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Abe Sargent 06-18-2018 01:29 PM

Quote:

Originally Posted by Critch (Post 3206795)
I've been playing with a Gaia planet race too, the fungoid race that looks like a floating bag of gas. Gaia/Pacifist/Xenophile, I pressed the "Random Civ" button and thats what it came up with.

I got a little lucky too, once my Gas Bag single planet empire got to a reasonable size, the insects next door split into three parts and had a huge civil war. My empire got 1 pop of Militaristic/Xenophile insect refugees.

Over 100 turns later, using that 1 pop of Insects to build colony ships, my Empire is now 80+% Militaristic insects ruled by the Gas Bag elite on their single Gaia world. Luckily with both groups being Xenophiles and Full Citizens, there's never been any unrest.

The 2.0 patch has really improved the game for me, forces a slow expansion.


Yeah, I really didn't have any issues with it post 2.0 either. I think the pace
made sense.

Brian Swartz 06-18-2018 11:33 PM

Interesting. I may try it again if I find time. Sounds like Paradox is being Paradox again, making it into a strong product eventually.

Abe Sargent 06-18-2018 11:46 PM

Quote:

Originally Posted by Brian Swartz (Post 3208487)
Interesting. I may try it again if I find time. Sounds like Paradox is being Paradox again, making it into a strong product eventually.


Yeah, total Paradox move. Their DLCs contain fluffy bits you don't need but they release patches at the same time to mprove the game fo everyone.

SackAttack 06-19-2018 12:01 AM

I kinda wanna see if there's a Schlock Mercenary mod for Stellaris the way there's a Game of Thrones mod for CK2.

Abe Sargent 06-19-2018 12:19 AM

Quote:

Originally Posted by SackAttack (Post 3208490)
I kinda wanna see if there's a Schlock Mercenary mod for Stellaris the way there's a Game of Thrones mod for CK2.


I know that my response might disprove my point, but I don;t think that Shlock is as well known or well-loved as GOT.

Critch 06-19-2018 08:44 AM

I know there are Star Wars and Warhammer mods, but haven't noticed anything else. Don't know how good they are, but I've seen them on the Steam Workshop page.

Coffee Warlord 06-19-2018 11:09 AM

There's a massive Star Trek mod, but I don't know if they made it compatible with later game versions.

JPhillips 06-19-2018 11:30 AM

The Star Trek mod is great and compatible. They update it regularly. My only problem with it is that the universe of Star Trek was designed to be pretty stable, so it can bog down rather early with seemingly little opportunity to do much.

SackAttack 06-19-2018 12:29 PM

Quote:

Originally Posted by Abe Sargent (Post 3208494)
I know that my response might disprove my point, but I don;t think that Shlock is as well known or well-loved as GOT.


In fairness, what is?

But Schlock as a sci-fi 'verse feels more 'natural' to me than Trek does. Trek is basically humans, Vulcans, Klingons, and a bunch of 'species-of-the-week.' Schlock fleshes its non-human species out.

Not shittin' on Trek, exactly, just saying that my interest in playing in that sandbox doesn't rise to the level of cultural cachet it's garnered over 50-60 years of various shows and movies.

Warhammer 11-22-2018 04:21 PM

Did they ever fix the AI or make it a decent challenge?

JPhillips 11-22-2018 05:13 PM

There's another huge update coming here in December that will radically change the game again.

Edward64 01-19-2019 06:39 AM

So how is Megacorp coming along?

I've been spending most of my time on FO 76. What I've read is buggy but good?

lungs 01-19-2019 07:46 AM

Quote:

Originally Posted by Edward64 (Post 3229136)
So how is Megacorp coming along?

I've been spending most of my time on FO 76. What I've read is buggy but good?


Getting the hang of the new population system/getting rid of tiles took me a little bit. But I think it is a change for the better. AI needs to get the kinks ironed out as in both of my games I'm pretty well untouchable by AI empires by 2300. Playing as a fanatic pacifist, things got kind of boring because nobody wanted to fight me.

Coffee Warlord 01-19-2019 11:35 AM

AI is...pretty braindead. It's the next thing they're working on, but it's pretty bad right now.

That, and if you play on huge galaxies, it's basically unplayable lategame due to lag.

Edward64 01-19-2019 11:46 AM

Thanks. I'll wait for another patch.

They had a really bad lag when it first came out and they fixed it with max fleet sizes last year. Sorry to hear its back now.

Edward64 10-19-2019 07:02 PM

Looking forward to it. Diplomacy has been sorely lacking.

Stellaris: Federations announced, expanding space diplomacy | PC Gamer
Quote:

Federations, the next DLC for Stellaris, was announced today at PDXCon, Parardox Interactive’s annual fan convention. The focus this time is on diplomacy, after previous expansions have fleshed out the military, economy, and internal politics of the sprawling space 4X.

Federations have been a part of Stellaris from the beginning, building bridges of cooperation between sovereign empires. In this expansion though, they're getting a huge face-lift. The old school, vanilla, Star Trek sort (now called a Galactic Union) will still be around, but Paradox is adding several new, more specialized types of federations such as Research Co-Ops for science-minded factions and Trade Leagues for economically focused partnerships. Gaining more federation members and maintaining Cohesion (basically, keeping everyone on the same page policy-wise) will allow Federations to level up and gain mechanical perks, like increased federation fleet size.

The other major feature is the Galactic Community, a kind of "Space UN" that can be founded once you've met most of your star neighbors and the galaxy starts to become more interconnected. No empire is obligated to join, but those that opt-out will receive a colder welcome than those on the inside. Those that choose to leave after having joined will be especially reviled.
:
:
The Lithoids species pack will be out on October 24 and Federations is set to launch later in the year

Abe Sargent 10-20-2019 07:50 PM

I've already preordered the Lithoid species pack for next week, and I intend to reboot one of my favorite species ever in any game, the Silica!

Star Chamber: The Harbinger Saga - Wikipedia

My precious Silica!

Edward64 11-07-2022 10:04 PM

It's been a while since I've played Stellaris.

I'm debating if I want to really spend the effort to (re)learn all the new mechanics with the new DLCs.


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