whine about the terrible AI and don't provide any examples.

He's replied a few times in that thread, but I'm not sure how he's going to fix what everyone is complaining about. I have a feeling most of this will be potential patch 3 material...



true

Kinda odd he asking this late in the process and he didnt just look in the OOTPBB 2006: Technical Support Forum. They reported a lot there already about the AI.

miked 06-28-2006 08:30 PM

Quote:

Originally Posted by jbmagic
true

Kinda odd he asking this late in the process and he didnt just look in the OOTPBB 2006: Technical Support Forum. They reported a lot there already about the AI.


Eh, it's sort of scattered in that forum between what are real problems and what's nitpicking. He's trying to consolidate it and is obviously feeling confident in the progress of patch 2 to try and either reach a little or tackle as many of these small issues (sac bunts, winning run scoring while fielders turn DP with 0 outs, etc). Who knows how much of it is actually possible...

Young Drachma 06-28-2006 10:44 PM

On the Beta Patch (and in general...)

I'm frustrated in general. Not so much at the fact that they're trying to get it right, but the fact that we're dealing with these issues at all. There are major flaws that we're still seeing in this game that mostly likely aren't going to go away.

It's almost as if, when we fix one problem with a beta patch, that other problems that didn't exist before crop up. That to me, is really, really disappointing.

Like I said, I have no issues with progress. But it seems to me that there is SO much crammed into this game and that they tried to do, that while it might give them a foundation for future editions of what might turn out to be a decent game (I'm reserving the whole "excellent" comment because I still think there are too many issues to be worked out), I am not convinced at this moment that it's going to even have the sort of long-term playability that previous versions have had for me.

And for a person who LOVES the OOTP concept because of what it allows me to do and what sort of depth it gives to my dynasties and the range in which I can create and develop, this latest version comes up extremely short in its ability to satisfy -- especially from the perspective of a solo player.

My hope is that, with all of the prodding and posting from those of us on this "dream team" will get the game to a point where it's stable and persistently playable.

I'm not a nitpicker like some of the folks -- dream teamers excluded..they've been great -- who are complaining about every little sort of thing as if the game is going to make them feel as if they are Billy Beane or Brian Cashman sitting as a wheeler and dealer.

But, I do think that this game -- even in spite of what it lacks -- in previous versions didn't frustrate me NEARLY to the degree that this version has. And the worst part is, it's almost as if when you bring something up there is this big surprise like "what? it doesn't work? well, gee..we didn't know that" and you feel like there would have been a ton of this sort of basic, rudimentary work that had been done before..and yet, it took a lot of people shelling out a lot of cash for a product they thought was finished, only to find out that now they had to get together and do some work pro bono to make it work the way it should've or how the people testing it originally should've done.

The fact is, for people who really enjoy the game or frankly..want an extremely immersive baseball sim, there aren't a ton of options out there. More than before, sure, but..its not a huge field. This game had strengths and has seemingly sold them out for the possibility of getting better in the future.

The gamble there is, the future might contain the usual cast of "fanboys", but the serious game who actually spends money on the game is less likely to shell out the cash, especially when buying text sims are impulse purchases to begin with.

I mean, even if a console or boxed game is bad..I can usually justify the purchase.

Not always the case with a text sim that might get purchased, downloaded and played briefly before its forgotten about on a massive hard drive for some other game.

I have hope that it'll get better sooner than later, but that will remain to be seen. The fact that I've lost more universes in this iteration of the game, in not quite a month...than in any of the previous editions combined.

As overwhelming as a game like EHM was when I purchased it late last year, I managed to delve in and the game engrossed me a lot...more than I'd expect a hockey game to. OOTP is built to be the sort of game with that same sort of replayability, immersiveness and just endless possibilities.

But if the fundamentals aren't there, all we're doing is paying money to ask someone to eventually create a game that might be worthwhile to play.

I have hope, but I'd like to have more than that...as we get further into this. We. shall. see.

Young Drachma 06-28-2006 11:09 PM

Dola --

Marc and all of them have been very responsive throughout the process and it's been a good experience and I'm glad I'm able to contribute. That post was more a culmination of my experience with the game from Day 1 to now, because I'd been holding back from a post like that until I felt like I had a handle on exactly what I'd thought.

That said, I do hope things get better as we go on and have confidence that they'll do their best to at least try to make that happen and that's all you can ask from people.

DanGarion 06-29-2006 12:27 AM

Quote:

Originally Posted by Dark Cloud
On the Beta Patch (and in general...)

I'm frustrated in general. Not so much at the fact that they're trying to get it right, but the fact that we're dealing with these issues at all. There are major flaws that we're still seeing in this game that mostly likely aren't going to go away.

It's almost as if, when we fix one problem with a beta patch, that other problems that didn't exist before crop up. That to me, is really, really disappointing.

Have you been part of a beta team before? This is how it works, you fix two problems and then another comes out. Fixing problems causes other ones most the time. Especially in a game like this that is so reliant upon how the AI works. But eventually it should all work out.

Young Drachma 06-29-2006 12:44 AM

Quote:

Originally Posted by dangarion
Have you been part of a beta team before? This is how it works, you fix two problems and then another comes out. Fixing problems causes other ones most the time. Especially in a game like this that is so reliant upon how the AI works. But eventually it should all work out.


I'm not frustrated with the process at all. That rant was weeks old and just never made its way out.

DanGarion 06-29-2006 01:22 AM

Quote:

Originally Posted by Dark Cloud
I'm not frustrated with the process at all. That rant was weeks old and just never made its way out.

Ah I see :)

Marc Duffy 06-29-2006 02:03 AM

There are so many different opinions on things it's actually quite hard to get as handle on what is important which is why we're trying to get people into one thread and consolidate the core issues.

jbmagic 06-30-2006 12:16 PM

Marc Duffy Update:

Quote:

OOTP Baseball 2006 Patch 2 update
So. three weeks into the development of the second patch for OOTP Baseball 2006 we're ready to show our hand a little and give you some news on progress and a release schedule.

The original plan I had was to release one big patch at the end of July that fixed everything to the best of our ability. I made this feeling known to you guys and I've listened and followed closely your reaction. Part of the reason I wanted to have one big patch actually proved to be a reason for debate in my own mind ... it threw up plenty of "what ifs" and "why nots" in my own mind. Sometimes, you just have to hold your hands up and admit that perhaps the original plan was not right.

What if the patch had new problems?
Why not release it in stages?
What if the patch didnt correct the major issues.?
Why not let people have the fixes as quickly as possible?

Therefore, there has been a change of plan

Thanks to many of your posts we are going to release patch 2 work in progress builds over July, with the first version due next Friday 7th July. We'll refer to these builds as WIP builds.

They are fully functional, they are stable, they are fully supported and each version of this WIP 1.0.2 patch we release WILL have the fixes of the last (but each one will have new fixes we've put in since the last one).

The first one is perhaps the most important since it addresses some of the speed and memory issues and this is partly why we want you to have it now.

This means that

1. If you are someone who wants to have the fixes we are working on and you want to play every WIP 1.0.2 patch ... you simply download and install them as you would normally. They'll work in conjunction with each other and they are save game compatible.

2. If you'd like to wait for the final version of 1.0.2 rather than get these WIP builds in between you can. We'll announce when the final build is out.

We've desperately tried to listen to what you guys say, and we're certainly trying to keep the two camps happy. Those that want it now choose option 1, those that would prefer we don't rush can monitor the board feedback and select option 2

Whats New in 1.0.2 **This list will grow by next Friday ... this is not the final list for the first WIP build**

1.0.2
-----

Added Features

- Added wild pitches to the team pitching stats table
- Added passed balls to the team fielding stats table
- Added player league level to the custom filter and view options for player lists
- Added two new stat splits: Last Year and 2 Years Ago
- Added an option to automatically delete retired players who never reached the major leagues, saving memory
- Added an option to the preferences dialog to select the use of page selectors for sortable lists
- Added accomplishments section to league history
- Added milestones to player history summary

Fixes / Improvements

#227 - Fixed wildcard scheduling opponent in initial playoff round
#1486 - Trade offers no longer expire after using the back button
#1609 - Pages with scrolling lists now remember where you were when you leave the page and return
#1694 - Fixed problems with the AI going over the salary cap through trades
#1710 - Fixed a series of memory leaks causing the game to perform badly the longer it was left open and simming
#1747 - Fixed issue where teams were charged twice when releasing arbitration-eligible players after the season ends
#1742 - Fixed importing of HBP, balk, WP, and batter hit-by-pitch ratings from OOTP 6.x leagues
#1762 - Fixed some inconsistencies with spring training in the Schedule Evaluation report
#1770 - Fixed Rule 5 Draft scheduling problems
#1813 - Reduced frequency of severe injuries
#1830 - Up and down arrows on lower pane of Player History page now work correctly
#1851 - Improved bullpen AI, particularly overuse of visiting bullpens and use of too many relievers in a game
#1855 - Player list now sorted by last names instead of first names
- Adjusted salaries for closers
- Fixed problems with the usage of depth chart settings
- Fixed rare crash when viewing league history
- Fixed some crash issues
- Improved 40-man roster selection AI
- Improved contract offering AI if computer teams have lots of money available
- Improved loading time and game speed
- Improved pinch-hitting AI
- Improved retiring logic
- Improved the memory footprint of the game when handling large amounts of data
- Decreased the value of middle relievers in trades
- AI no longer adjusts lineups for human teams when managing a game
- Free agent pool after creating a league no longer contains top prospects
- Tweaked passed ball and wild pitch frequencies
- Tweaked player aging
- Tweaked player position rating calculation & importing
- Scrollable player & coaches lists now remember their position
- Game now remembers position filters when on the lineup or ratings page
- Added fields to player table in SQL dump
- Split SQL dump player table into 4 tables
- Tweaked player generator in terms of speed and stealing

Now, you got this far .. any questions!

cougarfreak 06-30-2006 01:01 PM

I'm still shocked at how many features from previous versions of the game were left out. They really should have killed the OOTP name, and gave this SI edition a whole different name. Doesn't look like any of them are coming back with this build.

cougarfreak 06-30-2006 01:23 PM

And to add insult...........SI is now discounting the game on their own "all star special", real original.:rolleyes: Way to kick us loyal supporters in the balls after sticking with you. Discounting the fucking game 4 weeks after it came out.

dervack 06-30-2006 01:38 PM

Quote:

Originally Posted by cougarfreak
And to add insult...........SI is now discounting the game on their own "all star special", real original.:rolleyes: Way to kick us loyal supporters in the balls after sticking with you. Discounting the fucking game 4 weeks after it came out.

Where do you see this? Sportsdig.com again?


Err, nevermind. See it now.

SirFozzie 06-30-2006 01:41 PM

Hopefully you castigate Shaun for the same thing. After all, Puresim's dropped in price too. Damn them. Damn them all.

Oh, btw, I hope you don't get hit by any of the sarcasm flying around in my post.

moriarty 06-30-2006 01:41 PM

Quote:

Originally Posted by dervack
Where do you see this? Sportsdig.com again?

.


:D

cougarfreak 06-30-2006 01:47 PM

Quote:

Originally Posted by SirFozzie
Hopefully you castigate Shaun for the same thing. After all, Puresim's dropped in price too. Damn them. Damn them all.

Oh, btw, I hope you don't get hit by any of the sarcasm flying around in my post.


oh no, according to the thread over at ootp, there's no relation. I'm about done with OOTP.

SunDevil 06-30-2006 01:58 PM

Also Puresim was released earlier. By 2 weeks.

http://www.matrixgames.com/news.asp?nid=310

DanGarion 06-30-2006 02:06 PM

Yes damn those companies and their sales! I say they should raise the price! Raise the price to hell!

dervack 06-30-2006 02:07 PM

My bet will be that they discount the game either 10% again, or 20%. Nothing like the 50% of Puresim. That being said, if Matrix doesn't do that with Puresim, does SI do it with OOTP?

dervack 06-30-2006 02:07 PM

Quote:

Originally Posted by dangarion
Yes damn those companies and their sales! I say they should raise the price! Raise the price to hell!

Nothing like missing the point, huh?

DanGarion 06-30-2006 02:19 PM

Quote:

Originally Posted by dervack
Nothing like missing the point, huh?

The point is I don't complain that when I bought Coke last week it was 3.00 for a 12 pack, but yesterday the store had it for $3.77 on a 24 pack. I've been a big supporter of Coke and the store for many years, I deserve to be taken care of. :D

jbmagic 06-30-2006 02:27 PM

Marc Duffy update:

Quote:

hold on guys, I'm talking about a 10% discount here not 50% which is generally what a game might do if sales are flagging / end of line.

Those of you who pre-ordered some time ago will have either got a discount of 20% or 10%. Those who waited till TRTR got no discount.

A discount was always planned for this period, it makes sense and I'm sure we'll do one around September time too.

jbmagic 06-30-2006 02:28 PM

dola

Was that taking a shot at Puresim by Marc?

Young Drachma 06-30-2006 02:32 PM

Quote:

Originally Posted by dangarion
The point is I don't complain that when I bought Coke last week it was 3.00 for a 12 pack, but yesterday the store had it for $3.77 on a 24 pack. I've been a big supporter of Coke and the store for many years, I deserve to be taken care of. :D


I think you should swear off drinking Coke forever. That'll teach 'em. ;)

DanGarion 06-30-2006 02:32 PM

Quote:

Originally Posted by jbmagic
dola

Was that taking a shot at Puresim by Marc?

Well since Shaun said it himself that sales were not meeting his expectations I don't think that's really a jab at him.

DanGarion 06-30-2006 02:33 PM

Quote:

Originally Posted by Dark Cloud
I think you should swear off drinking Coke forever. That'll teach 'em. ;)

Actually the Coke isn't for me, I might drink 2-3 a week and even that is more then I had the past 8 months. They are for the fiancee. I gotta take care of my girl.

Barkeep49 06-30-2006 03:03 PM

Quote:

Originally Posted by dangarion
Well since Shaun said it himself that sales were not meeting his expectations I don't think that's really a jab at him.

It's one thing for Shaun to say it, it's another for his competitor to say it. I say it's a jab. Perhaps not an incorrect jab, but a jab none-the-less. I've always admired the sharp elbows, personally, though.

Marc Duffy 06-30-2006 04:20 PM

It was not a jab at anyone, I was reacting to a thread that seemingly had people putting 2 and 2 together and making 5.

heybrad 06-30-2006 04:46 PM

jbmagic update on a Marc Duffy update:
Quote:

Marc Duffy update:

DanGarion 06-30-2006 04:58 PM

Quote:

Originally Posted by heybrad
jbmagic update on a Marc Duffy update:

Hey Brad!

Marc Duffy 06-30-2006 05:01 PM

I dont think jbmagic likes me :(

SunDevil 06-30-2006 05:01 PM

Fritz

Eaglesfan27 06-30-2006 05:03 PM

Quote:

Originally Posted by Marc Duffy
I dont think jbmagic likes me :(


Please stop causing problems.

heybrad 06-30-2006 05:03 PM

Quote:

Originally Posted by Marc Duffy
I dont think jbmagic likes me :(

I thought he was a parrot on your shoulder.

SunDevil 06-30-2006 05:04 PM

Quote:

Originally Posted by Marc Duffy
I dont think jbmagic likes me :(


I wouldn't lose any sleep over it....

jbmagic 06-30-2006 05:07 PM

Quote:

Originally Posted by Marc Duffy
I dont think jbmagic likes me :(


I like you. I respect what you done for SI.

heybrad 06-30-2006 05:11 PM

jbmagic update:
Quote:

I like you. I respect what you done for SI.

jbmagic 06-30-2006 05:12 PM

heybrad update

Please stop causing problems

MJ4H 06-30-2006 05:14 PM

just awesome

heybrad 06-30-2006 05:16 PM

Quote:

Originally Posted by jbmagic
heybrad update

Please stop causing problems

Don't take it so seriously. Laugh. It's healthy.

heybrad 06-30-2006 05:17 PM

And Dola...

That should have been an EaglesFan27 update.

CraigSca 06-30-2006 05:18 PM

One of these days I'm going to use the "please stop causing problems" line, but I'm afraid to catch jbmagic's wrath.

Marc Duffy 06-30-2006 05:20 PM

Quote:

Originally Posted by Eaglesfan27
Please stop causing problems.


I'm sorry, strap me down and give me 40 lashings.

spleen1015 06-30-2006 05:28 PM

Quote:

Originally Posted by Marc Duffy
I'm sorry, strap me down and give me 40 lashings.


Brits are kinky?

Pumpy Tudors 06-30-2006 07:00 PM

Quote:

Originally Posted by spleen1015
Brits are kinky?

Please stop causing problems.

SackAttack 06-30-2006 11:03 PM

Quote:

Originally Posted by cougarfreak
I'm still shocked at how many features from previous versions of the game were left out. They really should have killed the OOTP name, and gave this SI edition a whole different name. Doesn't look like any of them are coming back with this build.


Feature creep at this point is counterproductive.

I'd love to have the features back, but I want the game to work right before we start adding more things. That was one of the problems in OOTP's past, was exuberance leading to new features when older stuff still didn't quite work right.

Let's fix OOTP 2006, then we can move from a stable, working base to a game that incorporates the missing features we're all looking for.

MizzouRah 06-30-2006 11:06 PM

Quote:

Originally Posted by SackAttack
Feature creep at this point is counterproductive.

I'd love to have the features back, but I want the game to work right before we start adding more things. That was one of the problems in OOTP's past, was exuberance leading to new features when older stuff still didn't quite work right.

Let's fix OOTP 2006, then we can move from a stable, working base to a game that incorporates the missing features we're all looking for.


Hey, it works for EA. :p

yabanci 06-30-2006 11:19 PM

Quote:

Originally Posted by SackAttack
Let's fix OOTP 4.5, then we can move from a stable, working base to a game that incorporates the missing features we're all looking for.


fixed

Stevebsfan 06-30-2006 11:42 PM

Quote:

Originally Posted by dangarion
The point is I don't complain that when I bought Coke last week it was 3.00 for a 12 pack, but yesterday the store had it for $3.77 on a 24 pack. I've been a big supporter of Coke and the store for many years, I deserve to be taken care of. :D


That analogy is a little off because you're comparing a one time product to a drink. Drinks go on sale all the time, but the kicker is the full priced version doesn't taste lousy. It tastes the same as the batch on sale.

Would you be a little bothered if you bought a brand new computer as soon as it was released, but it was buggy as hell and you hardly use it for a few weeks. Then at the same time they released the fix for the computer, they put a sale on it.

I agree with those who say it's a slap in the face to those who bought it early. It would be different if the game didn't have so many bugs in it, or the AI was better, etc. But it's not, the game is really tough to play right now, and this little sale just makes it more annoying.

Live and learn I guess. I should have expected this, but I thought since this was his 7th (?) version of the game, and he was going to a company with more resources, the game wouldn't have been as bad as it was at release. I guess i'm going to have to treat OOTP like I would MS Windows from now on. Wait a few weeks/months till all the bugs are ironed out and the price drops then get a somewhat stable version of the copy. I'd be shocked if I was alone with that attitude after this price drop announcement so soon.

stevew 06-30-2006 11:57 PM

heybrad rulez

SackAttack 07-01-2006 12:34 AM

Quote:

Originally Posted by yabanci
fixed


Truthfully, I barely remember OOTP 4. It was the first version of the game I played, and I couldn't even tell you what bothered me about it.

I was on the beta team for OOTP 5, I think, but didn't get invited back for OOTP 6. That said, most of my OOTP play came via an OOTP 6/6.5 league over the last few years.

Apathetic Lurker 07-01-2006 01:16 AM

Quote:

Originally Posted by Stevebsfan
That analogy is a little off because you're comparing a one time product to a drink. Drinks go on sale all the time, but the kicker is the full priced version doesn't taste lousy. It tastes the same as the batch on sale.

Would you be a little bothered if you bought a brand new computer as soon as it was released, but it was buggy as hell and you hardly use it for a few weeks. Then at the same time they released the fix for the computer, they put a sale on it.

I agree with those who say it's a slap in the face to those who bought it early. It would be different if the game didn't have so many bugs in it, or the AI was better, etc. But it's not, the game is really tough to play right now, and this little sale just makes it more annoying.

Live and learn I guess. I should have expected this, but I thought since this was his 7th (?) version of the game, and he was going to a company with more resources, the game wouldn't have been as bad as it was at release. I guess i'm going to have to treat OOTP like I would MS Windows from now on. Wait a few weeks/months till all the bugs are ironed out and the price drops then get a somewhat stable version of the copy. I'd be shocked if I was alone with that attitude after this price drop announcement so soon.


Couldn't agree more. Next year I think I won't rush out and slap my credit card against my computer within 1 week of release. I will force myself to wait
a few weeks or months till OOTP 2007 is more bug free(and cheaper)!

Stevebsfan 07-01-2006 01:35 AM

Quote:

Originally Posted by Apathetic Lurker
Couldn't agree more. Next year I think I won't rush out and slap my credit card against my computer within 1 week of release. I will force myself to wait
a few weeks or months till OOTP 2007 is more bug free(and cheaper)!


Yea, the price isn't really the issue in the future, although it's a bonus to wait and get it cheaper. Right now however it's just a slight slap in the face because the product was so buggy at release. If anything, they should give those who bought it at full price a 10% refund.

I'd assume future versions will be less buggy on release as long as they continue to improve this specific product opposed to re-writing it again though. I'm still going to wait regardless.

cougarfreak 07-01-2006 06:57 AM

Quote:

Originally Posted by SackAttack
Feature creep at this point is counterproductive.

I'd love to have the features back, but I want the game to work right before we start adding more things. That was one of the problems in OOTP's past, was exuberance leading to new features when older stuff still didn't quite work right.

Let's fix OOTP 2006, then we can move from a stable, working base to a game that incorporates the missing features we're all looking for.



Hey, it would be different if 2006 was working great, and stable. But it's in a garbage state for many people as is. And when were we ever told features A,B,C won't be in the next version, hell I assumed everything would be there. It seems that alot of what was added for 6.5 was left out, leaving me to believe that they just started with V6 and moved on from there.

stevew 07-01-2006 10:48 AM

Quote:

Originally Posted by SackAttack
Truthfully, I barely remember OOTP 4. It was the first version of the game I played, and I couldn't even tell you what bothered me about it.

I was on the beta team for OOTP 5, I think, but didn't get invited back for OOTP 6. That said, most of my OOTP play came via an OOTP 6/6.5 league over the last few years.

please stop causing problems

Young Drachma 07-01-2006 11:52 AM

Quote:

Originally Posted by Stevebsfan
Would you be a little bothered if you bought a brand new computer as soon as it was released, but it was buggy as hell and you hardly use it for a few weeks. Then at the same time they released the fix for the computer, they put a sale on it.


No. Because it means someone else gets to benefit from it and that someone might be me the next time that happens. It comes and goes. It's all luck of the draw sometimes.

And Marc already pointed out, if you pre-ordered the game, you got a discount and if you didn't, well, then you didn't.

I don't see why everyone is so annoyed about this. It's not as if you shelled out thousands for a laptop that didn't work or a car that was a lemon. It's a game. They're working on it and so, you can either play it the best way you know how until then or you can ignore it..murmur stuff under your breath and never bother with it again.

But people are sitting around here acting as if they want Markus and all the folks from SI to come out of the shadows, with their heads between their legs, begging all the l33t n00bs from the b0ards d00d to forgive them for doing what happens in the status quo all the time.

If the game hadn't come out until say, mid-July while they worked on it to get it more perfect, people will be bitching about them busting deadlines and saying things like "what the hell have they been doing for the past year and.."

A better analogy is are you made when someone gets a plane ticket to go to the same place you are or a hotel room in the same expensive hotel you're in, for a lot cheaper than what you paid, because they just got lucky?

Stuff happens. But they're trying to fix it. That doesn't give them a free pass, per se. But its not like this is the first time this has ever happened in video game history or will ever happen again.

And like I mentioned before, when you buy a console game (especially a sports game) and it has problems..you shut up and just keep playing. Because they don't release patches until the following year for the same darn price. Or you wait until later that year when it starts to get marked down.

But I guess that's not fair to all those people who are "loyal" to EA Sports by sending them their money on the first day a game is released or pre-ordering it. Why should all the latecomers get all the benefits?

Galaril 07-03-2006 08:48 PM

Taken from "The Blog for the Sports Gamer" which BTW is a great blog run by Bill Abner and a couple of other professional game reviews. From this I am strating to see that all may not be lost and a patch or two is all OOtp 06 will need (crossing fingers).

It looks like we can expect OOTP 2006 Patch 2 on or around July 7th. I've posted a couple iterations of the fix list already so I'll just link to the post, which has the most up to date information (as of July 3rd). However, there is one new addition to the list that I'm particularly pleased to see: saving league setups as distributable templates.

As it was, you could not save progress during league creation. Sure, once you created a league you could save it as a QuickStart, but that really wasn't enough, for a couple of reasons. For one, given how big leagues could get, creating a world of baseball leagues in one sitting is a monumental task that can take hours to complete. Plus, if you wanted to use someone else's work as a Quickstart you might get stuck with some league creation settings that you really don't want with no way to change it. Quickstarts were a good idea that really weren't implemented properly in the initial release. Allowing for players to create and distribute templates from the league creation screen instead of after it's finalized eliminates that problem. Kudos to the Markus, Marc and the rest of the team on implementing this feature for the next patch!

http://sportsgamer.blogspot.com/

MizzouRah 07-03-2006 09:32 PM

We can only hope, but I have my doubts.

Marc Duffy 07-04-2006 01:26 AM

Well, we've scheduled the rest of the month for working on patches so even if we dont get something 100% right this Friday we're not going anywhere fast.

It seems that many of the AI problems that appeared in the original release / patch 1 are looking a lot lot better (I've asked the guys this morning to log anything they still think needs major attention).

Markus has added a few new features and fixed one serious issue affecting online leagues.

The current 1.0.2 fix list reads as follows...

Added Features

- Added the ability to load & save world setups as templates during game creation
- Added wild pitches to the team pitching stats table
- Added passed balls to the team fielding stats table
- Added player league level to the custom filter and view options for player lists
- Added two new stat splits: Last Year and 2 Years Ago
- Added an option to automatically delete retired players who never reached the major leagues, saving memory
- Added an option to the preferences dialog to select the use of page selectors for sortable lists
- Added accomplishments section to league history
- Added milestones to player history summary
- Added the option to delete all free agents (only available in commish mode)
- Added the option to release all players and schedule an inaugural draft (only available during pre-season)
- Added the option to watch any game when not in commish mode
- Added the option of not pausing after each play in the in-game screen when watching a game
- Active roster sizes can now be reduced up to 15 men
- Added support for 1 and 2 man pitching rotations
- Added "import all teams from import_export folder" function
- Added the ability to edit coach/manager strategies if in commish mode (#1899)
- Added blown saves to pitching game log page

Fixes / Improvements

#227 - Fixed wildcard scheduling opponent in initial playoff round
#1486 - Trade offers no longer expire after using the back button
#1609 - Pages with scrolling lists now remember where you were when you leave the page and return
#1694 - Fixed problems with the AI going over the salary cap through trades
#1710 - Fixed a series of memory leaks causing the game to perform badly the longer it was left open and simming
#1747 - Fixed issue where teams were charged twice when releasing arbitration-eligible players after the season ends
#1742 - Fixed importing of HBP, balk, WP, and batter hit-by-pitch ratings from OOTP 6.x leagues
#1762 - Fixed some inconsistencies with spring training in the Schedule Evaluation report
#1770 - Fixed Rule 5 Draft scheduling problems
#1813 - Reduced frequency of severe injuries
#1830 - Up and down arrows on lower pane of Player History page now work correctly
#1851 - Improved bullpen AI, particularly overuse of visiting bullpens and use of too many relievers in a game
#1855 - Player list now sorted by last names instead of first names
#1818 - The AI no longer tries to trade recently signed or drafted players
#1793 - Factored groundball percentage more into the calculations of HR frequency in the game engine
#1799 - Fixed DFA issues when using the right-click menu
#1826 - Tweaked player extention demands
#1831 - fixed infield fly rule calls
#1938 - fixed problems with foreigner limir rule
#1888 - Fixed game log displaying issues in in-game screen
#1898 - Fixed coach ratings display in personnel screen
#1751 - Pinch hitting stats are now properly recorded
#1856 - Fixed cosmetical issues with coaches & scouts disabled
#1785 - Fixed "invalid date" error when downloading all team exports via FTP
#1827 - Fixed problems with drafted players showing up when preventing any roster moves
#1903 - Improved roster AI in terms of carrying enough SP
#1911, #1936 - Fixed problems with importing of historical fielding ratings
#1988 - Fixed generating of player with "1" as the last name
#1965 - Fixed phantom ER bug
- Coach photos can now be assigned using the Coach_# naming convention, so photos are no longer shared between players and coaches
- Fixed FTP export path bug
- Adjusted salaries for closers
- Fixed problems with the usage of depth chart settings
- Fixed rare crash when viewing league history
- Fixed some crash issues (#1745, #1778, #1836, #1838, #1800, #1779, #1806, #1863, #1780, #2024, #1942, #2021)
- Fixed some PbP issues (#1925, #1921, #1922, #1924, #1948)
- Improved 40-man roster selection AI
- Improved contract offering AI if computer teams have lots of money available
- Improved loading time and game speed
- Improved pinch-hitting AI
- Improved retiring logic
- Improved the memory footprint of the game when handling large amounts of data
- Decreased the value of middle relievers in trades
- AI no longer adjusts lineups for human teams when managing a game
- Free agent pool after creating a league no longer contains top prospects
- Tweaked passed ball and wild pitch frequencies
- Tweaked player aging & development (increasing number of talent changes)
- Tweaked player position rating calculation & importing
- Scrollable player & coaches lists now remember their position
- Game now remembers position filters when on the lineup or ratings page
- Added fields to player table in SQL dump
- Split SQL dump player table into 4 tables
- Tweaked player generator in terms of speed and stealing
- Tweaked starting pitcher endurance
- Retired non-pitchers now do not become pitching coaches and vice-versa
- Tweaked importing of OOTP 6/6.5 leagues
- The FTP password text edit box now behaves properly, displaying *

CraigSca 07-04-2006 05:43 AM

Can't wait, Marc. Looks as if Markus has shifted into overdrive!

Marc Duffy 07-04-2006 09:06 AM

He certainly has, he had a little break and was ill but he's firing now and I hope it meets with approval from many of you here.

JPhillips 07-04-2006 09:52 AM

Marc: Are there any plans to deal with the coach/scout problems? Right now they don't age or gain experience and there are zero coaches/scouts with double digit ratings outside of those that start with MLB clubs.

Marc Duffy 07-04-2006 10:17 AM

Not sure I follow. As far as I am aware they do age and improve their ratings.

Drake 07-04-2006 10:56 AM

They do age and improve their ratings from what I've seen. Now, if we could just get their career records added to their coaching cards (for the seasons they were Managers only, of course), then they'd be perfect.

I notice that there's now a Manager of the Year award given (according to the SION broadcast). Does that information actually show up anywhere in the game? I haven't been able to find it.

SackAttack 07-04-2006 02:31 PM

For what it's worth, I really, REALLY like the addition of world templates.

Now I can set up a MLB-style league with real names and logos for both major and minor leagues with one click, instead of putting in two hours every time.


All times are GMT -5. The time now is 06:30 PM.

Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.