Front Office Football Central

Front Office Football Central (https://forums.operationsports.com/fofc//index.php)
-   FOFC Archive (https://forums.operationsports.com/fofc//forumdisplay.php?f=27)
-   -   Alright boyz, here we go!!! FM 2006 First Impressions (https://forums.operationsports.com/fofc//showthread.php?t=43900)

Godzilla Blitz 01-11-2006 04:56 PM

Does anyone know if it's possible to add last names and first names to game's database for when the game generates fictional players?

Although the range of last names and first names isn't bad, there seems to be a rather limited range. When you play with a fictional universe, it'd be a bit easier to keep track of everyone if there were a greater variety.

MrIllini 01-11-2006 05:10 PM

Quote:

Originally Posted by path12
Hmmm. I'm at work so I can't remember right now exactly right now but IIRC I get the demo message, click on that and immediately get the crash and the two additional errors. No chance to hit any other icons.


This is the same case I'm facing.

PraetorianX 01-11-2006 07:13 PM

Quote:

Originally Posted by path12
Hmmm. I'm at work so I can't remember right now exactly right now but IIRC I get the demo message, click on that and immediately get the crash and the two additional errors. No chance to hit any other icons.


Yes, you get an error saying something about we've encountered a serious error blah blah blah making an error report, then right after that something about a virtual function call or somesuch?

After I get that, I just restart WSM and it works fine (not restarting Comp).

BreizhManu 01-11-2006 08:29 PM

Quote:

Originally Posted by FrogMan
has any of you bought young players with the mention "touted as the new..."? I find this very cool. I'm at the start of the 2007/08 season with Luton Town and my starting keeper is getting up there in age at 35. I mean he's served me real well in my first two seasons but I was looking to find him a replacement in the offseason. I got a 20yo kid who's touted as the next Shay Given, not too bad, huh. Even better, I signed a 16yo off some League Two team and only realised once he got to my team that he is touted as the next Paul Robinson... Both of them are promising keepers and obviously the 16yo is a long way from the starting eleven, but the 20yo is already a top notch keeper with a couple of 20s in his skill set...

FM

Check Adailton (new Juan) and Bourillon (new Vieira), both playing for rennes at the beginning of the game.

New Vieira is exagerated for Bourillon since his ratings are nowhere close to those of vieira (he is still a very good player).

chris3627 01-11-2006 10:48 PM

8. When making a transfer offer for a player the team will reraise you. For example player A is valued at $10k, I make a bid of $10k. The other team will come back to me with a counter offer of $50k. I'll make my counter offer of $40k. The other team will give me a second counter offer of $55k and they won't budge off this new higher price. A few months later I can make another 10k bid and I'll accept the first counteroffer of $50k because that's usually what they're worth. This reraising gets annoying after a while.

Don't get wrong, I don't mean to nitpick, this is a wonderful game that was developed, my compliments to your whole crew at SI. But since you seem to be listening :) I wanna throw my 2 cents in. Thanks.

sovereignstar 01-11-2006 10:49 PM

Quote:

Originally Posted by Godzilla Blitz
Although the range of last names and first names isn't bad, there seems to be a rather limited range. When you play with a fictional universe, it'd be a bit easier to keep track of everyone if there were a greater variety.


I decided to take a look at what a fictional MLS league would look like and ughhh..

Out of 428 Americans (based in America):

2 Josh Allens
2 David Bells
2 Adam Browns
2 Ryan Clarks
3 Dombrowskis
3 Chris Flores
2 David Flores (10 Flores overall)
2 Jason Gomez
2 David Hall
2 Chris Henderson
2 John Hunt
2 John Miller
3 Kevin Miller
2 Tim Miller

And it just goes on. That's horrible.

RPI-Fan 01-11-2006 11:23 PM

Quote:

Originally Posted by chris3627
8. When making a transfer offer for a player the team will reraise you. For example player A is valued at $10k, I make a bid of $10k. The other team will come back to me with a counter offer of $50k. I'll make my counter offer of $40k. The other team will give me a second counter offer of $55k and they won't budge off this new higher price. A few months later I can make another 10k bid and I'll accept the first counteroffer of $50k because that's usually what they're worth. This reraising gets annoying after a while.

Don't get wrong, I don't mean to nitpick, this is a wonderful game that was developed, my compliments to your whole crew at SI. But since you seem to be listening :) I wanna throw my 2 cents in. Thanks.


This is one I actually don't consider a bug, and in fact I think it's a good thing. Without it, there would never be ANY punishment for negotiating offers. Fact is, there's isn't always room to manuever, and I think this is a team's way of indicating that.

I know this doesn't happen all the time, so from my view it seems like an intended feature.

Godzilla Blitz 01-11-2006 11:46 PM

Quote:

Originally Posted by sovereignstar
I decided to take a look at what a fictional MLS league would look like and ughhh..

Out of 428 Americans (based in America):

2 Josh Allens
2 David Bells
2 Adam Browns
2 Ryan Clarks
3 Dombrowskis
3 Chris Flores
2 David Flores (10 Flores overall)
2 Jason Gomez
2 David Hall
2 Chris Henderson
2 John Hunt
2 John Miller
3 Kevin Miller
2 Tim Miller

And it just goes on. That's horrible.


It's not that bad in England, but it still could use work, IMHO. You think this is bad, though, try a fictional league in EHM. -That- is horrible, and unplayably so.

I'm not finding it to be a huge issue in FM, as the game is perfectly playable in its current state. I do have to admit, though, that the similar names make it challenging to keep track of players in the news and remember which player is which. I've got two Robinsons on my team, and it seems like every team I play has a Robinson on it, and my scout finds a Robinson I should acquire almost every month. Early in one match I saw my defender, by the name of Watson, set up my striker, named Robinson, for a beautiful goal. I pumped my fist...then realized that the two players were from the other team. They had a defender named Watson and a striker named Robinson as well. It's mostly little things like that.

Basically, I just am imagining that in my fictional world there were about 100 families that procreated like bunnies, and the rest were wiped out by Bubonic Plague. It works, and I have fun.

Having said that, it would be great if there were a way to add more names to the database when FM generates a new fictional game start.

AlexB 01-12-2006 03:08 AM

Quote:

Originally Posted by sovereignstar
I decided to take a look at what a fictional MLS league would look like and ughhh..

Out of 428 Americans (based in America):

2 Josh Allens
2 David Bells
2 Adam Browns
2 Ryan Clarks
3 Dombrowskis
3 Chris Flores
2 David Flores (10 Flores overall)
2 Jason Gomez
2 David Hall
2 Chris Henderson
2 John Hunt
2 John Miller
3 Kevin Miller
2 Tim Miller

And it just goes on. That's horrible.


And the crowd sing:

There's only 2 Josh Allens, 2 Josh Allens, there's only 2 Josh Allens... :D

Ajaxab 01-12-2006 07:21 AM

"There's only 2 Andy Goram's" has to be one of the cruelest but funniest chants I've heard... :D

Marc Vaughan 01-12-2006 07:50 AM

Names - you can add them using the editor, it uses the names available to players in the game database. This is why the American name range is smaller than the English one (simply put there are a fair few more English players in the game than Americans)

scooter 01-12-2006 09:08 AM

Quote:

Originally Posted by chris3627
8. When making a transfer offer for a player the team will reraise you. For example player A is valued at $10k, I make a bid of $10k. The other team will come back to me with a counter offer of $50k. I'll make my counter offer of $40k. The other team will give me a second counter offer of $55k and they won't budge off this new higher price. A few months later I can make another 10k bid and I'll accept the first counteroffer of $50k because that's usually what they're worth. This reraising gets annoying after a while.

Don't get wrong, I don't mean to nitpick, this is a wonderful game that was developed, my compliments to your whole crew at SI. But since you seem to be listening :) I wanna throw my 2 cents in. Thanks.


Have you followed the real life transfer dealings of Liverpool trying to get Simao from Portugal? Or any number of other high profile transfers? If a team doesn't want to give up a player, they will continue to negotiate higher, forcing you to decide how important this transfer really is. And value is their "market" value, not their value to the team. That's why, if you know the player is worth more than the "market" value, you've got to increase your bid, sometimes significantly. So no, I don't think this is a bug either :D

Godzilla Blitz 01-12-2006 01:07 PM

Quote:

Originally Posted by Marc Vaughan
Names - you can add them using the editor, it uses the names available to players in the game database. This is why the American name range is smaller than the English one (simply put there are a fair few more English players in the game than Americans)


Aha. Cool. Thanks.

So if I've got this correct, I can go open up the game editor before I start a new game, and open up the main database, then either:

1. Change the last names of some of the existing players from the nations I want to use in my game, or...

2. Create some new players of the desired nationalities?

Would doing this have the effect of creating a greater range of player names for newly generated players in an existing game?

Also, it's the "players" section of the database that I should be looking at, then editing the "names" fields in that section?

sovereignstar 01-12-2006 01:31 PM

Adding enough names to make a difference via the editor = monumental task = laissez faire

Godzilla Blitz 01-12-2006 01:47 PM

Quote:

Originally Posted by sovereignstar
Adding enough names to make a difference via the editor = monumental task = laissez faire


You think so? I'm not being facetious here, but I was honestly thinking I could just go in and replace half of the high-frequency names (Robinson, Watson, Kerr, McDonald, etc.) with ones with a little more flavor. Could probably do close to ten names a minute once you get a system down. Ten minutes a day for a week = 700 new names and 700 of the overused names gone. I'd probably pull names off a census list and just cut and paste into the correct fields in FM. I would think that would make a difference. Heck, just cutting the number of Robinsons in half in my game would be great, and I can do that in five minutes tops.

I wouldn't be aiming to get at all the names, mind you, rather the ones from the countries I'm playing (UK and Ireland).

Koryo 01-13-2006 07:34 AM

Another issue: I run the highlights in the game slightly faster than normal. If the game goes to the tactical menu from a pitch highlight, then it repeats all the action that happenend. I only mention this as a bug because it wasn't an issue that was present in the 2005 version and it just seems so odd watching about 10 seconds of highlights while the players on the pitch are standing around waiting for the sub announcements.

FrogMan 01-13-2006 07:49 AM

Quote:

Originally Posted by Koryo
Another issue: I run the highlights in the game slightly faster than normal. If the game goes to the tactical menu from a pitch highlight, then it repeats all the action that happenend. I only mention this as a bug because it wasn't an issue that was present in the 2005 version and it just seems so odd watching about 10 seconds of highlights while the players on the pitch are standing around waiting for the sub announcements.


this happens to me with the highlights and text commentary speeds set straight in the middle and yes, it is very odd. Reminds me of the one time I officiated in a pee-wee hockey game that was shown on TV locally and we had the kids waiting before a face-off so the TV could come back from its commercial break :)

FM

Marc Vaughan 01-13-2006 08:42 AM

Quote:

Originally Posted by Godzilla Blitz
You think so? I'm not being facetious here, but I was honestly thinking I could just go in and replace half of the high-frequency names (Robinson, Watson, Kerr, McDonald, etc.) with ones with a little more flavor. Could probably do close to ten names a minute once you get a system down. Ten minutes a day for a week = 700 new names and 700 of the overused names gone. I'd probably pull names off a census list and just cut and paste into the correct fields in FM. I would think that would make a difference. Heck, just cutting the number of Robinsons in half in my game would be great, and I can do that in five minutes tops.

I wouldn't be aiming to get at all the names, mind you, rather the ones from the countries I'm playing (UK and Ireland).

To get a greater variety - easiest thing is to equalise the 'counts' used in the names, as there is a bias in game to the more common names.

Set all name counts to 0 and you'll find a level bias and more variety.

WSUCougar 01-13-2006 09:18 AM

Anyone?
Quote:

Originally Posted by WSUCougar
Is there an available definition list for player's favorite moves? I am puzzled by several of them.


Cringer 01-13-2006 09:46 AM

I would like to know this too WSU.

I would also like some definitions for some of the ratings categories. Pace, natural fitness, and a couple others I am not sure exactly how they impact things or what they are. I have guesses but I am sure they are wrong.

Also, is there any known way to reduce a players Aggression rating?

scooter 01-13-2006 11:24 AM

Quote:

Originally Posted by Cringer
I would also like some definitions for some of the ratings categories. Pace, natural fitness, and a couple others I am not sure exactly how they impact things or what they are. I have guesses but I am sure they are wrong.

Also, is there any known way to reduce a players Aggression rating?


About every other version of the game this info is in the manual, but I checked FM2006 and it isn't in there. Download Marc's Hints and Tips Guide from SI's site. Appendix A has a detailed description of all the attributes. I think some of the attributes never change or change very little. Aggression seems to be one of them. If you think about it, it makes sense. Maybe as a player gets older they "mellow" a little bit but that's probably about it.

As for the favorite moves, I can't help you there. Maybe if you guys had some questions on some of them, you could post them and we could discuss them. Maybe we could figure them out together.

MikeVick7 01-13-2006 11:33 AM

Quote:

Originally Posted by scooter
About every other version of the game this info is in the manual, but I checked FM2006 and it isn't in there. Download Marc's Hints and Tips Guide from SI's site. Appendix A has a detailed description of all the attributes. I think some of the attributes never change or change very little. Aggression seems to be one of them. If you think about it, it makes sense. Maybe as a player gets older they "mellow" a little bit but that's probably about it.

As for the favorite moves, I can't help you there. Maybe if you guys had some questions on some of them, you could post them and we could discuss them. Maybe we could figure them out together.


And here is the link to said document.

http://www.sigames.com/downloads.php?type=view&id=358

WSUCougar 01-13-2006 11:42 AM

Quote:

Originally Posted by scooter
As for the favorite moves, I can't help you there. Maybe if you guys had some questions on some of them, you could post them and we could discuss them. Maybe we could figure them out together.

Okay. :cool:

Likes Ones and Twos (or Ones-Twos): This sounds to me like the soccer version of a give-and-go.

Doesn't dive into tackles: Tackles are less violent and thereby less prone to fouls?

Plays tricks: Ummmm...

Sets the tempo: I understand what this is saying, but I'd like to know more of what bearing it has in game terms.

Cringer 01-13-2006 11:43 AM

Thanks guys. Did not know about this tip guide. Only previous version I had was CM 00/01, and right now I have WSM '06 download version, which isn't real big on detailed information in the help area.

sovereignstar 01-13-2006 11:54 AM

Quote:

Originally Posted by Cringer
Thanks guys. Did not know about this tip guide.


Dufus. :)

Desnudo 01-13-2006 12:16 PM

Quote:

Originally Posted by WSUCougar
Okay. :cool:

Likes Ones and Twos (or Ones-Twos): This sounds to me like the soccer version of a give-and-go.

Doesn't dive into tackles: Tackles are less violent and thereby less prone to fouls?

Plays tricks: Ummmm...

Sets the tempo: I understand what this is saying, but I'd like to know more of what bearing it has in game terms.


1. That's correct, player 1 passes to player 2, runs past the defender, and player 2 passes the ball back to him.

2. Means he won't slide tackle. I think it can be taken two ways, less fouls, but also less likely to win the ball back.

3. Likes to try training ground tricks (step overs, etc.) in games. Cristiano Ronaldo is a good example.

4. To me it means someone in the midfield who controls distribution of the ball and dictates how quickly the team is moving the ball forward.

scooter 01-13-2006 12:26 PM

Well, let's give this a try. I haven't heard of some of these, but we can try to figure them out. Who knows, maybe Marc can step in and let us know what they really mean.

Quote:

Likes Ones and Twos (or Ones-Twos): This sounds to me like the soccer version of a give-and-go.
I'm pretty sure that's what it means. I've never really heard it called that, but those folks across the pond have some strange sayings :)

Quote:

Doesn't dive into tackles: Tackles are less violent and thereby less prone to fouls?
Less prone to fouls and less prone to red cards. I would call someone that dives into tackles (I've seen this one in the game) as reckless. It sounds like this player probably has a pretty good tackling rating.

Quote:

Plays tricks: Ummmm...
Ronaldinho. This guy is a flair player that enjoys doing tricks with the ball - stepovers, flicks, juggling (keepy-uppy), etc. The soccer world equivalent of the Sportcenter highlight reel.

Quote:

Sets the tempo: I understand what this is saying, but I'd like to know more of what bearing it has in game terms.
I've often wondered this too. I've heard announcers talk about someone being the engine-room of the team, or someone that drives the tempo. I'd like to know how that affects the game as well. I would assume that the team looks to that player to create opportunities for their teammates by passing the ball and playing solid defense, but what more is involved? I would also assume that this is probably a midfield player, also probably central.

I haven't played the game far enough to really tell what bearing these labels have on the game. I'm not sure if they are in addition to their attribute ratings or just a description of the ratings themselves (also giving a glimpse into some of their hidden ratings).

Edit: I type too slow.

Cringer 01-13-2006 12:42 PM

Quote:

Originally Posted by sovereignstar
Dufus. :)


That's a given. Have you not noticed I have been getting less intelligent as the weeks go bye. :(

edit: there's a good example. I ask a question and put a period at the end. I shall leave it that way though.

FrogMan 01-13-2006 12:45 PM

Quote:

Originally Posted by Cringer
That's a given. Have you not noticed I have been getting less intelligent as the weeks go bye. :(

edit: there's a good example. I ask a question and put a period at the end. I shall leave it that way though.


then, you're the proof that the "intelligence" skill is one that can go down with time, if not in the game, at least in real life :p :D

FM

Cringer 01-13-2006 12:54 PM

Yes, that rating does go down. :D

WSUCougar 01-13-2006 01:18 PM

Good stuff, thanks for the input.

Quote:

Originally Posted by scooter
I would also assume that this is probably a midfield player, also probably central.

My guy is definitely a center-middie.

Another one I recalled is:

Likes to run around the keeper (or something like that). I'm guessing that this is sort of like running the goalie in hockey - sort of an intimidation/disruption tactic?

Katon 01-13-2006 02:08 PM

Nope. It's when the keeper comes out in a one-on-one to narrow the angle, and the striker faces a choice between shooting now, passing if there's a teammate nearby, or trying to dribble 'round the keeper.

WSUCougar 01-13-2006 02:13 PM

Quote:

Originally Posted by Katon
It's when the keeper comes out in a one-on-one to narrow the angle, and the striker faces a choice between shooting now, passing if there's a teammate nearby, or trying to dribble 'round the keeper.

*sound of a lightbulb coming on over my head*

Godzilla Blitz 01-13-2006 02:50 PM

Quote:

Originally Posted by Marc Vaughan
To get a greater variety - easiest thing is to equalise the 'counts' used in the names, as there is a bias in game to the more common names.

Set all name counts to 0 and you'll find a level bias and more variety.


Humm. I must be looking in the wrong place for the names information. All I see is a "person" section in the editor, but I don't see anyplace where there is a count value for a name, so I'm starting to think I'm looking in the wrong place to start with.

Sorry to trouble you with this, but could you outline the path to the names' section after I get the editor open and the database loaded?

Koryo 01-13-2006 03:06 PM

"Sets the tempo" to me means that this player will dominate the speed of the game based on his pace attribute and not what you may have established in the team settings. These are typically the guys you would want to see running with the ball or doing forward runs if they have other skills that compliment this.

Guys with slower pace will pick be "compelled" to get moving so that they can support the teammate with the tempo.

You get someone with high pace, acceleration, and dribbling skill that also has this special, then you could really put pressure on opposing defenses.

sovereignstar 01-13-2006 04:42 PM

Quote:

Originally Posted by Godzilla Blitz
Humm. I must be looking in the wrong place for the names information. All I see is a "person" section in the editor, but I don't see anyplace where there is a count value for a name, so I'm starting to think I'm looking in the wrong place to start with.

Sorry to trouble you with this, but could you outline the path to the names' section after I get the editor open and the database loaded?


Yeah, I've got no idea as to what Marc is referring to either.

Blade6119 01-14-2006 10:54 PM

What does natural fitness mean...i see a great young wing back im salivating over, and physically has it all(pace, stamina, strength)...but he has a 5 in natural fitness....should this worry me?

MikeVick7 01-14-2006 10:59 PM

Quote:

Originally Posted by Blade6119
What does natural fitness mean...i see a great young wing back im salivating over, and physically has it all(pace, stamina, strength)...but he has a 5 in natural fitness....should this worry me?

Natural Fitness is a player's ability to recover his condition between matches. So it may be wise to not go after him if his stamina is also low.

Blade6119 01-14-2006 11:01 PM

he has 17 accel, 18 agil, 17 pace, 17 stam...so the stam can override the natural fitness?...hes 18, so i would love him if its not that big a deal

MikeVick7 01-14-2006 11:03 PM

Quote:

Originally Posted by Blade6119
he has 17 accel, 18 agil, 17 pace, 17 stam...so the stam can override the natural fitness?...hes 18, so i would love him if its not that big a deal

I'd say that stamina would even things out enough. But I wouldn't be surprised if he never gets to 100% between matches.

Blade6119 01-14-2006 11:03 PM

thanks for the help buddy!

Desnudo 01-14-2006 11:07 PM

Not to precisely contradict what MikeVick said, but you'll have a lot of trouble keeping a player with a 5 fit between matches.

MikeVick7 01-14-2006 11:12 PM

Quote:

Originally Posted by Desnudo
Not to precisely contradict what MikeVick said, but you'll have a lot of trouble keeping a player with a 5 fit between matches.

If it was before the last patch I would say that you're definitely right, but with the new patch a player's condition is hardly ever a problem anymore. I think he'll be ok, he just won't ever recover to 100%.

Desnudo 01-14-2006 11:15 PM

I think you'll be fine if you have a 6-7 break, but a Sat/Sun and Wed schedule might prove overwhelming.

Marc Vaughan 01-15-2006 08:22 AM

Quote:

Originally Posted by sovereignstar
Yeah, I've got no idea as to what Marc is referring to either.

'tis probably my own fault as I'm referrering to game internals and to be honest haven't checked if they're visible in the editor or not*.

If they aren't then add some more players into the game and that will have the desired effect.

*Micheal from SI makes the editor and to be honest its not something I play with myself (as I'm paranoid about finding out information on player potentials etc. and so avoid it like the plague ;) ).

Sweed 01-15-2006 11:33 AM

Taking advantage of the prefered foot?
 
Could someone give a little rundown on how you set up players to take advantage of which foot they prefer?

Are there generally accepted stategies when it comes to corner or free kick takers?

Thanks

Karim 01-15-2006 01:08 PM

Quote:

Originally Posted by Sweed
Could someone give a little rundown on how you set up players to take advantage of which foot they prefer?

Are there generally accepted stategies when it comes to corner or free kick takers?

Thanks

ML and DL have to be able to use their left foot while MR and DR have to be able to use their right foot. If you use a crossing game, then you'll probably want a SC on the left-side who can cross with his left foot (if you use a 4-4-2). I've found that foot proficiency doesn't matter too much for central players.

For corners, I look for players with:
Corners, Flair, Decisions

For free kicks, I look for players with:
Free Kicks, Flair, Long Shots, Decisions

On my Conference National squad, I don't have the luxury of multiple players for set pieces. I have one left-footed midfielder who takes all corners and free kicks.

If you want an out-swinging corner, you place a left-footed player on the left corner, and a right-footed player on the right-corner. Do the opposite for an in-swinging corner.

What I've found helped is when I actually ventured into the set piece instructions. Instead of just having players 'forward', I've given specific instructions to players with the best jumping/heading ability. And make sure to flood the box with players who have good 'off the ball' ratings so they can jump on rebounds.

RPI-Fan 01-15-2006 01:10 PM

Quote:

Originally Posted by Sweed
Could someone give a little rundown on how you set up players to take advantage of which foot they prefer?

Are there generally accepted stategies when it comes to corner or free kick takers?

Thanks


This is purely my personal opinion from real soccer, and has nothing to do with experiences from FM.


For Corners:

If you have big, tall, relatively immobile guys as your main targets, you want an in-swinging corner. Meaning, a right-footer from the left side, or a left-footer from the right side.

If you have quicker, smaller guys who rely more on motion to make a play in the air, you want an out-swinging corner, or a left-footer from the left side, right-footer from the right side.


For Free Kicks:

If you want to encourage shooting, you want a right-footer from the left, or left-footer from the right.

If you want to encourage crossing/passing, you want a left-footer from the left, or a right-footer from the right.

Sweed 01-15-2006 02:45 PM

Quote:

Originally Posted by Karim
ML and DL have to be able to use their left foot while MR and DR have to be able to use their right foot. If you use a crossing game, then you'll probably want a SC on the left-side who can cross with his left foot (if you use a 4-4-2). I've found that foot proficiency doesn't matter too much for central players.

For corners, I look for players with:
Corners, Flair, Decisions

For free kicks, I look for players with:
Free Kicks, Flair, Long Shots, Decisions

On my Conference National squad, I don't have the luxury of multiple players for set pieces. I have one left-footed midfielder who takes all corners and free kicks.

If you want an out-swinging corner, you place a left-footed player on the left corner, and a right-footed player on the right-corner. Do the opposite for an in-swinging corner.

What I've found helped is when I actually ventured into the set piece instructions. Instead of just having players 'forward', I've given specific instructions to players with the best jumping/heading ability. And make sure to flood the box with players who have good 'off the ball' ratings so they can jump on rebounds.



Quote:

Originally Posted by RPI-FAN
This is purely my personal opinion from real soccer, and has nothing to do with experiences from FM.


For Corners:

If you have big, tall, relatively immobile guys as your main targets, you want an in-swinging corner. Meaning, a right-footer from the left side, or a left-footer from the right side.

If you have quicker, smaller guys who rely more on motion to make a play in the air, you want an out-swinging corner, or a left-footer from the left side, right-footer from the right side.


For Free Kicks:

If you want to encourage shooting, you want a right-footer from the left, or left-footer from the right.

If you want to encourage crossing/passing, you want a left-footer from the left, or a right-footer from the right.


Thanks guys, printed out both posts, very helpful.

MikeVick7 01-15-2006 06:26 PM

Ok, after 10 seasons of playing this game I finally coached my way into the EPL. So when I finally get up to the big time, I am a little confused by the new loan rules as they are different than what is listed from the Championship all the way down to the Conference.

When it says, "Maximum of five domestic based players allowed on loan in a season" and "Maximum of two domestic based players allowed on loan at one time," does this mean England players only or domestic as in players in the EU? I currently have two England players on a full season loans right now and whenever I try to loan another player, whether it be from England, Argentina, Spain or Italy...etc, the loan option is greyed out.

Is this correct? Shouldn't I be able to bring in a player on loan from Brazil or Argentina or some place like that? Also, I don't remember this being the loan rules for the EPL in last year's game. Is this a brand new rule?

MikeVick7 01-18-2006 03:49 PM

I hate to bump this for my own personal satisfaction but...

Godzilla Blitz 01-19-2006 12:32 PM

Quote:

Originally Posted by MikeVick7
I hate to bump this for my own personal satisfaction but...


Sorry, I don't have an answer for you, but congrats on getting to the big time!

I do have a question, however, regarding player instructions...

I realize I can save formations/tactical setups, etc., but is there a way to lock instructions to a particular player? For example, I have a set formation that I am running with a fairly stable starting 11. About 60 minutes into the game I'll often sub in a few players, but each time I do I go in and change some of the individual instructions for them to accomodate the different skills that they have compared to the starters. It'd be nice if I could lock particular settings to a player rather than to a particular formation.

This would also be helpful when I want to flip a couple of central midfielders, strikers, central defenders etc.

Koryo 01-19-2006 12:56 PM

If Mr. Vaughan is still looking for other bugs, then add the following:

When winning a semi final match of a cup game the message in the highlights says "xxxx has won, they are through to the !!"

National teams: the confidence area is strange, one week the board and the fans are ecstatic about you being the coach and the next week (without a game being played or other cup competition happening) it will say that in both areas that your performance is slightly below what a coach of your stature should have accomplished. The following week/month...its back up again.

Coach status: Is Continental the highest status a manager can achieve? I've noticed that over time assistant managers who are world class but get a coaching job (and are still successful) eventually have there reputaion drop to continental. Same with World Class managers at the start of the game, guys like Mourinho, Wenger, and Ferguson don't stay world class very long.

MikeVick7 01-19-2006 01:28 PM

Quote:

Originally Posted by Godzilla Blitz
Sorry, I don't have an answer for you, but congrats on getting to the big time!

I do have a question, however, regarding player instructions...

I realize I can save formations/tactical setups, etc., but is there a way to lock instructions to a particular player? For example, I have a set formation that I am running with a fairly stable starting 11. About 60 minutes into the game I'll often sub in a few players, but each time I do I go in and change some of the individual instructions for them to accomodate the different skills that they have compared to the starters. It'd be nice if I could lock particular settings to a player rather than to a particular formation.

This would also be helpful when I want to flip a couple of central midfielders, strikers, central defenders etc.

Yes, it's possible. But you have to do some minor file editing. I'm at work so I can't remember the path, but if no one else gets to it this afternoon I can give you the instructions on how to do it this evening.

MikeVick7 01-19-2006 02:16 PM

Ok, found these again over at SI:

Quote:

To edit the preset player instructions templates you need to edit the tactical_template.xml file. This can be located in the default directory C:\Program Files\Sports Interactive\Football Manager 2006\data\tactics

Then once you see the tactical_template.xml file right click on it and choose to open it with notepad. Then at the top it explains what the values range from and how to change them. then edit them to suit how you want them to be

It make's it much easier to edit them because making subs is much easier then if your bringing a different sort of player on and want to mix things up. But find it too time consuming to change every single stat. Well by editing this it will be faster and a lot easier.

Any trouble just ask, but its all self explanatory.
The above was stolen from a SI Forum post. Basically you can just copy and paste the existing templates and then name them by individual player. I utilize this and it's great. Plus, when you make changes and then save the new template you don't have to restart the game for the changes to take effect, you can just change skins and the changes will take effect. Saves a lot of time.

Godzilla Blitz 01-19-2006 02:21 PM

Quote:

Originally Posted by MikeVick7
Ok, found these again over at SI:

The above was stolen from a SI Forum post. Basically you can just copy and paste the existing templates and then name them by individual player. I utilize this and it's great. Plus, when you make changes and then save the new template you don't have to restart the game for the changes to take effect, you can just change skins and the changes will take effect. Saves a lot of time.


Woot. Thank ya!

RPI-Fan 01-19-2006 07:50 PM

Just wanted to comment that I'm officially immersed in my game in the Russian First Division (2nd Level out of 2).

I've slowly but steadily built up my team, and now have brought in young or pre-peak players at GK, DR, DC x 2, ML, MC, and SC (x many).

We're not going to promote this year (need to finish top 2 to promote), but we've lost 1 out of our last 20 (or so games), and absent our .500-ish first 10 games, we'd be right in the race for promotion. Moreover, my guys brought in last year and the middle of this year are finally starting to gel.

The one thing that is frustrating is the 3 foreign players in the matchday squad rule!

Anybody else tried or had luck in Russia or even Eastern Europe?

RPI-Fan 01-19-2006 08:04 PM

Anybody notice that player valuations are tremendously improved in this version?

Examples:


-I have a guy, Andrey Tsalipin, left winger, clearly the best player on my team. He's valued at around $50k as he's playing pretty well but not great for us early on. I manage to sell him in an incentive-laden deal for FC Moscow, battling for the Premier Division title. (They overpaid, but it's spread out over time, so I think it's realistic). Anywho, he pretty much just can't get it done at the next level, and by the 2nd season he's a full-time reserve, where he hasn't recorded any goals or assists. When I first sold him, his value jumped to over $100k. Now, it's $10k -- definitely about right IMO.

-Jernej Janza was a young (17yo) Slovenian winger who I brought in for $45k even though he wasn't valued that highly (because left wing was a need position -- see above). His value when he arrives on my team is like $5k -- he hasn't done anything to raise above that, having never seen first-team action. Well, he becomes my full-time left winger, and plays fairly well (but not great). His value goes up to $10k. Then, he gets a call-up to the Slovenian U19 team -- and his value takes a big jump to $75k!!

-Konstantin Gomlenko -- bring him in from FC Moscow for $5k -- he was a backup there and didn't blow anyone away. He has a fantastic year for us, and slowly but surely his value climbs and climbs and climbs to $400k -- wasn't one big jump, but as he became more and more dominant throughout the year his value accompanied it.


Valuations just seem so much more fluid and realistic, and actual performance seems to have a big effect!

Shepp 01-20-2006 03:23 PM

I have warned or fined players for being sent off and them come back and say that I was too harsh. What is a good policy to use when warning/fining players for bieng sent off, poor performance, and unsportmanlike conduct? Also, what is a good example of unsportsman like conduct in the parameters of the game?

Karim 01-20-2006 04:56 PM

I start with an official warning for a red card if it is warranted. If I was ordering the guy to tackle hard and the referee was giving out cards like candy, it makes little sense to discipline the player. I had a run where one of my starters got a red, I didn't discipline him and two younger players subsequently took reds in the next two games. A fine would be warranted in my books if he disregarded your initial verbal warning.

I warn a player for a poor performance if they put in a '4' rating. I warn a regular starter for poor performance if they fail to crack '7' in 5 consecutive starts and have had at least one '5' rating. Five '6''s in a row just means a benching, not a warning. Again, you have to be careful. If the poor performance is a direct result of you asking him to do something he cannot (i.e., playing out of position) or if you're in a Cup game against vastly superior competition, it makes little sense to come down hard.

AlexB 01-20-2006 06:59 PM

Quote:

Originally Posted by Karim
I start with an official warning for a red card if it is warranted. If I was ordering the guy to tackle hard and the referee was giving out cards like candy, it makes little sense to discipline the player. I had a run where one of my starters got a red, I didn't discipline him and two younger players subsequently took reds in the next two games. A fine would be warranted in my books if he disregarded your initial verbal warning.

I warn a player for a poor performance if they put in a '4' rating. I warn a regular starter for poor performance if they fail to crack '7' in 5 consecutive starts and have had at least one '5' rating. Five '6''s in a row just means a benching, not a warning. Again, you have to be careful. If the poor performance is a direct result of you asking him to do something he cannot (i.e., playing out of position) or if you're in a Cup game against vastly superior competition, it makes little sense to come down hard.


Shit - you're one tough SOB. If you're managing a team in my area, I'm looking for another team! :)

Marc Vaughan 01-20-2006 08:01 PM

Quote:

Originally Posted by Shepp
I have warned or fined players for being sent off and them come back and say that I was too harsh. What is a good policy to use when warning/fining players for bieng sent off, poor performance, and unsportmanlike conduct? Also, what is a good example of unsportsman like conduct in the parameters of the game?


Also bear in mind that just because a player sulks it DOESNT mean it was a bad decision, most temperamental players (the ones who need to be straightened out most) will sulk when pulled up - BUT if you stick at it then they'll come around and stop acting like prats over time.

Also some players actually play better when upset and they feel they've something to prove (then again some don't ;) ).

Marc Vaughan 01-20-2006 08:03 PM

Quote:

Valuations just seem so much more fluid and realistic, and actual performance seems to have a big effect!
:D

(waits for reality and people reporting bugs and flaws to kick back in ;) )

Godzilla Blitz 01-21-2006 01:05 AM

Quote:

Originally Posted by Shepp
I have warned or fined players for being sent off and them come back and say that I was too harsh. What is a good policy to use when warning/fining players for bieng sent off, poor performance, and unsportmanlike conduct? Also, what is a good example of unsportsman like conduct in the parameters of the game?


I wonder if it makes a difference what they got the red card for. For example, I've had guys trip opponents on a breakaway and pick up a red card. This seems quite a bit different to me than if a player punches someone.

I also wonder to what degree the halftime talk can impact the player's future behavior in this regard. I'll usually choose "angry" or what ever other pissed off adjective is available at the moment if the option to talk with a red-carded player at halftime is available. It seems that red-carded players disappear at the end of the game and I can't talk with them.

Karim 01-21-2006 02:49 AM

Quote:

Originally Posted by Jari Rantanen's Shorts
Shit - you're one tough SOB. If you're managing a team in my area, I'm looking for another team! :)

LOL! And here I was thinking I was too lenient, always sympathizing, encouraging, being pleased and delighted.

Karim 01-21-2006 02:53 AM

For those who have started out in a lower-league, when were you able to go after better staff?

I'm in my third season (promoted in year one, finished 6th in year two) and am fighting for promotion in the Conference. In the process, I've made about $2 million profit. I'm not a big transfer buyer but I'd like to be able to offer staff more than $4000/yr on a part-time contract. Is there any way to inform the board to loosen up the strings for staff?

Marc Vaughan 01-21-2006 08:30 AM

Quote:

Originally Posted by Godzilla Blitz
I wonder if it makes a difference what they got the red card for. For example, I've had guys trip opponents on a breakaway and pick up a red card. This seems quite a bit different to me than if a player punches someone.

I also wonder to what degree the halftime talk can impact the player's future behavior in this regard. I'll usually choose "angry" or what ever other pissed off adjective is available at the moment if the option to talk with a red-carded player at halftime is available. It seems that red-carded players disappear at the end of the game and I can't talk with them.


It does the cause of the card has an effect on the length of ban and the situation may cause a harsher card or offence in one occurance than another.

For example a trip in a midfield melee with no chargrin will probably rate a yellow card, however if the player fouling was the last man back and the attacker would have been through on goal then its a professional foul (ie. he is presumed to have done it to prevent the goal) and he's likely to be sent off.

Shepp 01-21-2006 10:36 AM

Thanks guys I'll see if that helps. I'm still not clear on the definition of unprofessional behaviour. Would it be like Mark posted above where the player intentionally fouled a player to prevent a score or would it be something else all together?

RPI-Fan 01-21-2006 02:39 PM

Quote:

Originally Posted by Shepp
Thanks guys I'll see if that helps. I'm still not clear on the definition of unprofessional behaviour. Would it be like Mark posted above where the player intentionally fouled a player to prevent a score or would it be something else all together?


I think in FM, the "Unpro Beh." fines are for strictly off-the-field stuff (missing training, complaining to media, etc.)

Crapshoot 01-21-2006 03:57 PM

Marc,
have the loan problems for the EPL been fixed in FM 2006 ? What bothered me the most in FM 2005 that you can't take players older than 24 on season or half season loans (like Tony Warner this year, or Pandiani and/or Nefti last year, or Diouf the year before) - they are limited to 3 months. That always bothered me, and I think I raised the issue on the SI boards as well.

Karim 01-22-2006 05:39 AM

Ok,

I've just been offered a new contract and my salary budget has increased from $585k to $2.8 million and yet, I still cannot offer coaches more than $4k/yr.

???

daedalus 01-22-2006 07:11 AM

How much you can offer staff seems to also be dependent on what the board think of them.

FrogMan 01-22-2006 08:15 AM

Quote:

Originally Posted by daedalus
How much you can offer staff seems to also be dependent on what the board think of them.


I was gonna say the exact same thing. To some coach I can offer some very high wages yet to some other, I'm very limited...

FM

Ramzavail 01-22-2006 03:32 PM

Get a game free
SEGA of America are offering you the chance to get a free game when you purchase either the Try and Buy version of Worldwide Soccer Manager 2006 or NHL EHM 2005. Visit : SEGA America for more details

I saw this on the front page of the sigames.com website.

Did I miss a chance to get EHM for free?

scooter 01-22-2006 03:36 PM

Quote:

Originally Posted by Ramzavail
Get a game free
SEGA of America are offering you the chance to get a free game when you purchase either the Try and Buy version of Worldwide Soccer Manager 2006 or NHL EHM 2005. Visit : SEGA America for more details

I saw this on the front page of the sigames.com website.

Did I miss a chance to get EHM for free?


Follow the link. I'm pretty sure the free game is Virtua Fighter or something like that. You don't get to choose which free game you get.

Ramzavail 01-22-2006 04:09 PM

I followed the link and he didn't reveal any answers.

I already purchased WWSM in November, I was just wondering if I missed something, b/c I'm half interested in buying EHM.

FrogMan 01-22-2006 04:49 PM

Quote:

Originally Posted by Ramzavail
I followed the link and he didn't reveal any answers.

I already purchased WWSM in November, I was just wondering if I missed something, b/c I'm half interested in buying EHM.


It's been confirmed on the SI forums that you buy one or the other SI Game and get a crap game from Sega, Virtua Fighter or another...

FM

Marc Vaughan 01-22-2006 06:58 PM

Quote:

I already purchased WWSM in November, I was just wondering if I missed something, b/c I'm half interested in buying EHM.
Might I suggest trying the demo - its available on sigames.com ...

Blade6119 01-22-2006 07:50 PM

I just finished my first season, and wow...hadnt bought a CM/FM since 00/01 and i was quite happy...pulled out the title on the last day by upsetting the league leaders to win by a point and having #2 draw their opponent...after selling off most of my stars half way through the year when i was bottom half and just buying under-21 players to build for the future...the back-ups started winning, and everything clicked. With a week to go my keeper got the flu but i kept him in town due to only one more match. 7 of my starters went down for that final match, and a largely 18-19 year old squad pulled it out. The media even discussed the youth. Im very impressed. Not so happy my order of EHM got cancelled on amazon due to god knows what...amazon wont give me a straight answer, and this is after two delays in the shipping

Ramzavail 01-22-2006 08:21 PM

Quote:

Originally Posted by Marc Vaughan
Might I suggest trying the demo - its available on sigames.com ...


I have and I like it alot but will probably wait for EHM 07

Koryo 01-23-2006 09:10 AM

Quote:

Originally Posted by Marc Vaughan
:D

(waits for reality and people reporting bugs and flaws to kick back in ;) )


Since you asked...

Saw these over the weekend:
Won the league cup. Won the league title. Normally when teams do this there is a message that announces that the team has "done the double", but no message here.
Won the FA cup. Got a message about "doing the triple".
Won the Champion's league. "XXXX has done the double!!" Um, ok.

What's with the 15 and 16 year old regens that are created without a team (the same time that regens are normally created for a specific country) and then promptly retire? Some of them very promising players. A bigger question may be why they do not have teams.

How are special moves created? Do they develop over time? Every regen that I've checked so far is without them but maybe they appear once a player hits his 20's.

Koryo 01-23-2006 09:18 AM

I tried Norwich, but once I realized that the script was unreadable when Norwich played in their away green kit (the highlights are green on green and next to impossible to decipher) then I started over with a team that doesn't use dark greens.

FrogMan 01-23-2006 09:25 AM

has anybody seen some odd draws in the Cups in England? By odd, I mean playing the same team for a few years in a row and not really in the later stages but more like in the 1st and 2nd round.

I'm at the start of the 2008/09 season with Luton Town so this is my 4th season with the club. The draw for the 1st round of the Carling Cup comes, 72 teams are in the draw. We're drawn to play Wycombe whom I think are in League One (or maybe even in Two, not important) and I go "hrm, didn't we play them last year?" and sure enough, we played them in the 2nd round the year before BUT also in the 1st round the year before that!!! How freaky is that? We have also played Manchester Utd in the FA Cup in the last two seasons but once was in round 4 and the other was in round 5 where less teams are left and it could make sense to play a top team in back-to-back seasons but what are the odds of us playing Wycombe three seasons in a row when there are 72 teams in two of these and, I think, 64 in the other (2nd round)???

I simply find it odd...

FM

Cringer 01-23-2006 09:41 AM

I am yet to play in England in this game. I refurse to do so at the start of a career for some reason. If I end up getting a job down the line there, then I will take it.

Right now I am an Austrian born guy who is coaching the Albion Rovers in Scotland. I have been going slow so I am only in my second season. With that set up for you, I will say that I have faced Queens Park in the first or second round (that I have played in) in 3 cups so far.

I also have to say this on the side. I got promoted from Third Division to Second after my first year, and there is where I am now. I am sitting in 2nd/3rd right now and going insane because of Partick Thistle. They sit in first, with no loses after about 20 games. And they aren't just hot, they are kicking ass. I am not sure what they did wrong to not be promoted from Second to First the year before, because they won the Scottish Cup that year. Yes, a Second Division team knocked off two Premier teams on their way to win the whole cup. I was amazed. And now they kick my ass everytime I play them.

BreizhManu 01-23-2006 12:24 PM

Quote:

Originally Posted by Koryo

What's with the 15 and 16 year old regens that are created without a team (the same time that regens are normally created for a specific country) and then promptly retire? Some of them very promising players. A bigger question may be why they do not have teams.

I agree, this is annoying, and they keep rejecting my offers...

Else add to that list players with the same first and 2nd nationality.

Old stars still good enough to play (kahn, zidane etc...) but that stay on the free transfer market for one or more seasons before retiring (I'm pretty sure Marseille would offer a contract to zidane...).

Marc Vaughan 01-23-2006 02:43 PM

Quote:

I also have to say this on the side. I got promoted from Third Division to Second after my first year, and there is where I am now. I am sitting in 2nd/3rd right now and going insane because of Partick Thistle. They sit in first, with no loses after about 20 games. And they aren't just hot, they are kicking ass. I am not sure what they did wrong to not be promoted from Second to First the year before, because they won the Scottish Cup that year. Yes, a Second Division team knocked off two Premier teams on their way to win the whole cup. I was amazed. And now they kick my ass everytime I play them.
Double check their stadium size - there are minimum requirements in Scotland in some divisions, for instance Falkirk failed to get promoted to the Premiership multiple times despite being the strongest First Division side for quite a while because their stadium wasn't good enough.

(if this is the case then it might cause you problems as the SFA deal with this by NOT relegating someone from the upper division, not promoting the team below the one who don't meet the requirement)

Critch 01-23-2006 03:06 PM

Quote:

Originally Posted by Marc Vaughan
Double check their stadium size - there are minimum requirements in Scotland in some divisions, for instance Falkirk failed to get promoted to the Premiership multiple times despite being the strongest First Division side for quite a while because their stadium wasn't good enough.


Partick Thistle wouldn't get turned down for promotion, they were in the SPL a few seasons ago and one of the main reasons they have fallen down the leagues is the financial problems they've had since expanding their stadium to 14k. Firhill must be one of the largest stadiums in Scotland outside the SPL, along with Dundee. I'm also not sure that there is a minimum ground size to get promoted to the Scottish First Division, Brechin City are there at the moment with a stadium that holds around 3k.

If a Scottish 2nd Division team wins the Scottish Cup, then maybe it's not just the Scottish League's finances that need looked at.

Marc Vaughan 01-23-2006 03:27 PM

Quote:

Originally Posted by Critch
Partick Thistle wouldn't get turned down for promotion, they were in the SPL a few seasons ago and one of the main reasons they have fallen down the leagues is the financial problems they've had since expanding their stadium to 14k. Firhill must be one of the largest stadiums in Scotland outside the SPL, along with Dundee. I'm also not sure that there is a minimum ground size to get promoted to the Scottish First Division, Brechin City are there at the moment with a stadium that holds around 3k.

If a Scottish 2nd Division team wins the Scottish Cup, then maybe it's not just the Scottish League's finances that need looked at.


It depends on how far into the game things are - if their financial problems prevent them from upkeeping the stadium then parts of it will be closed by health and safety eventually which could leave them short again ....

(Brightons old stadium back when we had one (;) ) ... had its capacity drastically reduced because around 1/3 of it was considered unsafe for use.)

Critch 01-23-2006 03:30 PM

Quote:

Originally Posted by Marc Vaughan
It depends on how far into the game things are - if their financial problems prevent them from upkeeping the stadium then parts of it will be closed by health and safety eventually which could leave them short again ....

(Brightons old stadium back when we had one (;) ) ... had its capacity drastically reduced because around 1/3 of it was considered unsafe for use.)


The original post said he was in the second season, so he's not in far enough for Firhill to have collapsed yet.

And I remember the Goldstone Ground, I was a regular when I lived in Brighton :) Sad day when it got knocked down, shouldn't have been allowed.

Cringer 01-23-2006 03:31 PM

No no, it wasn't Partick's stadium size, they just lost out in the 'playoff' to get promoted, they finished second. And I don't think Partick Thistle winning the Scottish cup was a huge fluke, or even a game flaw. They really do have an impressive team. I have built up my Albion Rovers squad and have been taking out First Division teams and played well against the one Premier team I played this season. Partick Thistle is just head and shoulders above me. One thing that is helping them is they have some guys one loan that I could only dream about getting. They will easily get promoted this season.

Pumpy Tudors 01-23-2006 07:32 PM


sovereignstar 01-23-2006 07:34 PM

You'd better pray.. praaaaaaaaay.. pray.. praaaaaaaaaaaaaaay

You'd better pray, so he can play some day..

MikeVick7 01-23-2006 07:55 PM

Still makes me chuckle.

Godzilla Blitz 01-24-2006 01:29 AM

Anyone know what impacts the "professionalism" rating in your profile? From reading the SI boards, I thought it came from responding politely to opposing managers, but that doesn't seem to be doing it for me. I've now got a "2" rating there, and I have no idea how it got so low.

Maybe it has something to do with backing out of transfer deals?

MikeVick7 01-24-2006 07:35 AM

Quote:

Originally Posted by Godzilla Blitz
Anyone know what impacts the "professionalism" rating in your profile? From reading the SI boards, I thought it came from responding politely to opposing managers, but that doesn't seem to be doing it for me. I've now got a "2" rating there, and I have no idea how it got so low.

Maybe it has something to do with backing out of transfer deals?

That and the loyalty rating always seem to take a nose dive for some reason.

Ajaxab 01-24-2006 09:16 AM

I don't know for certain, but it would seem that backing out of transfer deals would cause your professionalism to take a hit. If you agree in principle to a deal and then go back on your word, I could see how you might be perceived as someone who isn't playing by the unwritten rules of football and therefore unprofessional.

cartman 01-24-2006 09:23 AM

I've got a weird one. I got WWSM '06 off of Digital Download. I think I have a problem with one of my local databases after installation. When I am in game, a number appears at the top of the screen under the page title. For example, if I am on my Manager screen, it has my name in big letters on top, then under it is the US flag and next to the flag is a number. Same thing for competitions. Say I'm looking at the Serie A table. It has Serie A on top, then the Italian flag and a number next to it.

I tried searching here, the SI forums, and Google, but I didn't find anything. I was hoping someone here had seen this before and knew what was going on.

SirFozzie 01-24-2006 10:48 AM

I think you have ID's turned on, Cartman.. chefk the options screen

cartman 01-24-2006 02:21 PM

Quote:

Originally Posted by SirFozzie
I think you have ID's turned on, Cartman.. chefk the options screen


Yep, that was it. Thanks, that was bugging me!

illinifan999 01-24-2006 02:24 PM

I really need money/credit card. :( I really gotta stop reading this thread.


All times are GMT -5. The time now is 07:47 PM.

Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.