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It's a new day and Marc I think it's unfair for any of us NOT to give SI a chance to help Markus and OOTP. With that being said, it sounds as if the new version might have taken a step back as far as game AI goes.
I think Skydog would be a great addition to the beta team, but it's clear he doesn't have the time right now... Troy is an excellent canidate though. Edit: as is lynchjm24 |
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Anyone enjoying the game should immediately be disqualified from the 'dream team'. It doesn't take long on the OOTP boards to find a segment of people that are positive towards the game no matter what. You could have released a game that put viruses and spyware on our hard drives and Dale and Eli's Dad would post in every thread telling us that once we reinstalled windows we are really going to come around. It's quite an impressive undertaking and the amount of information available to the player is startling, but anyone who is currently enjoying this game is out of their mind. |
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Or just not paying attention. If you don't visit the transaction screens, I could see someone not even knowing some of the stuff going on. It's so easy to get lost into the statistical displays that you don't notice what is really going on behind the scenes. |
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Everyone has a different level of "fun factor" For me, the single transaction screen above makes the game nearly useless for solo play. If teams sign guys to monster contracts and instantly trade them for a middle reliever, I have no desire to start a serious league. That isn't a bug I can have a "house rule" and walk away from. Have I enjoyed the new interface? Yeah, despite a few things I think needs tweaking. I like it more than most. Have I enjoyed pouring through the stats? God yes. The detail level is staggering, even after looking at it for a couple of weeks. I'm just amazed. It should be the new standard for any baseball game going forward. Simply stunning. But have I enjoyed trying to have a long term solo career? I don't know how that could happen with the game in the state it is in. Just looking at the transactions screen in my league horrifies me. Just my opinion, yours may differ. I'm good with that. |
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And I agree with you, it's not in a position where you currently can conduct a "serious" league. But that doesn't mean it's not fun to just play with it and see what happens. The AI contract issues are currently the biggest problem with the game. And until they are resolved I'm not going to do anything serious, but it does not make the game unplayable for me, because I'm just enjoying making leagues and simming them and learning how the game reacts to what I've set up. |
I guess there's a lot of people that don't like the new interface, but I love it. I think it's absolutely fantastic.
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Is that really playing the game then? You can see on the prior page I said that I could see spending time learning the interface or how some things interact. I see that there is a subset of people that seem to just enjoy setting up leagues. I don't really see how that is 'playing' the game. |
Hey guys... installing the demo now. Two quick questions before I get started:
- Do I need to install any patches, or is the demo up to date? - Can I start with MLB rosters? If not, can I get them somewhere? |
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If there was an option to design uniforms, this thing could really be BIG. ;) |
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This game has a lot more in common with Maximum Football then anyone wants to admit. A million way to customize the game, a million things that don't work. I keep hearing how great it is that you can set up international leagues and set them with MLEs back to your major league. Of course none of it works - you end up with good players being signed from major leagues back to lesser leagues and if you turn on trading between leagues it gets even worse. I'd love to read the SI boards the day that Beckham jumped to the Metrostars in FM. Did anyone from SI even ever play OOTP 6.5 or even so much as read the boards? The waiver/roster AI was the number 1 glaring issue. It should have been fixed before ANYTHING else was added. I honestly can not believe the pass that this game is getting. I keep expecting as people get tired of these glaring problems the opinions will become lower, but I guess we aren't far enough from release yet. The only conclusion I can reach is that most who will look at this game with a critical eye were much smarter then me and waited to purchase. |
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Playing the game is all subjective to the user. Some people actually play out games one by one, some people manage a team sim out day by day, some people manage a team and sim week by week, some people manage a team and sim out month by month, others commish a whole league and sim out month by month, and there are even people that create entire worlds and like to see what happens. What you consider "playing" is not the same as what, Jim, Bob, or Sam consider playing. |
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If you want to define creating a league, and not giving a shit about what happens in it and then looking at the results "x" amount of seasons later, then sure - I'll grant you that you can play the game in this way. You have to really not give a shit that anything behind the scenes isn't working... unless you don't mind players being signed for 10MM dollars, then released days later, then resigned days later for 10MM dollars to be released again within the week. It's like the OOTP AI is George Steinbrenner and every player is Billy Martin. The AI took it's instructions from the back of a shampoo bottle: Sign. Release. Repeat. |
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Troy, so I assume you have been winning the WS every season then. If not, what is the AI doing better than you? I'm being partly facetious because AI roster management has always been a problem...in nearly all text sims. In OOTP5, which I play, it is not as drastic as the examples shown above and in 6.5 because I play historical leagues which help mitigate the need for superstar trading/ditchings. But the AI does get most of the big stuff right regarding transactions (like drafting the best players, going after the best free agents, and expect a lot in return in trades) that makes it harder for me to win (esp. with some houserules). |
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I understand this (again, which I do not see in OOTP5). But what if the team that got the superstar slugger for about nothing was your closest competitor? The house rule is that YOU do not make trades like this (if you are able). Personally, I agree that this takes the fun out of the game but in all games (except FBCB), you have to either ignore or workaround a lot of things if you want to play solo. Start->All Programs->400 Software Studios->OOTP5. Yep, still there. ;) |
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The demo is up to date and so far there are no MLB rosters out as of yet. |
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http://ootpdevelopments.com/board/sh...d.php?t=123258 MLB Quickstart. |
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:) No ootp 2006 designed rosters. |
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This game DOES have a demo. |
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If it makes you feel any better, I agree 100% with everything you've said. |
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Correct! ..and sounds like they are seeing some weird issues stat wise. |
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Each team has a setting for "Overall Roster Strategy" where you have a sliding scale with Favor Veterans on one end and Favor Prospects on the other. The Mega Game Guide doesn't explain what that means -- does this only apply to roster decisions meaning free agents and promotions/demotions? It seems unlikely this would overrirde the global trading setting. Also of note is that your coaches and managers also have traits for favor veterans/favor prospects. I can only imagine what it means when you have your trade AI set to favor veterans, the team strategy is set to favor prospects and your have a manager who slighly favors veterans. |
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In other words, the roster edit is working pretty much like everything else in the game? :D |
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I really think no dream team will be able to fix the AI when it comes to waivers, releases, trades, etc until the Markus changes his way.
The problem is the logic behind the coding. If Markus has not fix it after all these versions, what makes you think he can finally fix it now? The new engine was suppose to make things better, but how come the Ai still sucks? Because its the logic behind the coding. I really tought with a new engine we might only see new Ai flaws we never seen before. But I really did not think we will still see the old AI flaws return to the new engine. They can have the greatest super engine and the AI still wont be great until Markus gets rid of his old idea of the AI when it comes to waivers, releases and trades and starts over. A lot of people tought when the new engine came, it will fix the AI flaws. It didnt because he brought his old ideas back to ootp 2006 from previous versions. It going to take a big effort from Markus and Si to make the AI better. I just dont see it in ootp 2006. Its going to take a brand new version to fix this. People are dreaming that patch #2, patch #3, etc will fix the AI because these AI flaws has been going on for a very long time. If it was brand new Ai flaws we never seen before, I have confident they will get fix. But the old Ai flaws no way until Markus changes his logic. |
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Agreed. It's just amazing the amount of things that don't work correctly. I can't even get through my transaction pages and it's only the All-Star break. I don't know why the AI has to keep it's 40-man rosters full, and then try and place any piece of crap they sign on it. The extension logic sucks, the waivers suck, the sign, release, sign release sucks...and they've all been there for several versions now. |
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Well, a little 6.51a for you as well: Quote:
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Some quick questions on trading:
I'm up to early May in the quickstart MLB league, and so far there hasn't been a trade. Normal? How do you get responses to a trade offer? I've made three, and each time got the "we'll let you know in a few days" message. I've never heard back from anyone, weeks later. Normal? Is there a way to just play as a GM -- to let the AI handle all your lineup and in-game managing? Is that what the bench coach is for? |
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Oh, you've got it all wrong. I'd tell Markus about the problems THEN make the suggestion that if you stopped spending all your time in your parent's basement sitting in your underpants beneath a giant "Lord of the Rings" poster while eating luke warm pizza bites your mom would bring you every ten minutes that you might be able to have a little more perspective on the game. :rolleyes: |
Damn it lynchjim, you brought DAED over here ? I liked this forum because its free of him.. :D
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Geez, you're here? I wondered where you went after everyone on the other boards tired of you. :D |
For the first time since the original Baseball Mogul, I'm having more fun playing the "beer and peanuts" game.
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1) The attack was uncalled for. You went on the OOTP board and slammed a guy who had a valid arguements about the games AI because he was posting under an alias. How is that for skewed perspective? 2) It doesn't matter if he's eating pizza bites from his mom in the basement or on Air Force One, he has perspective on the game and it's a valid one. If you think everything is rosy, all the more power to you. 3) All of the issues are being reported. Marc Duffy posts here as do a few of the beta testers of the game. They are getting reported and nobody with the game hopes they won't be fixed. This isn't a bash OOTP thread, it's an honest assessment of where the game is. The people of this forum aren't going to sugarcoat our opinions because we are worried about hurting someones feelings. Read the PureSim thread or the thread of about any other game and see what happens. Go read the FM thread and see how much the people of this forum like the game. 4) If you feel we are wrong in our criticisms, state examples of why we are wrong. Don't slam the criticism if it's valid. |
I've set up a promotion/relegation type system with 104 teams w/each having a AAA "junior" team. While its fun to see what happens so far, i'm struggling with the financials. It seems that the teams just keep all of the cash and never give out bigger and better contracts, so that 15 years into the league, the contracts are the same as they were when I started.
I've read the guide and don't know what I'm doing wrong, does anyone else here have a suggestion? I'm hoping its something that I'm overlooking. |
This was posted on the OOTP boards about FOF
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lol |
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I love it. :D |
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Me too. We be famous now! Ha-ha-ha:D |
I have been trying to think of a fairly msjor game that had alot of hype and features and fell flat on it's face. The game that comes to mind is the MOO 3. It's terrible buggy, AI flawed release gave th ewindow of opportunity to a little game called Galactic Civilizations and the rest was history. Anyways, if Jim was planning on a making a baseball game boy would this be the time for it. I guess this is the chance for Puresim to take advantage of the situation. SI still has FM and EHM but this would have to be labeled a major set back for them. I am sure this is not even close to what they were expecting . But, to be honest anyone who has played the game would know what was going to happen upon the release. I can't believe they thought the game would be praised in it's current state.
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Since when do you have these options on in order to make refuse to go to minors? 40man rosters and waivers do not add much to the strategy because even they have worked, you would still do better managing than the AI. Isn't the point in all of these solo games to do things to make the AI more competitive (hence, house rules)? In playing OOTP5, I have no problem taking out waivers (don't remember if 40man is there) and turning on arbitration and refuse to go to minors. Less micromanagement for me and less the AI can screw up further. |
You guys can keep DAED, btw, 'cause we don't want him.
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Well new here and came from a link on the OOTP boards. I do have to admit that many of your assesments are dead on and I was hoping I wasn't the only one going crazy thinking that this game.....well....kind of sucks. Of course any mention of that on the OOTP boards means being chased away by a couple individuals who are either a) on the payroll b) haven't played the game yet or c) playing a completely different version than the rest of us.
It's a nice forum and all, but those that do chase away individuals with legitimate complaints somewhat make it difficult for the game to improve in anyway. I'd argue that it could be a reason why this version is so bad. I'm also failing to see the correlation between sitting in your parent's basement and thinking the games roster management AI is flawed. I guess it's the next logical step after trying to encite some obscure 1940's reference where a team may have signed a star and released him weeks later and how Marcus was a genius for putting it into the game. Either way you look at it, this game is worse than 6.51 on a number of levels. The in-game AI is flawed and they took out a lot of the functionality and control. Little things like warming up a reliever, telling a runner to stay/hold, or being able to set some strategy without going through the entire 7 pitch at-bat were important. I can deal with that, but the in-game management is poor as well. I'm seeing stars being pinch hit for by bench guys late for no reason. I would get into the bullpen management, but I honestly could write about that for days. All I know is that my last game so the starter go 4, 4 relievers go a 1/3 (including the closer) and the 5th have to finish out the entire game. I guess if they need another pitcher, they can take a look in LF to find one playing there. As many have alluded to, the transactions are ridiculous. Besides the ridiculous signing/releasing of new stars, I'm seeing stars being traded for next to nothing. There is no rhyme or reason to trading either. Contenders don't try to pick up help and teams out of the race don't unload vets for prospects. Contracts also seem to have absolutely no relevance either as guys in their final year don't get traded and are just as hard to trade to contenders for "contract reasons". I haven't even mentioned how ridiculous the trading interface is without them giving you an idea of what a player is worth. Oh, and take a look at EVERY 1B in the league after 10 years. They all are rated like Derrek Lee defensively. I can go on and on but I think most of you know what problems are coming up. The game took a huge step back in those areas from what 6.51 had. I'll admit 6.51 wasn't perfect, but the AI was reasonable enough to play and enjoy. I haven't even gotten that into the game which is scary. I can't imagine what else is lurking. My thoughts are that the developers simply took a wrong move. They got in bed with a few of the board regulars who wanted these crazy setups and leagues and didn't listen to the majority of us who just want better AI and gameplay. I simply don't comprehend how setting up a league in Antartica took precedent over ensuring that a signed free agent isn't released the next day. I feel like I'm playing a game of Risk, not baseball. I feel bad for completely trashing the game, but some of these things need to be said. If there is any lesson to be gained from this, focus your time on the AI. Hire a baseball guru for christ sake who can tell you what the logic should be. Sitting there adding the proper population of all the cities in Uganda just doesn't seem like the things that this game should be working on. Next year will be the first year in forever that I don't drop my money down on OOTP. I learned my lesson. |
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Now there's an exemplary first post. Kudos and well put. |
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Then why have them in there? I'm tired of having to slider games, hence I'm not much of a console sports game player much anymore. With text sims, I'm tired of turning things off because it's a broken system. I was really hoping the waivers issues were fixed with a new engine and all. I like using them in 6.5 because it adds another baseball element to the game. Do I pass on 5 star MR's that are on waivers? Yes, but if an AI team is going to demote someone and another team wants to take a chance on that player, I'm all for it. What's next? Turn off park effects because it screws up pitching stats? Turn off trading because it's too easy? You get the point. I can deal with some stat anormalities, but things Troy has mentioned plus some things I've seen in the demo have me believing the game is in a worse state than 6.51a is. Instead of progressing, we're regressing as far as game and team management AI is concerned... and well, that concerns me as an avid ootp player. Unfortunetly, I can't see long term issues with the demo, so hopefully those who have purchased the game will post in the technical support forum over at the ootp forums. I also find it annoying some people from the ootp camp think this thread is about basing Markus or SI. Most people here at FOFC are to the point kind of posters when it comes to any games that are discussed at length, especially when it comes to text sims. It's not just ootp, it's fof, tcy, baseball mogul, puresim, tcb, bbcf, and many others. We post in frustration, because we want the game to succeed. At least 99.9% of us do. |
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Mostly the same train of thought as I have, well put indeed. Which brings me to a post battis or something similar to that username posted over at the ootp forums (I believe he is a beta tester and is quite pleasant when user's post about issues) - he said he wished Markus would have waited until September for the release and had more time to fix issues with the game. |
Todd - there's no "OOTP" camp - the message board,partly because of the OT, has lent itself recently to a general "fanboys" environment. There's plenty of us who are/were primarily OOTP board posters who got tired of the boards and attitudes there. That being said, I will point that I think Marc Duffy is a huge step up from Kuffrey's usual support - he seems to be actively looking at concerns and reporting back, and I have hopes for that reason that the game will be "fixed." My big worry is that this version tried to serve too many different "groups" per se, and will end up satisfying no one. One of the reasons FM is magnificent is that the AI and everything can be written for one, fixed game environment - they don't have to adjust for different Eras, to take one common example.
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Mizzo, I agree with what you are saying and I would answer the question, "why have them in there" as "they shouldn't if they don't work and if they do work, does it anything to the game?". In all text sims there are stuff not added (like expansion and custom scheduling in FOF) for various reasons. You can't model everything and what you do model, make it works.
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That's the issue I took on day one when Duffy made the announcement/screenshot thread here. He (and SI) argued that the direction was more international sales (ala CM/FM) since everything shouldn't be so US-centric. I had always thought that a small minority would want to focus on non-MLB leagues but I didn't figure that it would be at the expense of having a solid MLB league. |
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Acutally, I came from the ootp forums before v2 was about to get released and met Ardent in the dynasty forums. It was a great community then, but you're right.. it's changed over the years. (Probably the reason I have like 1400 posts there and 9500 here :)) Edit: To be fair, I don't think Steve has the resources Marc and SI have. |
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I had thought about that as well but think a September release is a kiss of death for a baseball game. I think if that's the case, you're better off just waiting till February and Spring Training. The game wasn't done, it's hard to debate that. They were going up to the last minute adding important features and that just seemed odd for a game in development for as long as this one had. It's hard to imagine someone didn't poke their head out during the development and say "Hey, things aren't going as fast as they should. We either need more developers or more time". The fact that a patch was announced for the week after release is a sign that they expected an influx of complaints. It's a bit tacky to make people pay $35 to beta test your game. I think they've done more damage by releasing a flawed game than they would have if they just delayed it another season. |
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I just have to echo those who said nice first post. Welcome to the board. |
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[off tangent] No, that is very typical in software development including games of course. When I finalize a release of a software application at work, I already have at least a half dozen CR (Change Requests) ready to go for next update/patch. I do, however, make sure that the core functionalities all work or at least describe a workaround (or "known issues") in my documentation. I also know that Microsoft has SP2 (as well as SP1) for Vista mapped out when the product is still 8 months from being released! |
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Great point and a plus to the way Jim does things the way he does them. |
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I don't think it's as bad as a console sports game release in September would be, especially since I would't even think of ootp if I didn't have access to the internet, but I'm sure for some.. it would be an issue. I still believe an SI skin (UI), the added almanac, FIXED (squashed) issues from 6.51a, and maybe some small additions would really have went over well for the 2006 version. Get feedback, see if there are any issues, make some UI fixes to make things easier, etc.. then next year start adding world baseball to the mix. If your real world MLB setup works, it should be easier to program additional league structures. I do NOT want to seem I know how to program anything besides C64 basic, I just think that plan makes sense. |
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We can go back to waivers and other additions that just never worked in previous versions. Spring Training in this version isn't setup right at all and you can't bring your roster out and play the youngins. They allow us to set up elaborate leagues but make the playoff system really bland. As you also said, the focus was on international buyers. I think the adding of leagues, etc could have been implemented over the course of a couple years. It's just odd to me that they'd alienate their core base in the US to bring some new users overseas. |
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That's not terribly normal. I'd check to make sure your quickstart league didn't have trading turned off -- it's under Game Setup, League Setup Tab, Rules Tab. Make sure Enable Trading is toggled on. You might also check to make sure that your Team Control Settings are correct. Go to Manager->Home Page and make sure Initiate and react to trades is toggled to you. Coincidentally, this is also where you can assign lineups and such to your manager and minor league managers. I have lineups and minor league team management assigned to minors, everything else assigned to me. |
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Then there shouldn't be any qualms about playing a career without the waivers/40man settings, or having any of the international leagues on. Seems like some folks have the unrealistic expectations of playing a massive baseball universe with enough options/features to keep one busy for decades. That was the point of an earlier post I made about these games trending toward features/options overload, which turns me off from such games. (I do, however, believe that playing historical leagues is a core feature because of the importance baseball's history.) The point is that turning off waivers (and interactions with non-MLB leagues) would be like them not being in there the first place. No sense complaining about how that (doesn't) work when they're not important. There are more important things that are part of the core features. |
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Quite obviously took the part that hit home with me as a CM/FM player: this seems to be SI's policy - bring in as many markets as possible whilem ignoring obvious problems with gameplay... |
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Well for me, they are there and I like using them to put some players from my team on waivers, scout for an old vet who might help me due to an injured regular, etc... if they were not there (Puresim), I wouldn't think about it... but it's there and I want to use it - albeit a house rule or two - which I hate. :) I'm one of those who think features are in a game for some "overall" reason, that if I don't use them, something else breaks. Call me weird. ;) |
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What should happen when I get a reply to a trade offer? I'm assuming e-mail, or is it somewhere else? |
One thing I would like, is to save the settings for various universes, so I don't have to reenter them.
For example. I just spent twenty minutes turning off waivers (for now, it's required), adding correct nicknames for the various major league teams in Asia and North America and editing the finances so winter league teams don't have a huge amount of money to spend. I'd rather prefer not to do it again n the future, even if I want to regenerate rosters |
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Unless you don't get the responses. The only other thing I would check is to make sure your e-mail filter is set to all messages or transaction messages. Of course, it's entirely possible trading isn't properly enabled in the demo. |
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You can save your configfuration as a "quickstart" and that will enable you to begin from the point you have reached with any new league. |
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I also ditto others in saying Welcome to "The Board" And yeah, great early post. |
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I agree, when I first saw the plan for OOtpb 06 with all these wacked out league options leagues in Antarartica where baseball is non-existant in the real world I thought this is a bad idea. Now don't get me wrong. I am not an xenophobe. In fact having lived overseas in Asia among the locals and marrying a local woman I am quite cultural tolerant. But, why did SI think they could do what Major Leagues and Bud Selig have been unsuccessful in doing up to till now .And that is trying to bring baseball to non-baseball playing areas of the world . Anyways I hope SI sales in Europe and Africa etc do well because they aren't going to foo, l many North Americans into buying this in present form. |
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GOod news is that SI got me to go try Baseball Mogul which I gave up after Mogul 2004 and it is SO much better now. Apparently Clay has hired a 2nd programmer and stopped working on Football and it shows. It still needs some customization help like it wouldn't let me make a 9-team league (3 divisions with 3 teams each) but its definitely a ton of fun to play. They added one-pitch mode this year which is ironic that Ootp basically got rid of it. But they've also got an awesome IMO pitch-by-pitch system that reminds me of High Heat without the stuff I hated about 'action' baseball games (mostly, the fielding). |
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Since they arent in stores they are basically selling on 31 May to hardcore fans so they coudl have made us happier by letting us know in the blogs that certain things were behind schedule. Then either delay the release until September or at least lower our expectations for even a stable product with decent AI. If theres a wikipedia entry about how not to release a computer game this should be it. What I dont get is with "over 100" beta testers how come no one even hinted at the disaster that was coming. Mogul had an open beta for more than a month before the game was released and make the beta forum readable by all so you could go in every day and check the bug reports. It didn't fix ALL the bugs but you gave me a clear idea of what was coming and an open window into the bug fixing process. Its as if the Ootp/SI nda said you werent allowed to say ANYTHING bad about the game after you got let into the beta. |
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I like the newest version of BM 07 and he is still working on improving it.LOL. I have to extend a hearty SORRY to Clay for being a little harsh on his game early in the year when it was still in it smoothing out stage. BM 07's problems/bugs seem miniscule in comparison to the complete mess OOTPB 06 is right now. I am probably going to pick this up and save my money on buying OOTPB 06 this year. I was also, thinking if I didn't buy OOTP 06, I would get the excellent FM game for the World Cup fever bug but to be honest the OOTP 06 thing has left a bad taste in my mouth. |
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May be tough to do, but I wouldn't let it bother you. FM is much more along in the process than OOTP. It's a terrific game and one I feel all text sim owners should play. (if for no other reason than to see how it should be done and what the possiblities are) |
It would appear that the new OOTP is following the same development curve as the CM4 engine, which was also a buggy mess and a step backwards in its first incarnation. I have faith that SI wants to create a program with excellent AI, player movement/salaries, and advanced GM functions by the end of the development cycle, but their first priority is and always has been the game simulation engine, the interface, and covering as many leagues as possible. If these priorities don't match with yours (as they do not match with mine), then you're going to be disappointed. It's not a particularly surprising development
After owning every version of CM3, my purchases of FM have been intermittent, and I'm wary of FM07... I'd love for SI to attend to the aspects of the game that are important to me, but they're obviously going to take their time getting there. I owned OOTP 5 and 6, but will not be purchasing the new game until they finish taking their time getting there, which may not be until 2010. That's not a slap at SI... they can't do everything at once, and my priorities are probably not representative of the majority of their customers. All I can do is spend my entertainment dollar wisely, and in this case, that means withholding it at least until next year. |
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I dont see how you coudl call that a positive influence, unless you mean a positive influence on MARKUS but not on OOTP. They might be making him richer by hyper-marketing his game on baseball-reference but they certainly didn't improve the game he made. I understand the CM4 re-write comparison, but these guys had a great game engine, two years and tons of resources and they f-ed it up hard core. OK. Deep breath. SOrry I'm just still disappointed after 10 days of trying to play this game. Maybe you can clear up what you mean by positive influence as its clear Im too dumb to understand what you're saying, unless you really did mean the cash thing but I was just joking there. |
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Why I'm optimistic is that SI has a much better track record than Markus has with tightening the nuts and bolts of their games. OOTP 2ks is significantly more ambitious than any previous incarnation of OOTP. No offense, but if this was a typical OOTP Developments effort I would have little faith in the long-term success of the project. But with the reputation of SI, I'm optimistic. Witness some of the long-term bugs in OOTP that we've all bitched and moaned about but the hardcore fan base of OOTP has endured. Markus has never bothered to address those. Marc Duffy's response has been that bugs that have been around that long are unacceptable. That's a breath of fresh air. I think it's way too early to judge OOTP 2006. I think my reputation of being a critical analyst of text sims is somewhat well known. I'm not afraid to call a spade a spade. I think a lot of the criticism of this game is a stacking of little frustrations into a giant ball of frustration. If the next patch is not swift and does not address the major AI bugs and there is no explanation of why not, I think criticism will be justly earned. I think criticism is earned now, to a certain extent -- if you spend good money on a product that you don't enjoy, you have a right to complain. And when it comes to making money, OOTP doesn't need SI for lessons in that -- the fact that Markus had the balls to charge people $10 for a patch that offered some cosmetic upgrades and bug fixes without even offering the long-promised/never-delivered head-to-head play galled me to the point that I considered never buying another one of their products. |
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If there's a "how-not-to", it's probably under "Maximum Football" ;) Quote:
At the risk of repeating something that was mentioned several pages back in the thread, we don't really know whether there were "hints of disaster" or not. Speaking from past personal experience, there could have been gigantic bonfires, fireworks displays, and three supersonic jet skywriters all delivering the "disaster eminent" warning and it might not have mattered one whit. All the beta testing in the world does no good if those with the final say aren't willing to listen to anything other than what strokes their ego. Mind you, I certainly can't say for sure that any of the "over 100" you mentioned said a single word about any of the obvious issues, but I can't in good faith assume that they didn't either. |
I usually have a lot of patience with new games. Hell I am still waiting on the next patch of MaxFB. :confused:
But I have to agree that there was too much emphasis on sizzle than steak in this new OOTP. I have always loved OOTP for its great customization but the need for addressing handling of relievers and starters as well as AI substitutions have been in need of repair for a long time. I am disappointed that they didn't make it into the latest revision. Markus has always been a good patcher and I imagine he will fix the bugs but the managers side of the game needs a lot of work. |
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I'm still waiting on how the patches roll for 06 before getting it. That and I'm not really going to have much free time until mid-July.
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I meant minor league options enabled. I wasn't talking about not having all the options on. In ootp 6.51a i have waivers off, 40 man roster off , minor league free agent off and rule v off. So the AI can handle it well like you said. I have minor league options enabled. That let players refuse to goto the minors if there out of options years. If you disabled minor league options, then players wont refuse to goto the minors. |
Troy, I've just responded to your PM on the OOTP boards.
I'll throw it open here, if you are interested in helping work on your main AI issues please shoot me a PM. Quote:
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The next patch wont be swift, I've not got a timeline on it but I wouldnt expect to see it till July. If we're going to address some of these issues then I'm going to need time. |
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We've never hidden from the fact that Markus runs the show for OOTP. The game is his vision and he can utilise our code libraries and ask for advice at any time. My job isn't to make you think the bugs are being fixed, and my job actually isnt all about marketing (someone over there gave me that title). For me, when you work on project if it's to work and be what you want it to be, you actually have to give a shit about the product and over the past 2 years I've developed a love for OOTP Baseball and that, above all other reasons, is why I poke my nose into the coding and development processes and I'm determined to put together a dream team to tell us exactly how it is. |
Marc,
I think you've done a very good job of listening to the customers, potential customers and anyone else who might have a gripe with the way things have been done. Whenever we've PM'd, I've always been happy with what you've said and I have faith that eventually things in OOTP will work out. That being said, I don't think it will be this version. I was a previous owner, from 3 to 6, and then lost the faith when 6 was released. I thought that the potential that 6 would have would make me buy any product that Markus could ever produce because of it. Then the merger happened, and I posted my displeasure and fear of what might happened to the game. And then 6 was released, (at least I think it was in that order) and H2H wasn't in the game, but promised to be in the first update. But it wasn't. Nor was it in the "expansion" pack that was released a year later. And that was all she wrote. I decided that I wouldn't purchase another OOTP game without playing the demo first. And when you announced a demo for 2006 would include 6 months of game time, while happy that it would take us up to the offseason, I was a little disappointed that we couldn't try out the offseason. And then, the demo turns out to only last 14 days. So, instead of being able to play for 6 months in however long we wanted, now we must setup the league we want, and play it, all within 14 days. Sorry to say, but it looks like Puresim is going to get my money this year. Good Luck in getting it right this year, and here's hoping that 2007 produces a stellar product. PS... DAED, please leave your trollish behavior on the OOTP boards. I've left there because of your childish behavior and I don't want to see it here. |
Not everyone is disappointed in OOTP 2006. I'm in season 2 with my Mexican League team, and enjoying myself. Maybe it is because of the smaller league size that I'm not seeing some of these problems.
I play out all my games and haven't seen any problems with the AI substitutions. I don't like when the computer steals with an 8 run lead or when it says back-to-back home runs, when it isn't. Outside of that I'm pretty happy. Forgive me for interupting the thrashing of the game. :) |
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I agree. I think the next patch needs to be released when it's ready after a ton of testing. This isn't only for this version. Whatever happens in this patch will carry over to next years game as well. If some of the long standing problems with OOTP can be addressed, this is a perfect time to do it. I'd rather give SI and Markus heat for a patch that took two months to get out than to see another OOTP game waste its vast potential. |
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I agree. this release should be viewed as a open public beta. Now take the game back into the shop or whatever and get it right.Please. And I would also, like to say that Marc, I also appreciate your professionalism in how you have interacted with people he. Please don't take it personal. |
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Honestly a good part of the reason I'm so pissed off about this game is the full-court marketing press that SI put on. The testers shouldn't have been doing blogs, they should have been telling the programming team that the game was fucked up. |
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Taking time with a patch right now sends the message that the powers that be do not sense that a large number of customers are not happy with the game and that perhaps these concerns are not taken that seriously. Conversely, this compares with the announcement of a patch coming out before the game was released. To me, this information leads me to believe that the development team knew that the release version was not ready (insert Jim's reasons for releasing a game when it's done, not for hitting a release date), but the development team had a list of bugs they knew they could eliminate if they had another week. After that all the other stuff is small stuff and we can take our time on that. I may be overreacting, but I've never seen the OOTP fanbase this is agitated. I don't think OOTP is anywhere close to the abortion that was Maximum Football, but the fact that people. I think this is a time for burning the midnight oil, all hands on deck and fixing everything as fast as you can. Maybe that's what's happening, but it certainly isn't my impression. I think this is a classic case of what I call "Benji the Hunted Syndrome." Way back when, Benji the Hunted came out and Roger Ebert gave it a thumbs up while giving Full Metal Jacket a thumbs down. Gene Siskel was incensed, and the two got into an argument that continued the rest of Siskel's life. Ebert's argument was that Benji had a modest goal and nailed it, while Full Metal Jacket had an ambitious goal and missed. Even though Full Metal Jacket was a superior film, ultimate Benji was more satisfying because it exceeded expectations. Siskel argued that you can't say a bad movie is better than good movie simply because the expectations were different. OOTP is no Maximum Football. That's grossly unfair to OOTP. I understand the nature of the jokes, but the comparison is not apt. OOTP 2k6 was an ambitious project and it's not there yet, but it's not worth mentioning in the same thread as MF. |
kc,
I understand what you are saying, but at the end of the day the worst thing they can do is to issue a quick patch without the issues fixed. I think it'll be worth short term frustration for long term happiness. I agree, this is one of the most important patches for an SI game that I can remember. If they nail the patch, even if it's delayed, they'll stifle the screams at that point. I think the absolute worst thing that can happen will be for them to release a patch that doesn't fix a lot of the issues. I don't think they can all be fixed, but I think a lot of them can be. Earlier it was said that moving to Sega was the worst thing for OOTP. I continue to believe it's the best thing. SI has a long history of releasing quality products and listening to their customers. This is the first time I can remember playing OOTP that I honestly have the feeling they want to both understand and deal with the issues. I'm not excusing the condition of the release or saying I'm happy with it. I think we can all agree on what happened there. now we move forward and see what happens. |
One of the other big problem with the AI is
Left over from past versions, is that AI teams can sign players for a ton of money and then release them without ever paying them. |
I think a fast patch that also resoves the big issues is the only thing that saves this game. BBCF was patched up very nicely, but by the time the patch actually came around, much of the enthusiasm for the game was lost.
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I have noticed one thing touched on but not really very much that I'd like to add some input to. It's the "too many quality FA's in the beginning and no competition to sign them" issue. I know it is avoidable but for fun I started a 2 league 8 teams per league major leagues and did not go through an initial draft.
After the draft I signed the following FA's and after I'll show who I kept. I did note one trade. It was offered and basically seemed reasonable though I got the SS noted ( from their minors ) for a ML shortstop who is younger and potentially 50/80 and we swapped ML players. I gave up a potential Minor League MR ( not for me considering what I bought but good for a Minor League C who isn't great but C is my teams worst position. It's only one trade out of a handful of offers and the rest weren't worth it although one other one was intriguing. It was for Acton. It included a middle of the road RF at half the salary and 10 years younger plus a prospect for Acton and 3m. If not for the money and the fact that the team had no need ( which in a fixed game wouldn't be the case ) it wasn't ludicrous. Anyway, the team, newcomers first: SP Chance Brewer 23Y L 62/80 62./80 4yr 13,400,000 Doug Massie 22y R 80/80 80/80 5yr 22,150,000 Norm Culbeerson 23y R 80/80 80/80 4yr 25,400,700 River Wells 22y R 68/80 68/80 5 yr 16,750,0004 MR Arlo "Crow" Rodriguez 22y R 78/80 78/80 4 yr 5,400,000 Cesario "Whistler" Florenzan 24y R 80/80 80/80 5yr 21,750,000 Raul "Divine" Palencia 24y L 73/80 73/80 4 yr 10,400,000 3B Henry Knudsen 22y R/R 74/80 74/80 5yr 24,950,000 SS Tony Sema 33y L/R 50/80 ( rel 64 ) 50/80 1yr 540,000 trade LF Rene Bonacelli 24yr R/L 64/80 66/80 5yr 33,750,000 CF Cisco Disla 23yr R/R 58/80 64/80 4yr 4,250,000 RF Roque Mendos 21yr L/L 63/80 64/80 5yr 31,750,000 RF Urs Poldermans 21yr L/L 59/80 61/80 5yr 23,350,000 The remaining from start players SP Rich Bailey 27y R/R 57/80 60/80 RP Eduardo Villanuevo 25y S/R 54/80 54/80 RP Jose Monroig 36y S/R 63/80 66/80 CL Charlie Coley 29y R/R 70/80 70/80 C Maureo Folh 34y L/R 42/80 42/80 C Scott Kinard 31y R/R 45/80 55/80 1B Norm Anderson 27y L/L 40/80 52/80 2B Shoin Kumatani 23y S/R 56/80 62/80 2B Basilio Cermeno 33y L/R 59/80 60/80 SS Marv Ammons 20y R/R 55/80 60/80 SS Grayson O'Hagerty R/R 74/80 80/80 LF Al "Shortcut"Acton 36y L/R 80/80 80/80 Seems that this is a bit excessive. I will note that I can sign 1B Peng Nao 26y R/R 74/80 80/80 requesting 3yr 40,230,000 but I don't like him. :) Also, keep in mind I didn't work overly hard to pick these guys so conceivably I could get even better but I really didn't need or want to. The only thing left to do is see how these guys play. They're all young and I wonder just how close they perform to their ratings. My head scout who provided all these ratings is rated 20 in all cats. How I started with him I have no idea but he was the reason I pursued this experiment. Anyway, I know it's work aroundable but I hope that this gets addressed one day. I'm off to sim a season and see how it goes. |
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If you own the game then it isn't. If you are criticizing and voicing displeasure with no real first hand knowledge about what you're saying then how can it be anything else? |
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Easily. If you have people who you believe to be accurate in their assessments, you can bash something without actually playing it. There were also public reports posted that anyone could read and look through. When someone sees the issues in those reports and can see they aren't fixed yet by forum members they trust, they can chime in as they please. |
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Once, ok, that makes sense. More than that and you're the noise drowning out the signal. People who have the game are doing their best to point out the issues. How does it help for everybody in the peanut gallery to chime in with every post that points something out just how screwed up that makes the game? Does it help identify issues? I'd say no. It's just more shit for the developers to wade through ( since they can't get any useful input from it ) while they look for the actual issues being noticed by actual players. That's all I mean. All of the new game threads have a huge noise to signal ratio and it really seems to me that a lot of these folks have more fun never buying a game and playing the "I love to bitch" game. SHURG |
Interesting discussion on the ootp boards that linked back to this thread. I'd like to see the computer team transactions make more sense, and not just make changes for the sake of making changes.
It's also interesting that some "characters" on this board has cost jim some customers. |
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