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So the patch has been out for 24 hours and I see four pages problems on tech forum. ................. So, not to be a pessimist but when is the next patch out in 3-4 weeks?
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The Run Computer Manager on All Teams button won't be in the manual. It was added in the first patch. The manual is based on release version code.
For the record the button is on the league setup screen. Access it by going under the Game->Game Setup. Activate the League Setup tab and in the lower right hand corner there is a button labeled "Other Functions" click on it. When you click on that button you will see the option to "Run computer manager on all teams". My suspicion is that this will not cause any of those players to be signed. What that button has typically done is just force the AI to re-evaluate the players in its current organization and move them around/juggle lineups as it feels appropriate. |
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I'm pretty sure that ISN'T how Clinton felt unless you meant something else when you mentioned three-hole-punch. |
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LOL |
Quick thoughts:
I tried to upload 20 years worth and the file was still just to large. I only used players, news and teams from the MLB league and the file chimed in well over 1GB. - Career HR leader had 678 HR (I went from 2006 here). He signed a couple of contracts with different teams and didn't have anything all that strange happen in the way of transactions throughout his career. Until the end, when he signed a minor league contract and played his last two years in A and AA ball respectfully. Ugh. - Career pitching leader had 344 wins. He played his entire career with one team and retired a major leaguer. Yippee. - Pitchers didn't play the field. yippee. - Waiver wire was beserk. Ugh. |
So what's the word on this game, is this an avoid at all costs type deal or just wait a few patches.
It's baseball season and I'm really in the mood for a baseball game, should I just buy PureSim instead? From reading this thread, it sounds like this game is just plain bad, and that's really damned sad. |
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Try the demo on both games. As of right now the AI is more smarter on puresim than ootp 2006 so far. |
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Troy So there is weird waivers, releases and trades by the AI that you see still in patch #1? It will be nice if someone can host that league html file for you. Then we here can check and post the weird AI for waviers, release and trades in ootp tech forum. |
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FOur pages, lots of duplicates, some still running the old versions and we're working through. Are you planning the demo, if you are not I urge you to and judge the game for yourself. |
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I'd suggest you play the demo and try it all out for yourself. |
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Just bizzare decisions is really all I can say. Take this example: Chicago has a pitcher who went 16-8 for them in 2030. 4.06 ERA, 226 IP, 204 hits. 40.6 VORP. Clearly the teams top starter from the previous year. (this is NOT a good team) So where does he start the following season? AAA. No problem though, because I'm sure the Chicago starters in the ML are doing well. So I look. Through May, their ERA's for the starters are 4.97, 5.26, 6.64, 7.04, 12.88 The 12.88 guy has started 5 games and given up 40 hits and 32 walks in 21 innings. He has a career 27-49 record in the bigs. He pitched for Chicago last year as well, going 5-15 with a 6.01 ERA. There are questionable AI decisions I could disagree with but still understand. Then there are thing like this where the AI just goes bonkers and makes a decision that NOBODY can defend. If this were FM, maybe there would be a real world excuse. Drugs, cussed out the manager, DUI's. . . SOMETHING. I'm holding off on any full judgements until the second patch. This game has a ton of potential and many people would play the game without noticing something like that. I suggest you try the demo for yourself, because if you have the ability to overlook some of these things, you'll have a blast. |
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I have and in all due respect wasn't impressed. As others mentioned too many screwy AI moves. The game is solid and stable but alas that doesn't make a baseball pc game alone. |
In all fairness, I don't think the first patched was focused on the AI/wiaver issues. Hopefully that will come in the second patch where Marc said they would be working on the more difficult issues (or something to that effect). Maybe Marc can comment here?
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Maybe the Chicago team has bad scouts? Are the SISA ratings for that demoted pitcher low? |
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I agree. I think the first patch was just to get some interface issues dealt with (and I'm happy with most of the UI now outside of trading and scouting), fix some of the major bugs like pitchers playing the field and other things. In all fairness, after playing around with the first patch last night, my enjoyment kicked back up again. Some things were much easier to do. Being able to see the ratings of your players in the roster view looks great and makes things a lot easier in terms of following your organizations major prospects. I've said all along it's the second patch I'm looking for. I believe that's the one where they'll spend a lot of time attacking the AI and I believe that's the one that will have the members of this forum reccomending it or shelving it. |
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His SISA ratings were average. I'm not saying he's an all-star who is going to end up in the hall of fame. But when he goes 16-8 with a decent ERA on a bad team and the other guy goes 5-15 with a 6+ ERA, the AI needs to adjust IMO. |
I haven't done much with the demo yet but one thing that is going to absolutely drive me insane: When you are in the lineup or ratings screen, and you filter to view, say, all batters - and then you click on one of your players, then back page - your filter is gone.
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I had a chance to play the demo last night on my laptop (where I had no installation problems). It seems to me that a lot of the AI decision issues (not the waiver wire ones) can be traced to an over-reliance on scouts and ratings. I'm betting that the reason "better" (either statistically or "true" ratings) players end up in the minors while crap players are in the majors is because the teams' scouts have a different (usually inaccurate) impression of the players. While the privileging of perceived ratings over actual performance can make sense when you are promoting prospects, it should NEVER be the guiding principle for handling veterans. I could be wrong, but based on what I've read and my playing of the demo, that seems to be the source of a lot of the poor AI decisions. Does that theory hold up to other people's experiences?
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I think a lot of the AI as far as roster moves and lineup setup may be using the SISA ratings by default. In the league I started last night, after the initial draft was finished, 3 or 4 players I expected to be starters were assigned to AAA instead.
If this is the case, then it would be better to a team's head scout ratings if they are available. I'm not positive that is the case though, I'm going to try to pay more attention to that tonight. |
Steve (Battists) posted this at ootp forum.
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I agree with this. Salary also seems to play a role. The AI judges anyone making superstar money to be massively decreased in value. It doesn't matter if the guy puts up Barry Bonds numbers for three years in a row, if he has that big contract, they are looking to dump the salary in some way. |
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I would, but with it being time limited, I find myself forced to make a decision to wait until after the next patch as I'm hearing about enough issues that I don't want to "waste" my 14 days of demo time. |
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Speaking of salary, you know what really bugs me? When setting up a league, you have to define the value for a typical contract for a "superstar player", "average player", etc. This is just evidence of lazy programming and indicates that the game does not use the laws of supply and demand to dynamically determine how much each player should be worth. I don't want to have to say "superstars should make about $20M per year." I just want to say "Teams about this much budget - you figure out how much each player is worth." |
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You may be correct, John, but I'm not so sure. On the flip side, the more I play the more it seems that the AI GM's are uniformly asking for the same guys in trade negotiates that I pursue in close time frames. This has me wondering if the AI is even using scouts. I'm starting to suspect that only human players are saddled with different scout views. I may be way off here, but the patterns I'm seeing have me suspicious. |
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I'm glad I'm not the only one going crazy due to this. Maybe it can be fixed. |
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It doesn't work either. In the UBL I imported, the Cy Young runner up who was 28 (and a super-star) signed for 3.5M per year for 3 years. He was making 6+ in arbitration with 2 years of arby left. Meanwhile a bunch of 37 year old crappy relievers picked up 6-8M a year until their early 40s. This is the way I see it (posted at OOTP). The AI doesn't really seem to evaluate based on ratings/stats/supply, they value based on what the player is currently making. So arby guys are getting shafted, and guys who are 37 and at the end of their 5yrs 8M contracts are getting another 8M contract for several years. |
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But, shouldn't this be as basic as a simple if/then line? If home runs > 250 OR wins > 100 AND (team assigns to minors) THEN (tell team to go to hell) OR retire There's already coding for players who refuse to go the minors, so there has to be some determination already regarding who will/won't accepted a minor league assignment. |
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I agree, there are multiple problems here and both should be relatively easy to fix. 1) A Hall of Famer shouldn't end his career in AA. It shouldn't ever happen. 2) No 35 year old player should spend a season in A ball. A rehab assignment? Sure. But being sent to A ball for a year? No way, it just shouldn't happen. I know coding is a difficult thing, especially with the scope of OOTP, but it shouldn't be that difficult to have an age limitation in R and A ball and it shouldn't be that hard to make sure a 10+ year veteran would not play minor league ball. I understand there are exceptions (like Ricky Henderson playing in every league he could for years), but I don't think OOTP is at the point now where we need to worry about exceptions. If it happens once ever ten years IRL, it probably just shouldn't happen at all in OOTP at this point in time. |
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It has defaults you can use. But yes, you can edit those figures. |
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Hrm. I actually *like* the ability to set the target contract values for different levels of talent.
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I'm going to get this one looked into |
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I <3 SI |
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I think you are correct, and it seems to make little sense. The defaults are probably fine with MLB leagues, be they fantasy or historical. The figures also adjust when you change your financial coefficient. The rub I'm seeing appears to be when you want to add a small league. For example, last night I created a new league that included a historical 1976 league. Just for fun, I then added a Japanese league and an independent 3A American league. I wanted each league to be able to sign free agents, but I wanted to also attempt some semblance of reality where very good to super MLB players weren't scooped up regularly by the smaller leagues. In an attempt to achieve my goals, I set the average attendance figures, ticket prices, and media contracts, as well as the cash maximums much smaller than I did with the MLB team. I also gave the two smaller leagues a relatively low salary cap (no cap in the MLB league). I did not allow trades between leagues. The problem for me in setting up these two leagues was then trying to guess what those artificial salary structures should best be in order to fit the financial structure I set up. It seems to me that the AI should have set up a new default to fit the attendance, ticket price and media revenue parameters, but it didn't appear to do so. Perhaps if I had changed tabs and then returned to that screen it would have, but I didn't think to try that. I had to guess at what seemed logical to fit the other financial parameters I had established. As an aside, one might be curious as to whether the set-up I created acheived my goal of a semblance of reality. It's too early to know for sure, but early returns say no. I simmed 2 seasons before attempting to take-over a team. It breaks your heart to see Nolan Ryan throwing his heat for the Hirakata Bugs, while Dave Winfield slugs for the Odessa Drillers. |
Man, I really don't understand how people can play this solo...
The AI seems to have only 50% of a clue for extension logic. I imported my 6.5 league and suddenly there are 35 guys named something Nobody. I keep finding 1/2/2 guys and stuff like that getting recycled, like waived, cut and signed 10 times during a season. The AI puts great players on waivers, seemingly because it has the 40 man roster riddled with these scrubs it keeps signing and cutting. I can't even read through some of these transaction reports...no joke. I'm only at the All-Star break and check out the league transactions. This game has a baffling amount of flaws considering how long the development was and how we were repeatedly told that support for 6.5 would be minimal while Markus worked on this masterpiece. I have some hopes that it can be salvaged with patches, but I just can't get over how flawed some of the basics are. |
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Reportedly, on January 31st 2017, the Rockies GM found the phrase "Middle Relievers teh Rule" tattoed on his wife's ass. The rest was history. Wednesday, February 1st, 2017 Colorado Rockies: Released MR C. Puga. Colorado Rockies: Released MR S. Casto. Colorado Rockies: Released MR O. Perez. Colorado Rockies: Released MR J. Sexton. Colorado Rockies: Released MR W. Taylor. Colorado Rockies: Released MR J. Theobald. Colorado Rockies: Released MR L. Garcia. Colorado Rockies: Released MR K. Disney. Colorado Rockies: Released MR Y. Richardson. Colorado Rockies: Released MR C. McAuslane. Colorado Rockies: Released MR E. Thompson. Colorado Rockies: Released MR O. Cantu. Colorado Rockies: Released MR J. Macquhirr. Colorado Rockies: Released MR R. Anderton. Colorado Rockies: Released MR P. Rodriguez. Colorado Rockies: Released MR R. Dixon. Colorado Rockies: Released MR B. Farrar. Colorado Rockies: Released MR S. Castilla. Colorado Rockies: Released SP A. Macdavid. Colorado Rockies: Released MR D. Wylie. Colorado Rockies: Released MR G. Shafer. Colorado Rockies: Released MR S. Hugley. Colorado Rockies: Released MR T. Keo. Colorado Rockies: Released MR V. Arias. Colorado Rockies: Released MR C. Machuca. Colorado Rockies: Released MR F. McAslan. Colorado Rockies: Released MR J. Schoonmaker. Colorado Rockies: Released MR J. Torres. Colorado Rockies: Released MR S. Kazmir. Colorado Rockies: Released MR J. Nunez. Colorado Rockies: Released MR L. Dallas. Colorado Rockies: Released MR J. Moore. Colorado Rockies: Released MR R. Palomino. Colorado Rockies: Released MR C. Perez. Colorado Rockies: Released MR M. Dunas. Colorado Rockies: Released MR T. Delarosa. Colorado Rockies: Released MR D. Gonzalez. Colorado Rockies: Released MR A. Wilson. Colorado Rockies: Released MR B. Smith. Colorado Rockies: Released MR D. Colangelo. Colorado Rockies: Released MR F. Torres. Colorado Rockies: Released MR L. Nathaniel. Colorado Rockies: Released MR A. Atsutane. Colorado Rockies: Released MR C. Meine. Colorado Rockies: Released MR J. Macdiarmid. Colorado Rockies: Released MR D. Huff. Colorado Rockies: Released MR M. Williams. Colorado Rockies: Released MR C. Haws. Colorado Rockies: Released MR H. Parisi. Colorado Rockies: Released MR P. Marroquin. Colorado Rockies: Released MR D. Macguire. Colorado Rockies: Released MR D. Crouthers. Colorado Rockies: Released MR S. Kaplan. Colorado Rockies: Released MR S. Frissell. Colorado Rockies: Released MR N. Arias. Colorado Rockies: Released MR A. Alvarado. Colorado Rockies: Released MR J. Maccaa. Colorado Rockies: Released MR G. Munos. Colorado Rockies: Released MR J. Evans. Colorado Rockies: Released MR S. Desrosiers. Colorado Rockies: Released MR J. Traveso. Colorado Rockies: Released MR S. Cousins. Colorado Rockies: Released MR S. Curry. Colorado Rockies: Released MR G. Warrick. Colorado Rockies: Released MR J. Schultz. Colorado Rockies: Released MR R. Soto. Colorado Rockies: Released MR M. Colomes. Colorado Rockies: Released MR O. Sendral. Colorado Rockies: Released MR C. Verastegui. Colorado Rockies: Released MR S. Loudoun. Colorado Rockies: Released MR H. Pffeifer. Colorado Rockies: Released MR J. Betacourt. Colorado Rockies: Released MR M. Raglin. Colorado Rockies: Released MR R. Gibson. Colorado Rockies: Released MR N. Borghini. Colorado Rockies: Released MR S. MacComas. Colorado Rockies: Released MR R. McTire. Colorado Rockies: Released MR A. Ahumba. Colorado Rockies: Released MR R. Hunsicker. Colorado Rockies: Released MR F. Garcia. Colorado Rockies: Released MR E. Kasiya. Colorado Rockies: Released MR D. Martenez. Colorado Rockies: Released MR E. O'Mullen. Colorado Rockies: Released MR D. Zebra. Colorado Rockies: Released MR P. Wright. Colorado Rockies: Released MR T. Griner. Colorado Rockies: Released MR W. O'Flaherty. Colorado Rockies: Released MR A. Cossutta. Colorado Rockies: Released MR S. Mosher. Colorado Rockies: Released MR D. Kinnell. Colorado Rockies: Released MR C. Yepez. Colorado Rockies: Released 3B L. Gajeiro. Colorado Rockies: Released C L. Will. |
It's amazing, because the Rockies didn't even have that many players. So the odd thing is, the game imported from opening day but in v2006, it was January 1st. So the teams went nutty signing, waiving, etc and then by the end of the month, without even playing, most were released.
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I set the amount for a star player in the league I created to 3,000,000 and that has kept the real talent in the MLB. |
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Maybe this game should retitled maximum Baseball.Sorry, that was a low blow but to be honest these kind of errors and AI issues are shocking from a game developers like Marcus and SI.
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What I don't understand was how was this not seen in testing? Why is this juts becoming an issue after release? Just going to the transaction screen takes so long to load because there are so many transactions it doesn't take much to realize there is an issue. |
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It just brought back bad memories of OOTP6.5, where they tried to address the issue of the AI not considering the difference between prospects and veterans by putting in a global setting where you could tell the game which type of player the AI should want. Which missed the point completely, of course, since the idea was that each AI team should make up their own mind. These sort of settings always remind me of Kramer's movie-phone voice -- "Why don't you just tell me what the AI should do?" |
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It's really pretty simple, one of the oldest rules of computing. GIGO. |
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In my league, see on page 17 I think, I set up a similar league. I like how flexible I could make things. I don't think that doing just a default setting would cut it. In my MIL, I have seen a couple of larger contracts, but when the entire budgets of some teams are less than the contracts that players are getting for one season in the Bigs, then I doubt that I will be seeing the top talent migrate there until the end of their careers. |
I've been fiddling around with the demo, and the game really does look fantastic. It's possible I may pick this up after another patch or so, but I have high hopes that the next version will be real good.
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Be honest, how many of the OOTP beta testers were actually testing and searching for bugs opposed to just trying to get a sneak peak at the game early? That's not really just for OOTP either, any game that requires a bunch of free testers will get their share of those who aren't really serious about testing. |
As someone who is helping to beta test PureSim 2007 from the beginning, I can tell you that the group that Shaun got is dedicated to making the game better.
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One comment - the AI for intentional walks appears to be crazy. Just playing with the demo, I've seen teams up by 4 intentionally walk the bases loaded in the ninth inning, SEVERAL times. That should NEVER happen. If you're up by 4 in the ninth inning with two men on, and Barry Bonds is up, you don't walk him.
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That's not what it's there for. The financial co-efficient and the average ticket price determine how much money overall that a team spends on players. The average salary for a particular type of player only effects how that money is distributed. It doesn't matter if you put in $4,000 for a star player for $400 million, the game is only looking at distribution in those numbers, not the actual average salary those players will receive. It's actually very nice. Now if only the AI wasn't fucked so I could actually want to get the game. |
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Oh yeah wow, great post, original thought.......:rolleyes: |
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Spare me the rolleyes emote. Sorry if that thought has been mentioned somewhere in this 900+ post thread and I just happened to miss it somehow. |
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Don't feel bad. I've read more of the thread than not & don't recall anybody particularly addressing the extremely valid point that you brought up. Heck, I was starting to wonder whether it was the 900 pound gorilla in the room that was being intentionally ignored. |
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Thanks. I'm not an OOTP fanboy by any means. I think the release was sloppier than it could have been, but that being said, I don't really expect much more from smaller companies that release games, especially when they can quickly release fixes shortly after the release. It's not like releasing an xbox game. People complain about the beta testers all the time, but i'd rather it be this way than them charging $50+ a copy to afford to pay for a full testing dept, like the big gaming companies have. I don't mind 'paying to be a beta tester' with games like this, especially if it's only $35 for a pretty large game like OOTP. As long as the game is playable on release, but i'd rather have a small group of beta testers search out for bugs like that, then have it released and have guys like Troy and many others thoroughly and publicly run through the game, allowing them to tweak it just the way we'd like. IMO, this system is better than us having no input, like what happens when Madden is released every year. |
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As near as I can gather, there was very robust beta testing with everything from people trying to break the game in every imaginable way to people testing for historical accuracy. Obviously, a lot of bugs slipped through but considering that this was a complete re-write it has to be treated like the first release of a game rather than a sequel. There are actually a couple of show stoppers for me (all related to AI) so I'm going to wait on the public beta testing before I buy it, but its not all that bad of a release, IMO. It's not nearly as bad as some others I can remember. |
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First off, what you said about the beta testing wasn't out of line, nor has it been mentioned here really. People are getting alittle testy I think. Also, your point is very valid and it would be an understatement to say that the beta process was flawed with this release. I won't speculate on the quality of the beta testing since it would be disrepectful of those who really did test the game properly. Now I wasn't a beta tester but I can say the testing process with Puresim seems very productive; the game's stableness and quality are a testament to this. I always liked that Shaun releases open beta's for people to play around with the newest features and fixes. I think this model would be a good way to go for the next patch. Shaun releases the beta's in small incremental updates that could be 4 or 5 until the final patch is released officially. This is better than internally spending six weeks testing while the user group is losing interest with the current broken/flawed version.just my 2 cents. |
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Public beta testing? Has this been official announced by SI? |
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i think that was just a figure of speech |
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You would be correct. |
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And I believe there's a reasonable chance that there were at least some who did test the game properly. Ultimately, all testers can do is point out the problems, they aren't in the position of being able to actually make the necessary corrections. |
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Very good point. |
Nothing in here is attracting me to this game. I'm not fond of baseball but am fond of sims (duh) and the only OOTP i played was 4 and bored of that pretty quickly.
If the big guns are overwhelmed, I would be d000med. |
I think what's most frustrating isn't so much that there are bugs -- that's to be expected -- but its the sorts of things they focused on, versus the things they ignored.
I think that's the glaring thing for me. I'm enjoying it okay, but, there are some real big things that you'd think they'd have focused and those things are completely ignored or done poorly. Having played EHM and hearing about how detailed FM is, I think the real big difference here is that the lack of overall familarity with a sport (not having grown up with it, I mean) really can affect your understand of the subtle things that no matter how many books you read, etc., that you'll be able to really understand to the degree you'd expect someone making such a game would. I know that's not some new revelation, but, the more I play the game and read the volumes of complaints on the OOTP forums (people here don't seem like whiners to the degree folks over there do..) that's pretty much the big conclusion around this. As for beta testers, I bet that a lot of people probably play the same way. That is, maybe there were an overabundance of historical simmers or people who like to just load a major league universe or who play online league a lot. It would've been better to spread it out with folks who do different sorts of things. For instance, I haven't played in an online league since OOTP5 and as a solo player, I'd discovered a ton of different things that the game that were clearly overlooked, either because someone was focused on macro issues, rather than the micro sorts of things. But finding people who saw those micro things, would have probably saved them a lot of headaches now putting out these patches (though, its not a real headache I guess if you already have people's money...). |
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The AI is so bad that I honestly cannot believe that anyone is wasting time actually playing this game. I can see if you are just screwing around, making up leagues, trying to figure out how to design some crazy 'universe' that maybe someday will be playable. I can see messing around with the interface trying to get comfortable. The idea that you can actually play this game is laughable. The biggest problem with 6.5 was the AI with regards to waivers and the 40-man roster. It should have been priority number 1 with the new versions. Instead, it did the impossible and it's worse. Check out the log that Mike posted a page or so back - it's a joke. Oh but you can make a league in Botswana that is somewhere between the Sally League and the Women's Professional Fastpitch Softball League. :rolleyes: |
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They did actually. |
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:confused: 1. That doesn't change my original argument. Whether your asking people to enter hard value$ or salary distribution, you're still asking users to help overcome a coding shortcut. With a game that's got VORP calculations up to wazoo, the AI should know exactly how valuable each player is and by what % player x is more valuable over player y. You don't see FM or FOF asking people to enter this stuff (right?). 2. If these values are meant to be percentages for distribution purposes, then why ask people to enter in exact dollar amounts? Wouldn't factors (1.2, 1.5) be more intuitive? 3. How are people expected to provide accurate values for these? When ootp is asking me to enter in the value for "Super Star Quality Player typical Salary" what do they mean by "Super Star Player". A-Rod ($21.7M)? Pedro? ($14.9M) Pujols? ($14M) or the league's best closer (Billy Wagner...$10M). That's a difference of $7M+ or 50%. Sounds like a big difference to me, but then again I'm I still need to RTFM. Is Hideki Matsui considered a Super-Star or star? etc... |
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I actually think that being able to make a Hobbit League or a league in Estonia is going to be pretty freaking awesome....once the AI is at least to the flawed but playable 6.5 level. On that we're in complete agreement. I'm not going to buy the game until that is taken care of. |
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1. I don't disagree, I was just pointing out what it was for. 2. Yes, absolutely. 3. I have no idea. I'm stoked about the financial co-efficient (finally!) but the distribution method doesn't make much sense to me either. |
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Yeah, at first I thought you were being tough. I don't understand how anyone can play with waivers on. They AI just stuffs their 40-man rosters with the biggest schlubs they can find, then when they want to call somebody up, they have to waiver a good guy to make room. It's amazing the amount of 1/2/2 or 2/2/3 guys getting picked up and immediately placed on the 40-man. |
The goofy thing about the whole AI and waivers issue is Markus hasn't said a thing about it on the forums. I would think he knows this main issue is still broken. Oh well, I've played the demo and see some of the same things.. I really wanted to get this game.
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In the previous Kuffles era of OOTP I would think that is the case but I'm positive that Marc Duffy is not only telling him that it needs to be fixed, but that he damned well better fix it. That's the one thing that we can be sure will improve in the SI era. We don't have to deal with the amateurish process of the old days. If you have a valid complaint, it will be heard. Now, whether Markus can figure out how to fix it or not is very much an open question given past experience. |
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That was something odd to me as well, the silence was thunderous. The fact that Marcus or even SI hasn't address these issues in some kind of way to customers . As things stand know, do to the silence about these issues I am very skepitical. I have no confidence these AI trades, waivers and free agency issues will or can be resolved by the developers. But, on the bright side Presim is a blast if only there was aroster set for 2006 with the minor leaguers added in AAA. |
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I don't have confidence that they will be completely resolved, as any long-time OOTP player can attest, the AI has always been a problem. However, I am 100% that a) Markus is aware of the problem thanks to Marc and b) it will be worked on extensively for the second patch. It doesn't even need to be perfect for me to buy it, but there damn well better not be players being signed, released, signed again, released again or the best player in the league being traded for a scrub middle reliever. If that continues in the next patch I'll be right there on the bandwagon calling this game a lost cause. |
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I'm with you here, I'm also a little miffed at how hard it seems to import a 6.5 league. I don't want to name every league and affiliates, nor do I understand what's "normal" for an MLB type league to use. I'm hoping by the next patch, someone can make an MLB style setup that allows you to import a 6.5 league. I know some have make the system, but you can't import when using it. I guess I'm just confused by this "world" style baseball setup. |
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I agree with this. I think SI will work toward a fix. The question in my mind is if it is fixable or if it isn't. I really, really want to like this game. I hope they listen to all of the AI complaints and I hope they get people who care about baseball to look at them. I don't know how the beta worked and I don't know what things were and weren't mentioned. I can say that SOMEONE screwed up here. We aren't talking a little mistake that is debateable. We are talking about the AI going bonkers a good percentage of the time. These things shouldn't have slipped. Here is a quick little transaction from my league: 12-07-2030 Signed a 7-year contract worth a total of $107,240,000 with the Oakland Mob organization. 12-13-2030 Was traded by the Oakland Mob to the Chicago (N) Stealers, along with SP R. Rometo, $3,000,000, in exchange for MR N. Itoh. The player in question was a power hitting 1B. He'd hit 30 long balls and driven in over 100 for four consecutive years. his reward was signing a monster contract with Oakland. Six days later Oakland trades their new star. He's shipped with a SP (worthless) and 3 million in cash for a middle reliever. You see something like this and can't help but put the game up on the shelf and pray for a fix. |
Yup, that is show stopping for me. I actually was planning on buying the game after checking out the demo (didn't really play much, just messed around with the interface) but I figured just to be sure I would see what was being said about the game here because I knew people here would be brutally honest and not "graet job marcus ur awsum lol". When I read this thread today I was absolutely mortified.
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yep. that right there is the epitome of broken. and i really really wanted to like this game dammit! hopefully it can all be fixed and i really really can like this game and play it even more than FM (although that is probably several versions down the road) |
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Wow. :( |
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I don't think having a shortage of people who care is that big of a problem. Having a shortage of people who know what's wrong when they see it & knowing what constitutes "right" with regard to the same issue ... well, that seems to be a helluva lot more challenging for OOTP. I think that's actually about what you were really getting at, but it seemed important enough to me to be worth a comment. And, most important of all, somebody has to be able to get the fixes implemented once they are identified. Past experience tells me that this might ultimately be the biggest challenge of all. |
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Absolutely 100% agreed. How long have waivers been broken? Since they were implimented. How many times have they been "fixed"? |
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yes http://www.ootpdevelopments.com/boar...d.php?t=123019 Here Is part of the quote by Marc Duffy Quote:
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glad I didn't buy 6.5, glad I haven't bought 2006. My problem with OOTP is that in their zeal to put out a new version every year and squeze your wallet for every last drop they can get, their focus is always on promising and developing supposedly great new features without fixing the same problems that have lingered since 4.5. Sad to say it, but I have zero confidence that Markus is up to the task of fixing this game. I think he's been in over his head for a few years now. I thought maybe this would change with SI's support, but just reading a post here and there in this thread leads me to believe it won't. This game peaked with ver.5. Since then they've been dressing up the same old broken doll in newer and prettier outfits in the hope that you preorder without realizing it.
One thing that might help: put together that "Dream Team" of beta testers with detailed knowledge of baseball BEFORE you release the game. |
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Do I see a giant "S D" in the sky? The commissioner has picked up the the "Dog Phone " Alfred,we need............... SkyDog!!" The baseball loving fans of FOFC City are calling for his help. But, seriously I hope some of the guys on the board here have the time and ambition to sign up for this cuz these guys need help. I am a big baseball fan but I will bow to greater experts in field. |
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Is he for real? Yeah, just what I wan to do introduce my friends to this abortion. Thanks but no thanks! I will wait till you guys get aworking copy of the software thank you kindly. |
I am glad I didnt buy ootp 2006.
Markus had 2 years to work on ootp 2006. Does Markus have any coding logic with the Ai? How can the same old AI bugs for waivers, releases, trades, promotion,demotion, etc continue from version to version and show up again on the new engine. People reported it many times in the past and nothing ever gets done. But you will have Markus always saying the AI has improved whenever he release a new update or patch. I don't think that ever been true. If it was brand new bugs that we never seen in ootp, I have confident with SI and Marc Duffy in getting them fix. But the same old AI bugs happening from version to version has me wondering if this is the best that Markus can do. Sometimes I wonder how the SI baseball game would of been if he Ask Shaun from puresim to join them. Shaun seems to have a better understanding on how to make the AI pretty good. I have doubt that future patches will fix the AI in ootp 2006 because Markus doesn't seem to understand how to fix it. He never has. Looks like Puresim 2007 is the baseball sim to play this season. |
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IMHO The only thing holding back Puresim from blowing on by OOTPB 06 right is the minor leagues ingame. It is really just a sub roster of players. Most of them are scrubs so there is no fun in spending time with them. That is the one nice thing about OOTPB every year some community members who have some DB skills put out a Datbase like AROD's that has all the players from last season as well as the minors at least the AAA players. It seems most of the PS players are historical era guys that liketo play the 1940 's or 1880's etc. Shit, even the OOTPB 06 already has a 06 DB with real 06 rosters. It would be great to get the full Minor league triple AAA player rosters as well as 2006 majors team rosters. I guess I could get of fmy ass and do it right :p I think ultimately this is what will send me over to OOTPB 06 once they get the AI worked out in three months or so after about half dozen more patches. |
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I can say exactly the same about the OOTP Baseball 2006 testers. |
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To be fair to him, he's been busy working on the patch so he's had not much time to get into the forums. |
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We did, however i'm looking for more and I'm looking for people who are complaining about long standing bugs more than anything else so that I can ensure these get the required attention. |
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Whilst I appreciate you are not a big fan of the game, there are many enjoying the game currently and those that are can spread the word. |
Marc,
I'll go out on a limb here and say that ANY of us from FOFC who have the game would be willing to do whatever we can to make it better. Even if it involves you just posting reports and letting people pour through them to look for AI glitches, I believe this community wil help in any possible way they can. I know Sack Attack loves managing games one at a time and has ran through a lot of issues doing things that way. I like the sim a month at a time myself. You can read through this thread and find a nice mixture of people who play the game in different ways. Shoot any of us a PM and we'll help. If you already have the help you need, I wish you guys luck and I hope you get it right. I'm looking forward to the next patch and hoping you guys nail it. |
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I've already suggested that some of the folks over here get included in this 'Dream Team', you specfically TroyF. |
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